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Thread View: comp.sys.ibm.pc.games.misc
2 messages
2 total messages Started by Jason Sebastian Bertschi Sat, 08 May 1993 05:49
PhantomTris 1.1
#258
Author: Jason Sebastian Bertschi
Date: Sat, 08 May 1993 05:49
18 lines
1781 bytes
I've just finished PhantomTris 1.1.  PhantomTris is a tetris game in
which the board rotates while you play.  In this update, I corrected a
bug that sometimes caused it to bypass asking for the name of someone
when they got a high score.  The file is called pt110.zip, and is
currently located at ftp.ulowell.edu in the /pub directory (note: you
won't be able to do an ls or dir, so you'll have to remember the name). 
If you have any comments or suggestions or anything, please send email
to me at phan...@cmu.edu.  Also, if you'd like a uuencoded version
sent, send email also.
One other thing, I should have the registered version completed over
this summer.  This will have several twists (between 10 and 20
probably).  I'll make a formal anouncement when it is done by
introducing PhantomTris II, which I just finished.  So, get ready to
register! :).
Jason Bertschi (The Phanatic of the Opera)
Phan...@cmu.edu
"The Phantom of the Opera is here, inside my mind"-Christine
"I'm not an actor, but I play one on T.V."-some idiot (Whoops!, I mean me!)
Re: PhantomTris 1.1
#259
Author: cs01... Joshua Lehrer
Date: Sat, 08 May 1993 20:16
33 lines
2151 bytes
I just FTP'd PhantomTris to see what it was like.  I would like to post
my comments here, instead of directly to the author, so that others may
give there input as well, and comment on my comments.

1)  The concept is GREAT!!!  I became addicted instantly.  The game is
insanely fun.  Good job.

2)  Specific to my computer:  it runs slowly, but I have an old 286.  The
rotations are slow, but hey, that is my fault, not yours.

3)  The graphics are of low quality, but I imagine programming them in
any higher quality would not only be quite difficult, but much slower.

4)  Some of the rotation angles cause the screen to "shrink" where the blocks
tend to APPEAR smaller than they actually are.  I don't know if this is
just an illusion, or maybe an error in the rotation code?

5)  This is the point that is going to be debated:  As in WELLTRIS (copyright
Spectrum Holobyte) there should be grid lines.  When the board rotates, it is
very difficult to see if you are lined up in the right position to make a
piece fit.  Grid lines would help immensly.  This would NOT be cheating.  The
point of the game, in my opinion, is the rotation, and the confusion that
it causes.  The low quality graphics cause lining up pieces to be difficult,
and so I suggest grid lines.

Othere than #5, I think the game is great.  I LOVE watching people play,
and watching there heads rotate along with the board on the screen.

  ___
 (   >            / 	    	    Joshua Scott Lehrer
  __/________    /_  . . __.	    E-Mail: Joshua...@brown.edu
 / /  (_)  \_)__/ /_(_/_(_/|_	    (401) 863-5335
<_/
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