Article View: comp.sys.ibm.pc.games.misc
Article #71122Re: EAMON for the 1990's toolkit anyone? (was: A plea to the gaming community)
From: d.gre...
Date: Wed, 15 Jul 1998 00:00
Date: Wed, 15 Jul 1998 00:00
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In article <6ofjhv$9u$1...@nnrp1.dejanews.com>, richar...@hotmail.com wrote: > The below post was initially on comp.sys.ibm.pc.games.strategic. My thinking > on this would be that someone do an Eamon for the 1990's. Eamon, in the late > 1970s and early-1980s on the Apple 2 computer, was a program that let people > design their own RPG modules for the Eamon system. The whole thing was > public domain and people did design a bunch of modules for it. Anyhow, my > idea is as follows. I think a group of people could work together to design > a basic engine for an RPG system that is customizable (sort of along the > lines of a computerized GURP system), and those who are interested in using > it could make their own games out of it, or customize it. Players would be > able to add or change the specs/attributes that are important to a player's > character or character. A possibility here would be that someone could come > up with a toolkit that would let a person modify either Quake 2 or Unreal, so > they could add an RPG element to either game. Different attributes could be > accumulated by a player's character in the game. In addition using the Quake > 2 engine would allow for networked play. Mind you, this would need to be > examined further into seeing the modifiability of the Q2 engine. Another > thing could be to work on a variation of SSI's Gold box game and come up with > a very generic system (aka GURP like). As for the motivation? Well, being > part of this would enable you to get a set of tools you need to design the > game of your dreams. Details could be worked out where you could end up > selling your finished product commercially. This project could serve as a low > barrier starting point for designing a game. As for a possible finished > project from this, I suggest a superhero RPG/strategy/action(?) game be > developed using the tools from this project. If the Quake 2 engine proves to > be flexible enough, and details could be worked out, a superhero RPG could be > developed around it where players network together, playing superheroes (and > maybe villians), and complete missions to build up their character. There were programs around called Forgotten Realms Unlimited Adventures and the Bards Tale Construction Set which were sort-of like this (only they weren't very good, and the base RPG was hard-coded into the program so you couldn't mess with it). Still, they'd be worth looking at for ideas. Is there an actual decent adventure construction set extant? Darryl. -----== Posted via Deja News, The Leader in Internet Discussion ==----- http://www.dejanews.com/rg_mkgrp.xp Create Your Own Free Member Forum
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From: d.gre...@sg.qut.edu.au Subject: Re: EAMON for the 1990's toolkit anyone? (was: A plea to the gaming community) Date: 1998/07/15 Message-ID: <6ogtor$g83$1@nnrp1.dejanews.com> X-Deja-AN: 371502499 References: <6o26bv$svq$1@scoop.suba.com> <6ofjhv$9u$1@nnrp1.dejanews.com> X-Http-Proxy: fred (MSProxy/1.0) for 131.181.14.11 Organization: Deja News - The Leader in Internet Discussion X-Article-Creation-Date: Wed Jul 15 00:39:54 1998 GMT Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.misc X-Http-User-Agent: Mozilla/2.0 (compatible; MSIE 3.0; Windows 95) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit