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Article #71122

Re: EAMON for the 1990's toolkit anyone? (was: A plea to the gaming community)

#71122
From: d.gre...
Date: Wed, 15 Jul 1998 00:00
43 lines
3464 bytes
In article <6ofjhv$9u$1...@nnrp1.dejanews.com>,
  richar...@hotmail.com wrote:
> The below post was initially on comp.sys.ibm.pc.games.strategic.  My thinking
> on this would be that someone do an Eamon for the 1990's.  Eamon, in the late
> 1970s and early-1980s on the Apple 2 computer, was a program that let people
> design their own RPG modules for the Eamon system.  The whole thing was
> public domain and people did design a bunch of modules for it.	Anyhow, my
> idea is as follows.  I think a group of people could work together to design
> a basic engine for an RPG system that is customizable (sort of along the
> lines of a computerized GURP system), and those who are interested in using
> it could make their own games out of it, or customize it.  Players would be
> able to add or change the specs/attributes that are important to a player's
> character or character.  A possibility here would be that someone could come
> up with a toolkit that would let a person modify either Quake 2 or Unreal, so
> they could add an RPG element to either game.  Different attributes could be
> accumulated by a player's character in the game.  In addition using the Quake
> 2 engine would allow for networked play.  Mind you, this would need to be
> examined further into seeing the modifiability of the Q2 engine.  Another
> thing could be to work on a variation of SSI's Gold box game and come up with
> a very generic system (aka GURP like).	As for the motivation?	Well, being
> part of this would enable you to get a set of tools you need to design the
> game of your dreams.  Details could be worked out where you could end up
> selling your finished product commercially. This project could serve as a low
> barrier starting point for designing a game.  As for a possible finished
> project from this, I suggest a superhero RPG/strategy/action(?) game be
> developed using the tools from this project.  If the Quake 2 engine proves to
> be flexible enough, and details could be worked out, a superhero RPG could be
> developed around it where players network together, playing superheroes (and
> maybe villians), and complete missions to build up their character.

There were programs around called Forgotten Realms Unlimited Adventures and
the Bards Tale Construction Set which were sort-of like this (only they
weren't very good, and the base RPG was hard-coded into the program so you
couldn't mess with it).

Still, they'd be worth looking at for ideas.

Is there an actual decent adventure construction set extant?

Darryl.

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From: d.gre...@sg.qut.edu.au
Subject: Re: EAMON for the 1990's toolkit anyone? (was: A plea to the gaming community)
Date: 1998/07/15
Message-ID: <6ogtor$g83$1@nnrp1.dejanews.com>
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