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Article View: comp.sys.ibm.pc.games.misc
Article #84

Re: Gaming Hardware

#84
From: acf...
Date: Fri, 21 May 1993 05:01
28 lines
1855 bytes
In article <1993May2.0...@piccolo.cit.cornell.edu>,
sl...@crux3.cit.cornell.edu (Stephen Lee) writes:
> In article <BSON.93Ap...@nutrimat.gnu.ai.mit.edu> bs...@gnu.ai.mit.edu
(Jan Brittenson) writes:
> >In article <1993Apr30.1...@ultb.isc.rit.edu>
tjg...@ritvax.isc.rit.edu writes:
> >
> > > Let me put it this way: If a joystick for the PC can have 4 buttons
> > > and I heard that they each have their own individual pathway, why
> > > don't we have an extra amount of buttons based on combinations of the
> > > 4 buttons.
> >
> >   Because it would make things much more complicated. To allow more
> >than one button to be pressed at once you'd have to send button-down
> >and button-up events from the joystick to the computer based on a
> >4-bit protocol. This would make joysticks too complicated and
> >expensive. Might as well plug a separate "button array" into a serial
> >port -- a much more manageable option.

This is a port or software problem, not a joystick.  As we all know the
joystick
has a set # of pathways, to incorperate these is the software or port
hardware's
resposablities.



`			Tali
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Message-ID: <1993May21.000103@IASTATE.EDU>
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References: <95464@hydra.gatech.EDU> <1993Apr30.172708.15471@ultb.isc.rit.edu> <BSON.93Apr30153701@nutrimat.gnu.ai.mit.edu> <1993May2.053859.3596@piccolo.cit.cornell.edu>

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From: acf...@IASTATE.EDU ()
Subject: Re: Gaming Hardware
Message-ID: <1993May21.000103@IASTATE.EDU>
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Organization: Iowa State University
References: <95464@hydra.gatech.EDU> <1993Apr30.172708.15471@ultb.isc.rit.edu> <BSON.93Apr30153701@nutrimat.gnu.ai.mit.edu> <1993May2.053859.3596@piccolo.cit.cornell.edu>
Date: Fri, 21 May 1993 05:01:03 GMT
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