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Article View: comp.sys.ibm.pc.games.misc
Article #83341

Take the Enemy Nations Challenge

#83341
From: da... David Thielen
Date: Wed, 25 Dec 1996 00:00
87 lines
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Note: this has been posted to all game forums - please followup to
strategic only.


Enemy Nations is the new real-time strategy game from Windward
Studios. We invite you to try the demo at www.windward.net and then
compare Enemy Nations with the other real-time strategy games you
play. Ask yourself if other games offer you these features:

· A Win32 application that runs on Win95, Windows 3.1, and Win/NT.
· Runs at Window’s video resolution so you can run at any resolution
(only tested to 1600x1200).
· Runs at Window’s video color depth with art at 8, 15, 16, 24, &
32-bit. So you can have true color art.
· Four levels of zoom so you can zoom in for tactical details and out
for the strategic overview.
· Four rotation directions so you can see units hiding behind a
building.
· True fog of war with trees and ground contour limiting vision.
· Multiple map windows so you can see your base and an attack force
simultaneously.
· A different world is created for each game so the maps do not become
repetitive.
· An adaptive (as opposed to scripted) AI that will react differently
from game to game.
· An AI with 4 levels of difficulty:  Easy, Moderate, Difficult, and
Impossible.
· Allows any number of AI players. (We challenge anyone to win playing
3 AI players set to Impossible.)
· Sophisticated economic model that includes 4 minerals, lumber, food,
electricity, gas, and people.
· Sophisticated combat model that takes into account the terrain of
all units, attack and defense strength, fire rate, setup time
(artillery), accuracy, blast radius, and more.
· Movement rate affects each vehicle type differently based on the
terrain they are on. Vehicle types include foot soldiers, wheeled
vehicles, tracked vehicles, hovercraft, and ships.
· Roads and bridges can be built providing significant improvement in
movement speed
· Twelve races each with significant differences in over 10
attributes.
· A Research & Development system with over 50 items to be researched.
· Factories can be set to build any number of units so you do not need
to go back each time a unit completes to start another.
· Population, electricity, damage, etc. all affect factory production
to different degrees based on the building type. But they do not stop
construction of additional factories.
Multiplayer features:
· The game runs on each system. Therefore your game will not lag even
if the net connection is slow.
· You can save and load multi-player games.
· Native TCP/IP support including play over the Internet finding other
players without needing to know their IP address.
· Native IPX support
· Native NETBIOS support
· Native TAPI support (Win95 and Win/NT only).
· Native MODEM support.
· Native RS-232 (direct connect) support.
· Multi-player support has no limit on the number of players (only
tested to 20 players). 
· The world size is dependent on the number of players so large
multi-player games do not put you right next to each other.
· You can give buildings and vehicles to other players, including
enemies.
· You can see (fog of war) everything your ally’s buildings and scout
vehicles can see.
· Trucks will automatically share resources between you and your
allies.
· Complete live chat system with each player
· Complete e-mail system.

Enemy Nations is not all things to all people. But it is a very rich
environment and in that environment it can be a significantly
different game to different people. Play the demo and see. We believe
you will find this the best real-time strategy game ever.

The game is Enemy Nations. The publisher is Windward Studios. The demo
is at www.windward.net

Please feel free to repost this message anywhere appropriate.


=====
David Thielen
www.windward.net
home of Enemy Nations (Command & Conquer meets SimCity)
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From: da...@thielen.com (David Thielen)
Subject: Take the Enemy Nations Challenge
Date: 1996/12/25
Message-ID: <32c27de9.14529105@news.dimensional.com>
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