Article View: comp.sys.ibm.pc.games.misc
Article #83336Re: Plug-n-Play Midi for Games
From: kv... KV Thomas
Date: Thu, 19 Dec 1996 00:00
Date: Thu, 19 Dec 1996 00:00
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"Keith Gardner" <cabe...@mindspring.com> wrote: >Plug-n-Play Midi for Games >I just downloaded a game to beta test. As I was looking at the >files in the installed program's folder, I noticed several midi >files. I thought to myself, "man I wonder how bad these suck." >Then, a simple idea entered my mind that I could kick myself for >not thinking before. I can simple replace these files with my >own midi files. >Quake would be totally different with Jimi Hendrix's "Voodoo Child". >All my games will be different for now own. The only problem is >surfing the midi archives and trying to locate the midi music that >you would like to hear in the game. I used to do this all the time with Doom. (I once created a "Gangsta rap" wad with midi and sound effects!) Sadly, Quake doesn't use midi at all, so the only way to change the music is to change the audio CD in your drive... KV
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From: kv...@columbia.edu (KV Thomas) Subject: Re: Plug-n-Play Midi for Games Date: 1996/12/19 Message-ID: <59c7es$7f7$1@apakabar.cc.columbia.edu> X-Deja-AN: 204966954 references: <01bbe3d1$0294d940$8a8379a8@cabernet.mindspring.com> organization: Columbia University newsgroups: alt.games,alt.music.video-games,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,microsoft.public.games,microsoft.pu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit