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Article View: comp.sys.ibm.pc.games.misc
Article #83303

Re: VGA - SVGA: VGA sucks? No way...

#83303
From: Samurai
Date: Thu, 05 Dec 1996 00:00
25 lines
2223 bytes
Dave Glue wrote:
> 
> Brant Rusch <ru...@ix.netcom.com> wrote in article
> <586ja4$o...@dfw-ixnews3.ix.netcom.com>...
> > Agreed, 100%. I'll "Suffer" with the "Horrible" graphics of VGA :D  Up
> > until that time that computers can display SVGA consistantly at
> > framerates greater than 30+fps.  Hell, with my PRO I can't even get
> > 20fps in 800x600 in Duke3d.....
> > But I do get 30fps fullscreen at 640x400 in quake..(but again, I don't
> > play at that rez)
> 
> Why exactly do you feel 30+fps is necessary for games like Duke/Quake?  I
> can't believe you can even tell the difference.  For scrollers and 3D
> fighting games, yes it makes a difference- but in Quake/Doom style games,
> 30+ fps is overkill.


It would matter MOST of all in a 3D game like DUKE3D or QUAKE!  
Scrollers??!!  Have you ever seen the difference that 20-30 FPS to 60+ 
makes??  You must be one of those big MYST fans.  But hey, that's just my 
opinion.
-- 
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http://www.geocities.com/SiliconValley/Heights/6583/index.html
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From: Samurai <snow...@msn.com>
Subject: Re: VGA - SVGA: VGA sucks? No way...
Date: 1996/12/05
Message-ID: <32A7A4C1.5455@msn.com>
X-Deja-AN: 202628251
references: <32984032.47038410@news.syd.aone.net.au> <328ce899.2432916@news.spiritone.com> <56jc3j$2lb@taco.cc.ncsu.edu> <3290e2cd.562624@news.spiritone.com> <3291A1DA.167EB0E7@fhpv.umb.sk> <571ao9$ulh@gatekeeeper.teledanmark.dk> <01bbd8a8$69c76080$0100007f@default> <329D3162.1112@erols.com> <329D6398.794BDF32@fhpv.umb.sk> <32A07FF3.3AB2@erols.com> <32A3BDA4.4C53@msn.com> <01bbe16c$72f691e0$dc98d4c7@dave> <32A65E16.3D3D@msn.com> <586ja4$o46@dfw-ixnews3.ix.netcom.com> <01bbe302$1b3ddf20$0100007f@dave>
to: Dave Glue <dav...@interlog.com>
organization: Takumi Byte Designs
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