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Article #83188

Re: ***Quake at Next Generation Online***

#83188
From: n944... Uy Thanh Le
Date: Mon, 24 Jun 1996 00:00
18 lines
1670 bytes
Skeksis <ske...@buffnet.net> wrote:

>I have, on easy level, and even then it was a fight.  Personally I would like to see a higher 
>resolution than 320x240 but the critters are better rendered than in Doom and the shadows get 
>down right creepy after awhile.  As soon as the copy ordered arrives I will let you know if there 
>are any higher resolutions.

There is!  If you want to read more info about Resolution and stuff
like that read the TechInfo.txt in the quake directory.  If you want
to change the resolution here's what you do: When playing the game,
hit the "~" character to bring up the console.  Then, type
"vid_describemodes" to see all the available resolution you can use.
Then, type "vid_mode #", where # is the mode number you want from the
listing.  I think Quake runs at 320X200 standard (mode 0).  Hope that
helps.

Uy.
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From: n944...@cc.wwu.edu (Uy Thanh Le)
Subject: Re: ***Quake at Next Generation Online***
Date: 1996/06/24
Message-ID: <4qn58r$rh2@ra.cc.wwu.edu>
X-Deja-AN: 161919503
references: <csvensson-2206961712420001@205.218.128.243> <31CE086E.7DD@istar.ca> <31CEEEE0.7751@buffnet.net>
organization: Western Washington University
newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.marketplace,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.sports,comp.sys.ibm.pc.games.strategic,rec.games.video.atari,rec.games.video.3do,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc
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