Article View: comp.sys.ibm.pc.games.misc
Article #83188Re: ***Quake at Next Generation Online***
From: n944... Uy Thanh Le
Date: Mon, 24 Jun 1996 00:00
Date: Mon, 24 Jun 1996 00:00
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Skeksis <ske...@buffnet.net> wrote: >I have, on easy level, and even then it was a fight. Personally I would like to see a higher >resolution than 320x240 but the critters are better rendered than in Doom and the shadows get >down right creepy after awhile. As soon as the copy ordered arrives I will let you know if there >are any higher resolutions. There is! If you want to read more info about Resolution and stuff like that read the TechInfo.txt in the quake directory. If you want to change the resolution here's what you do: When playing the game, hit the "~" character to bring up the console. Then, type "vid_describemodes" to see all the available resolution you can use. Then, type "vid_mode #", where # is the mode number you want from the listing. I think Quake runs at 320X200 standard (mode 0). Hope that helps. Uy.
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From: n944...@cc.wwu.edu (Uy Thanh Le) Subject: Re: ***Quake at Next Generation Online*** Date: 1996/06/24 Message-ID: <4qn58r$rh2@ra.cc.wwu.edu> X-Deja-AN: 161919503 references: <csvensson-2206961712420001@205.218.128.243> <31CE086E.7DD@istar.ca> <31CEEEE0.7751@buffnet.net> organization: Western Washington University newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.marketplace,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.sports,comp.sys.ibm.pc.games.strategic,rec.games.video.atari,rec.games.video.3do,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit