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Article View: comp.sys.ibm.pc.games.misc
Article #82692

CFV: rec.autos.simulators

#82692
From: rdip... Ron Asbestos Dippold
Date: Sat, 06 Nov 1993 01:17
108 lines
5040 bytes
		     FIRST CALL FOR VOTES (of 2)
		unmoderated group rec.autos.simulators
 
Newsgroups line:
rec.autos.simulators	Discussion of automotive simulators.

Votes must be recieved by 23:59:59 UTC, 27 November 1993.

After the CFV appears in news.announce.newgroups it will be posted by
the proponent to the World Circuit, Formula 1 Grand Prix mailing list
<wcf...@divsun.unige.ch>.

This vote is being conducted by a neutral third party.  For voting
questions only contact rdip...@qualcomm.com.  For questions about the
proposed group contact Afzal Ballim <af...@divsun.unige.ch>.


CHARTER

This newsgroup will be used for discussions of realistic computer
simulations of automotive vehicles, irrespective of the platforms on
which said simulations are supported.  This will include simulations
which have a competitive component (racing simulations) and those
which do not.  Topics will include (but are not restricted to):

o	Global characteristics of particular simulations.

o	Platform-dependent characteristics of such simulations (as a
	convention, it is suggested that such discussions list the
	platforms in the subject header, e.g.,

	Subject: [ibm-pc,sun] Blog's Yugo simulator

o	Design and implementation issues of such simulations.

o	Issues of realism in automotive simulation.

o	General discussion of automobile simulations.

Obviously, determining whether a particular simulator is "realistic"
requires a judgement call.  It is hoped that broad accord between
posters will enable the discernment of valid simulators (for
discussion in this group) from those which are devised for an
entertainment value without concern for realism.  Thus, discussion of
many of the arcade racing simulators, which provide an overview
perspective of the vehicle being simulated and which do not attempt to
provide realism of handling of the vehicle, would not be appropriate
in this newsgroup.  On the other hand, simulators such as Microprose's
Formula 1 Grand Prix would fall within the purview of this group as
attempts are made to capture realistic handling of the vehicle.


FAQ Outline

A preliminary FAQ is in preparation for the eventuality that the group
passes the vote. The current outline is included here:

	   FREQUENTLY ASKED QUESTIONS for rec.autos.simulators
			 Written by Afzal Ballim

Version: 0.0
Last Update: 26/10/1993
If you think of questions that are appropriate for this FAQ, or would
like to improve an answer, please send email to af...@divsun.unige.ch

Topics Covered:
===============

Part 1:
	[1-0] What is the purpose of this newsgroup?
	[1-1] What conventions are suggested for subject headings?
	[1-2] How do I decide if a simulator is "realistic"?
	[1-3] Does discussion on arcade racing games belong here?

Part 2:
	[2-0] What realistic racing simulators exist?
	[2-1] What platforms support them?
	[2-2] What add-ons, editors, updates, etc., exist for these
	      simulators?
	[2-3] Where can I find them?

Part 3:
	[3-0] What realistic NON-competitive simulators exists?
	[3-1] Where do I start if I want to build a simulator?
	[3-2] How do I model <X> in an automotive simulator? 


STANDARD VOTING INFO

You should send MAIL (posts to a group are invalid) to
      vot...@qualcomm.com
(just replying by MAIL to this message should work).  Your mail
message should contain one and only one of the following statements:

      I vote YES on rec.autos.simulators
      I vote NO on rec.autos.simulators

Anything else may be rejected by the automatic vote counting program.
You may ABSTAIN in place of YES or NO - abstain votes do not affect the
vote outcome.  You may change your vote later by voting again.  The
votetaker will respond to received ballots with mail acks.  Addresses
and votes of all voters will be published in the vote results.  If you
wish to remove your vote and all indication that you have voted from the
final list, send a vote with CANCEL in the place of YES/NO/ABSTAIN.

Standard Guidelines for voting apply.  One vote per person, no more
than one vote per account.  100 more YES votes than NO votes and twice
as many YES votes as NO votes are the requirements for group creation.
Technical Details
Message-ID: <rec.autos.simulators-CFV1@uunet.uu.net>
Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!europa.eng.gtefsd.com!uunet!bounce-back

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From: rdip...@qualcomm.com (Ron "Asbestos" Dippold)
Newsgroups: news.announce.newgroups,news.groups,rec.autos,rec.autos.driving,rec.autos.sport,comp.sys.amiga.games,comp.sys.atari.st,comp.sys.ibm.pc.games.misc,comp.sys.mac.misc,comp.sys.mac.games
Subject: CFV: rec.autos.simulators
Followup-To: poster
Date: 5 Nov 1993 20:17:08 -0500
Organization: Usenet Volunteer Votetakers
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Approved: ta...@uunet.uu.net
Message-ID: <rec.autos.simulators-CFV1@uunet.uu.net>
Reply-To: vot...@qualcomm.com (Ron Dippold Voting Alias)
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