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Article View: comp.sys.ibm.pc.games.misc
Article #82503

Re: Console gamers, know the roots of RTS games: Rainbird Software's Carrier Command (1988) on Atari ST and Amiga floppy!

#82503
From: Neil Cerutti
Date: Wed, 17 May 2006 14:27
53 lines
3399 bytes
On 2006-05-17, riku <ri...@none.invalid.com> wrote:
> On 17 May 2006 15:09:25 +0200, Neil Cerutti <lead...@email.com>
> wrote:
>
>>And none of this discussion changes my opinion that RTS games
>>are just a glorified twitch-click-fest.
>>
>>The speed and accuracy with which you can control the game is
>>far more important than any strategy you can imagine in every
>>one I've tried.
>
> Unless, of course, you slow down the game speed (and pause the
> game if you need time-out for decision making in very hectic
> situations), in which case speed and accuracy with your mouse
> hand is not an issue anymore. Naturally, this may not work with
> online RTS games, but then turn-based strategy games are
> probably not that suitable for online gaming in the first
> place. Well, maybe for play-by-mail mode.

I need to unfortunately back-pedal a bit on my original
statement, thanks for the prodding.  The speed of the earliest
RTS's was slow enough that I didn't usually feel spread too thin.

Dune 2, Warcraft, and the first Age of Empires moved at a slow
pace by default. It often felt like a strategy game.

But Age of Empires II, and Starcraft, the "modern" RTS's I've
spent the most time with, put my ability to "drive" them front
and center, in different ways.

Starcraft is just plain hard to control once battle begins. Most
unit behave in really annoying ways and must be babysat
constantly to function optimally.

Age of Empires II forces me to do and remember 20 things all at
once.

> Ps. Neil. Why did you try to re-direct followups to your reply
> to RPG group only? Is this about RPGs? Didn't you want to see
> replies to your message? If you think this is crossposted to
> too many groups, you are free to reply to only one suitable
> group, if you wish. Unless you are so afraid people will not
> see your reply?

Sorry, that was a knee-jerk reaction to a cross-posted
discussion, and I didn't pick a very good follow-up.

-- 
Neil Cerutti
For those of you who have children and don't know it, we have a
nursery downstairs. --Church Bulletin Blooper 

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Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,alt.games.starcraft,comp.sys.ibm.pc.games.misc
From: Neil Cerutti <lead...@email.com>
Subject: Re: Console gamers, know the roots of RTS games: Rainbird Software's Carrier Command (1988) on Atari ST and Amiga floppy!
References: <1147665409.104690.148660@j73g2000cwa.googlegroups.com> <8x4ag.76906$H71.63543@newssvr13.news.prodigy.com> <1147733941.073279.3410@u72g2000cwu.googlegroups.com> <nRlag.71416$_S7.60439@newssvr14.news.prodigy.com> <h87m62pffd3vjnaj51t7jq9u4tattftgjs@4ax.com> <slrne6m83d.pk.leadvoice@FIAD06.norwich.edu> <bs8m62dhpbrs9d7hr9k5u3t0277hfmd6bk@4ax.com>
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