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Article #82472

Re: PC gamers, know the roots of RTS games: TecnoSoft's HERZOG ZWEI on SEGA GENESIS / MD

#82472
From: pigdos
Date: Tue, 16 May 2006 15:03
38 lines
3615 bytes
Um, how can it be Real Time Strategy if you only control ONE unit at a time? 
I think we can still say Westwood developed the first RTS just because they 
were the first to allow you to control multiple units (thus contributing to 
the STRATEGY aspect of RTS). By your reasoning, Gauntlet was an RTS. How 
much strategy can you implement with ONE unit? Duh. Another aspect of 
strategy is controlling multiple units with different abilities, did Herzog 
Zwei have this feature?

-- 
Doug
"AirRaid" <AirRa...@gmail.com> wrote in message 
news:1147733941.073279.3410@u72g2000cwu.googlegroups.com...
> well Herzog Zwei, the first major RTS game, was played with a console
> control pad, not a mouse, and you could only control one unit at a
> time, but that does not mean Herzog Zwei wasn't an RTS.
>
> I will agree though, that RTS games are more tactical than strategic.
>
> Herzog Zwei was different in that, you actually were one of the units
> in battle. you carried your forces to where ever they needed to be.
> you fought with them, not just commanded them.
>
> there ARE actually many PC gamers / RTS gamers that know, realize and
> accept that Herzog Zwei was the real starting point for all RTS games,
> including Dune 2.  while Dune 2 was different, and while Westwood had
> defined their own style of RTS game which many followed, I think even
> Westwood has acknowledged that Herzog Zwei was the inspiration for
> thier first RTS games, Dune 2 and C&C.
>
> With Herzog Zwei, its 4 megabits of ROM and the limited processing
> capabilities of the Sega MegaDrive - Genesis hardware, each side could
> have a max of 50 units made, placed on the map.  100 units max between
> the two sides. (red and blue).  even then, with 100 units (even 70-90)
> there was slowdown.   the Genesis was only using a 7.6 Mhz 68000
> processor and a very limited VDP (video display processor) that could
> handle a limited number of objects on screen at once.  IBM PCs with
> 386s or 486s were far more powerful.
> 
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Subject: Re: PC gamers, know the roots of RTS games: TecnoSoft's HERZOG ZWEI on SEGA GENESIS / MD
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