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Article #82409

Re: GalCiv II: Computer AI debugging

#82409
From: Johnny Bravo
Date: Sun, 29 Jan 2006 14:40
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On Sun, 29 Jan 2006 02:22:10 -0500, "Brad Wardell" <bwar...@stardock.com>
wrote:

>Actually I did that as part of my game.  The game was pulling the stuff from 
>a text file that has a whole series of names based on alignment but then we 
>got negative feedback that as cool as it was, it made it take longer to tell 
>what type of ship.  So we're back to "battleship".  In 1.x I hope to make it 
>an option because well 1) I think it's cool and 2) We already put in the 
>work. ;)

  Couldn't you have naming conventions like the navy?  DD-One and DD-Two are
both destroyers, BB-Three and CV-Four are a battleship and an aircraft carrier.
No matter what names you give them, it's still easy to see what kind of ship
they are.
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From: Johnny Bravo <baawa_...@yahoo.com>
Newsgroups: comp.games.development.design,comp.games.development.programming.algorithms,comp.games.development.programming.misc,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.war-historical
Subject: Re: GalCiv II: Computer AI debugging
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