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Article #82405

Re: GalCiv II: Computer AI debugging

#82405
From: Brad Wardell
Date: Sun, 29 Jan 2006 21:34
29 lines
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""Jukka I Sepp�nen"" <jsep...@vipunen.hut.fi> wrote in message 
news:mnvy80zyxhj.fsf@vipunen.hut.fi...
> "Brad Wardell" <bwar...@stardock.com> writes:
>
>> Yep. And one of the other challenges which I'm still working on is
>> coordinating the attack -- tough ships take our orbital defenses, nearby
>> transport takes over.  That probably wont' make it in to the boxed 
>> release
>> but I hope to get it into the bonus back (performance right now is a key
>> factor and coordination like this is expensive but with further algorithm
>> optimization it can be done).
>
> You are doing all this AI-stuff alone, or getting support either "inside"
> or getting (bying?) it from somewere?

I code all the game AI except for the diplomacy parts (where you talk to 
aliens).

Brad
--
Brad Wardell
Project Manager: Galactic Civilizations II (www.galciv2.com)
Stardock - http://www.stardock.com

>
>
>   Jukka
> 
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From: "Brad Wardell" <bwar...@stardock.com>
Newsgroups: comp.games.development.design,comp.games.development.programming.algorithms,comp.games.development.programming.misc,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.war-historical
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Subject: Re: GalCiv II: Computer AI debugging
Date: Sun, 29 Jan 2006 16:34:20 -0500
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