Article View: comp.sys.ibm.pc.games.misc
Article #82399Re: GalCiv II: Computer AI debugging
From: Brad Wardell
Date: Tue, 24 Jan 2006 00:40
Date: Tue, 24 Jan 2006 00:40
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3510 bytes
"Craig Swanson" <csw...@gmail.com> wrote in message news:1Z6dncRATaZm20jenZ2dnUVZ_sudnZ2d@giganews.com... > > "Brad Wardell" <bwar...@stardock.com> wrote in message > news:yZudnZa7eZRE8UneRVn-og@comcast.com... <snip> >> Anyway, here's the URL to the AI debugging session entitled >> "Human/Drengin wars". I through in flavor text as well to make it more >> interesting to read. ;) >> >> http://www.galciv2.com/Journals.aspx?AID=98513 >> >> > > Very interesting. I am glad to see that the computer AI is being taken > seriously. For a few years, I was in the camp of thinking that > multiplayer was the cure for bad computer AI. > > But now that I'm busier with life(TM) I prefer to play my strategy games > against the computer only. I just don't have time to spend a day looking > for someone else to play. So a smart and challenging computer player is > very important. > I still like and play multiplayer games. But I feel like there are plenty of games now that cater to multiplayer. To use an analogy, I'm glad there are MMORPGs like World of Warcraft. I love that game. But I also am thankful that there are good single player RPGs like Knights of the Old Republic. Similarly, as much as I love to play Warcraft 3 on-line or even Age of Empires 3 online (let alone Total Annihilation or waiting for Supreme Commander), some strategy games I just want to sit down and play and enjoy at my own leisure the detailed world that my strategy game is in and have competent computer players. That's one reason I was glad Civ 4 had good AI. They did a great job on multiplayer but I want to play it single player and I want more strategy games, particularly turn-based, to work on having a good single player experience. But I digress. Brad -- Brad Wardell Project Manager: Galactic Civilizations II (www.galciv2.com) Stardock - http://www.stardock.com > -Craig >
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Path: mbox-mo1.pugleaf.net!g2news1.google.com!news1.google.com!news4.google.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local01.nntp.dca.giganews.com!nntp.comcast.com!news.comcast.com.POSTED!not-for-mail NNTP-Posting-Date: Mon, 23 Jan 2006 18:39:58 -0600 From: "Brad Wardell" <bwar...@stardock.com> Newsgroups: comp.games.development.design,comp.games.development.programming.algorithms,comp.games.development.programming.misc,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.strategy,comp.sys.ibm.pc.games.war-historical,comp.o References: <yZudnZa7eZRE8UneRVn-og@comcast.com> <1Z6dncRATaZm20jenZ2dnUVZ_sudnZ2d@giganews.com> Subject: Re: GalCiv II: Computer AI debugging Date: Mon, 23 Jan 2006 19:40:01 -0500 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Response Message-ID: <QOSdnRJC06rD6kjeRVn-rw@comcast.com> Lines: 56 NNTP-Posting-Host: 68.41.32.251 X-Trace: sv3-4o5XYsV3fx0TSBgdpTWrWk1GMyIZPTkJdzkwdB9o9sD3YERNWtdn309/NAFx6fK9Y73uESP+eOyUE+R!AM4r8MrbY9IfCJvHutYBadXSuhj5CSCaDQMfQ2TKZo4rmfbtaXFuNFmC3Qt08F0jjxPqNTMC8JqH!pnDGzsiPGQ== X-Complaints-To: ab...@comcast.net X-DMCA-Complaints-To: dm...@comcast.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.32 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit