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Article View: comp.sys.ibm.pc.games.misc
Article #82399

Re: GalCiv II: Computer AI debugging

#82399
From: Brad Wardell
Date: Tue, 24 Jan 2006 00:40
54 lines
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"Craig Swanson" <csw...@gmail.com> wrote in message 
news:1Z6dncRATaZm20jenZ2dnUVZ_sudnZ2d@giganews.com...
>
> "Brad Wardell" <bwar...@stardock.com> wrote in message 
> news:yZudnZa7eZRE8UneRVn-og@comcast.com...


<snip>

>> Anyway, here's the URL to the AI debugging session entitled 
>> "Human/Drengin wars".  I through in flavor text as well to make it more 
>> interesting to read. ;)
>>
>> http://www.galciv2.com/Journals.aspx?AID=98513
>>
>>
>
> Very interesting. I am glad to see that the computer AI is being taken 
> seriously.  For a few years, I was in the camp of thinking that 
> multiplayer was the cure for bad computer AI.
>
> But now that I'm busier with life(TM) I prefer to play my strategy games 
> against the computer only. I just don't have time to spend a day looking 
> for someone else to play. So a smart and challenging computer player is 
> very important.
>

I still like and play multiplayer games.  But I feel like there are plenty 
of games now that cater to multiplayer.

To use an analogy, I'm glad there are MMORPGs like World of Warcraft. I love 
that game.  But I also am thankful that there are good single player RPGs 
like Knights of the Old Republic.

Similarly, as much as I love to play Warcraft 3 on-line or even Age of 
Empires 3 online (let alone Total Annihilation or waiting for Supreme 
Commander), some strategy games I just want to sit down and play and enjoy 
at my own leisure the detailed world that my strategy game is in and have 
competent computer players.

That's one reason I was glad Civ 4 had good AI.  They did a great job on 
multiplayer but I want to play it single player and I want more strategy 
games, particularly turn-based, to work on having a good single player 
experience.  But I digress.

Brad
--
Brad Wardell
Project Manager: Galactic Civilizations II (www.galciv2.com)
Stardock - http://www.stardock.com

> -Craig
> 
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From: "Brad Wardell" <bwar...@stardock.com>
Newsgroups: comp.games.development.design,comp.games.development.programming.algorithms,comp.games.development.programming.misc,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.strategy,comp.sys.ibm.pc.games.war-historical,comp.o
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Subject: Re: GalCiv II: Computer AI debugging
Date: Mon, 23 Jan 2006 19:40:01 -0500
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