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Article #82396

Re: GalCiv II: Computer AI debugging

#82396
From: Brad Wardell
Date: Tue, 24 Jan 2006 04:59
40 lines
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"Matt McLeod" <matt@boggle.org> wrote in message 
news:3snga3-68d.ln1@zim.its.unimelb.edu.au...
> Bateau <Bateau-is-a@man.invalid> wrote:
>> And you would lose exploration of resource points and shit. They're not
>> trying to remake Master of Orion.
>
> Which is in some respects a pity:  I'd pay good money for a
> *real* remake/sequel to MOO.  Or MOM, for that matter.
>
> Brad:  looking at some of the screenshots I'm getting the impression
> you may be using scalable fonts this time.  Is this so?  One of the
> big barriers to enjoyment I had with the first Windows version of
> Galciv (yeah, I bought the OS/2 version too) was that the fonts were
> very very small.
>

Yea, this time they're true type fonts.  GalCiv I had bitmapped fonts that 
we made. Very painful.

> That may seem like a minor detail, but it makes the difference
> between a game I can enjoy and one that I'll find immensely frustrating.

It's also resolution independent.  So if your LCD screen is native at 
1280x1024, no problem, it will scale intelligently.

>
> Oh, and will there be a demo of Galciv2 released at some point?

Yep, after release.

Brad
--
Brad Wardell
Project Manager: Galactic Civilizations II (www.galciv2.com)
Stardock - http://www.stardock.com

>
> Matt
> 
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NNTP-Posting-Date: Mon, 23 Jan 2006 22:59:13 -0600
From: "Brad Wardell" <bwardell@stardock.com>
Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic
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Subject: Re: GalCiv II: Computer AI debugging
Date: Mon, 23 Jan 2006 23:59:16 -0500
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