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Article View: comp.sys.ibm.pc.games.misc
Article #82367

Re: GalCiv II: Computer AI debugging

#82367
From: Brad Wardell
Date: Sat, 04 Feb 2006 07:30
26 lines
2786 bytes
"alexti" <QQalextiQQ@videotron.few.useless.chars.ca> wrote in message 
news:Xns975BD808CBCFAsfjshTTalextiFJFsdsi@24.70.95.211...
> "Brad Wardell" <bwardell@stardock.com> wrote in
> news:hLqdnZszb_Cu8kHeRVn-uw@comcast.com:
>
>> The angst on the program really mystifies me because the thing is
>> designed as the dream program for Usenet people.  No DRM, no copy
>> protection, no spyware, integrated chat, integrated forum discussions.
>> It's used by over a million people each month (mostly on the
>> non-games).
> Many people (especially not particularly technically inclined) don't
> understand the difference between SC and Steam. Also, when GalCiv was
> released, SC was too fresh and not very stable.

I agree.  This is why there's a need to provide people with a way to 
download updates the traditional way too.

Brad
--
Brad Wardell
Project Manager: Galactic Civilizations II (www.galciv2.com)
Stardock - http://www.stardock.com

>
> Alex. 
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From: "Brad Wardell" <bwardell@stardock.com>
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Subject: Re: GalCiv II: Computer AI debugging
Date: Sat, 4 Feb 2006 02:30:05 -0500
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