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Article #82050

Re: Dramatic/cinematic computer games

#82050
From: Lynley James
Date: Sun, 21 Dec 2003 18:35
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On Sun, 21 Dec 2003 16:41:55 +1300, "Morpheus"
<delusions@fools.paradise.net.nz> wrote:

>Samy Merchi typed:
>> What do you think are exemplary games in this vein, today? What
>> games pioneer a movielike experience, *preferably* without (or in
>> addition to) the usage of cutscenes -- in scenes where you are in
>> control of your character, what games promote cinematics? I
>> mentioned Freedom Force before...any others spring to mind? How
>> about Max Payne's bullet time? GTA:VC I understand allows you to
>> use your own musical score?
>
>Although I've not yet played it </disclaimer>, "Enter the Matrix" had
>rather cinematic looking gameplay - not just the cutscenes and videos,
>similar in style to the way the movies were shot, at least from watching
>the preview on the "Reloaded" DVD.  It looked well done.  (Mind you,
>I'm not commenting on the actual experience of gameplay, just the way
>it looked...)
>
>
>};> M v3.2
>
>"Perhaps you're experiencing a paradoxical state-dependent associative
>phenomenon?" (Tuvok)

The only thing I liked about GTA:VC was that you could choose between
a few "radio stations" that played certain types of '80's music.  IIRC
there was a pop station and rock station amongst them.

Lynley
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From: Lynley James <magius@netactive.co.za>
Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.rpg
Subject: Re: Dramatic/cinematic computer games
Date: Sun, 21 Dec 2003 20:35:50 +0200
Message-ID: <2hqauvcurkk6vctopeomh34oacmoeqihbg@4ax.com>
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