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Article #756

X-wing strangeness (possible spoilers), Dark Sun when?

#756
From: pe... Peter K. Campbell
Date: Wed, 26 May 1993 02:35
74 lines
4440 bytes
Yo all.

Possible spoilers, read at your own peril.



Managed to finish X-wing on the weekend, after only a month (well, it's
"only" when you have a full-time job & lots of sports, damn it's addictive :-),
the Death Star is no more.  Four missiles, sunk right into the exhaust
hole.

Anyway, I found a few funny things on the way there.  First of all, I've
been using QEMM & Stealth for the most part of the game.  I got the music
cutting off during missions/maze, but, frankly, I considered that a feature;
I quite approved of it.  I did, however, occassionally get the machine to
hang, usually just as I was about to complete a mission (bastards!).
This only seemed to happen in missions with a lot of ships active; the
first time was towards the end of TOD 2, but it happened about once
every two missions in TOD 3.  I tried getting rid of stealth, even going
back to (shudder) EMM386/Himem, but it still happened.  Anyone else have
the same problem?  Around mid-TOD 3 had to complete a mission 5 times
before I could finally hyper out after finishing, which really pleased
me.

Anyway, so much for bugs.  I think.  One other thing I noticed was that
after a while in some missions my steering would become affected - it
would keep drifting for a bit after I centred the joystick, making it
really hard to line up things (eg mines).  Re-calibrating didn't help,
& my Flight-Stick's never had a problem like that before.  Is it a
feature of the ships in X-Wing (esp. the Y-Wing), or does it occur
when your ship becomes damaged (even if nothing apparent from damage
report & hull still green), or is it just me?

Now, for a plot bug.  I had great fun in TOD 3-1 with the Immortal
constantly hassling me with waves of Interceptors, but I wanted to
get my Diamond Eyes, so I just kept on shooting them down, long after
the timer ran out.  I even went really close so I could shoot them
just after they left the ship.  However, after about the tenth wave
no-more came out!  So, I thought to myself, time to get a Star
Destroyer to my name.  I tried the so-called blind spot from one
of the strategy guides, & found it wasn't.  However, after a bit
of fooling around I took out the shield generators with lasers,
and found a _real_ blind spot, just below the engine ports at
the back of the ship.  After taping the fire button closed :-),
I sit back, have a bite to eat, and five minutes later KABOOM!
No more Immortal.  Teach them to name their ship like that & ignore
me after only ten waves ;-).

But, what do I find several missions later, but the Immortal sending
out fighters to attack us!  So, was the Star Destroyer misnamed?  Should
it have been the Phoenix?  Think they would have just had a back-up
list of names to use if one got taken out somehow, wouldn't you?

Now, for a few questions.  Does anyone know if there is a blind spot
on the Nebulon B Frigates?  I did not manage to take out one during
the entire game; I never even get the shields down.  I'd prefer to
go up solo vs 3 Star Destroyers, rather than a frigate.

Might have to send something to the Strategy Guide people; a couple of
the strategies they gave were wrong, and there were several missions
that didn't have one that definitely needed it.  If you have a problem
with one you can mail me; I remember most of them :-)

Lastly, when does the Mission Disk come out?  Some of the local shops have
been advertising they'd have it by last week for the last couple of months,
but last week has come & gone.

On an entirely unrelated note, anyone know when TSR/SSI's Dark Sun will
finally be released?  (Definitely by September 92.  Definitely by
October.  Definitely by January ...)

Peter K. Campbell
p.cam...@trl.oz.au
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From: pe...@gort.trl.OZ.AU (Peter K. Campbell)
Subject: X-wing strangeness (possible spoilers), Dark Sun when?
Message-ID: <1993May26.023555.4303@trl.oz.au>
Summary: What's a summary?
Keywords: weird, plot fault, hanging
Sender: ro...@trl.oz.au (System PRIVILEGED Account)
Organization: Telecom Research Labs, Melbourne, Australia
Date: Wed, 26 May 1993 02:35:55 GMT
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