Article View: comp.sys.ibm.pc.games.misc
Article #71386Re: What's wrong with the industry?
From: Chris Wild
Date: Wed, 19 Aug 1998 00:00
Date: Wed, 19 Aug 1998 00:00
31 lines
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2397 bytes
In article <2A2F27D3B765D3B4.13E572429A18184A.980DDBFE259FF4F1@library- proxy.airnews.net>, Scott Janssens <sjan...@fasainteractive.com> writes > >We do work more than a couple late nights. The last 2 - 4 months are >generally known as "Crunch Time". This is the point when the game >cames together and the designers make all their last minute changes. >Naturally this plays havoc with the code. Generally, the programmers >will work 80+ hour work weeks to implement the design changes, and >killing bugs, desperately trying to stay on schedule. (Incidentally, >this is when the unsung heroes of the industry are working: the >testing department.) Why do we do this? It's a labor of love. It's >frustrating and agrivating while you're going through it. It gets to >the point where you start to envy the fry boy at McDonald's (I'm not >joking, ok maybe a little). Neil Gaiman once said this about writing >but it's exactly how I feel about doing games, "I love having written, >and I love that period just before I write, but I hate the actual >writing part." > As a fellow programmer in the industry I would like to add... "Crunch Time" is the usual point that sloppy programming comes in. It doesn't matter how tight your code/data has been, suddenly everything/anything has to go in during "crunch time". Finite amount of time to add infinite designer/producer changes/additions. Something has to give... Shit, fan, bloat... -- Chris Wild EMAIL: ch...@anam.demon.co.uk WWW: http://www.anam.demon.co.uk/ [Author Lords of Midnight & Doomdark's Revenge PC Conversions : v1.05 ]
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From: Chris Wild <ch...@anam.demon.co.uk> Subject: Re: What's wrong with the industry? Date: 1998/08/19 Message-ID: <IfxuUAAZIz21Ewt0@anam.demon.co.uk> X-Deja-AN: 382800352 X-NNTP-Posting-Host: anam.demon.co.uk:158.152.53.247 References: <35da664e.12796168@news.pompano.net> <2A2F27D3B765D3B4.13E572429A18184A.980DDBFE259FF4F1@library-proxy.airnews.net> X-Complaints-To: ab...@demon.net X-Trace: news.demon.co.uk 903568438 nnrp-04:27078 NO-IDENT anam.demon.co.uk:158.152.53.247 Organization: Binary Magik MIME-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.misc Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit