🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.misc
Article #71386

Re: What's wrong with the industry?

#71386
From: Chris Wild
Date: Wed, 19 Aug 1998 00:00
31 lines
2397 bytes
In article <2A2F27D3B765D3B4.13E572429A18184A.980DDBFE259FF4F1@library-
proxy.airnews.net>, Scott Janssens <sjan...@fasainteractive.com>
writes
>
>We do work more than a couple late nights.  The last 2 - 4 months are
>generally known as "Crunch Time".  This is the point when the game
>cames together and the designers make all their last minute changes.
>Naturally this plays havoc with the code.  Generally, the programmers
>will work 80+ hour work weeks to implement the design changes, and
>killing bugs, desperately trying to stay on schedule.  (Incidentally,
>this is when the unsung heroes of the industry are working: the
>testing department.)  Why do we do this?  It's a labor of love.  It's
>frustrating and agrivating while you're going through it.  It gets to
>the point where you start to envy the fry boy at McDonald's (I'm not
>joking, ok maybe a little).  Neil Gaiman once said this about writing
>but it's exactly how I feel about doing games, "I love having written,
>and I love that period just before I write, but I hate the actual
>writing part."
>
As a fellow programmer in the industry I would like to add...
"Crunch Time" is the usual point that sloppy programming comes in. It
doesn't matter how tight your code/data has been, suddenly
everything/anything has to go in during "crunch time". Finite amount of
time to add infinite designer/producer changes/additions. Something has
to give... Shit, fan, bloat...


-- 
Chris Wild
EMAIL: ch...@anam.demon.co.uk         WWW: http://www.anam.demon.co.uk/
[Author Lords of Midnight & Doomdark's Revenge PC Conversions : v1.05 ]
Technical Details
Message-ID: <IfxuUAAZIz21Ewt0@anam.demon.co.uk>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <35da664e.12796168@news.pompano.net> <2A2F27D3B765D3B4.13E572429A18184A.980DDBFE259FF4F1@library-proxy.airnews.net>

Show Full Headers
Complete Article Headers
From: Chris Wild <ch...@anam.demon.co.uk>
Subject: Re: What's wrong with the industry?
Date: 1998/08/19
Message-ID: <IfxuUAAZIz21Ewt0@anam.demon.co.uk>
X-Deja-AN: 382800352
X-NNTP-Posting-Host: anam.demon.co.uk:158.152.53.247
References: <35da664e.12796168@news.pompano.net> <2A2F27D3B765D3B4.13E572429A18184A.980DDBFE259FF4F1@library-proxy.airnews.net>
X-Complaints-To: ab...@demon.net
X-Trace: news.demon.co.uk 903568438 nnrp-04:27078 NO-IDENT anam.demon.co.uk:158.152.53.247
Organization: Binary Magik
MIME-Version: 1.0
Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.misc
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit