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Article #71367

Re: What makes a classic? was Re: What's wrong with the industry?

#71367
From: tta... ttammi
Date: Sun, 09 Aug 1998 00:00
16 lines
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Matthew Murray <mmu...@cc.wwu.edu> wrote:

>Well, I really need to replay it (it's been a good number of years
>now), but among the things I can remember just off the top of my head, I
>remember the combat engine was ridiculously constructed, and combat very

How come? I think it had a great combat system which made sense,
unlike e.g. FF7 combat system. Later in your message you praised such
games or series like Wizardy, Dungeon Master and Ultima. I think all
the three have a much poorer and simpler combat system than BaK.
Like in Wizardy Gold, you can tell your Ninja to either Punch or
Kick... oh wow. Or how in Dungeon Master you did some realtime
square-dancing while fighting with the monsters.


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From: tta...@netlife.fi (ttammi)
Subject: Re: What makes a classic? was Re: What's wrong with the industry?
Date: 1998/08/09
Message-ID: <35d0b870.2925490@news.netlife.fi>
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