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Article #70798

Re: Anybody who has played Heavy Gear, please help.

#70798
From: Grey Hawk
Date: Thu, 25 Jun 1998 00:00
36 lines
2026 bytes
hehehe. Marketing "weenie"?

That's rich. I've been designing games for eight years. <grin> But, hey,
whatever...

See ya,

-- Dave.


Krud wrote in message <6muq0k$o84$1...@camel21.mindspring.com>...
>Tom Chick wrote in message <3592d5c6...@news.primenet.com>...
>>
>>I don't mean to nip any bitter sarcasm in the bud, but I just got back
>>from a visit with the HG2 team yesterday.  It's almost an entirely new
>>team from the HG1 guys (I believe many of the HG1 folks left
>>Activision);  the HG2 folks seem to have a renewed sense of
>>priorities, particularly an emphasis on team tactics during single
>>player games and a whole new framework for mission design.  Although
>>the demo looked great, it was really hearing the guys talk that was
>>most encouraging.
>>
>>Unless marketing pulls rug out from under them ("We're going to ship
>>this weekend to beat the Labor Day rush!"), I'm very excited about
>>HG2.
>
>
>Exactly.  And a "Producer" is 50% marketing weenie.   I hope they make this
>one what Heavy Gear should have been but I don't trust Activision.   It has
>nothing to do with the development team, it's the people who run the
company.
>
>-Krud
>
>
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From: "Grey Hawk" <dgeor...@activision.com>
Subject: Re: Anybody who has played Heavy Gear, please help.
Date: 1998/06/25
Message-ID: <3593149f.0@newsread.exodus.net>
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