Article View: comp.sys.ibm.pc.games.misc
Article #70773Apogee FAQ v6.3, part 3/3
From: s... The Rink
Date: Sun, 21 Jun 1998 00:00
Date: Sun, 21 Jun 1998 00:00
2072 lines
100186 bytes
100186 bytes
The HTML version of the FAQ can be found at: http://www.rinkworks.com/apogee/
[6.2] Cheating
Apogee has almost always made a point of putting cheats in their games, both
documented and undocumented. Sometimes these cheats are available in all
versions of the game; other times they are only available in the registered
version. From 1987 to around May 1993, Apogee games came with a hint sheet,
which often contained cheats in them. From May 1993 to December 1993, Apogee
games were shipped with a XXXXHINT.EXE file, which had the same text as the
old hint sheets. Beginning in 1994, the XXXXHINT.EXE files are done away
with too; the information is now contained in the actual game manuals.
Sometimes, however, cheats are mentioned in XXXXHELP.EXE files which
previously contained strictly technical support information.
The cheats listed in the complete cheat list are subdivided by category.
The customer cheats are the cheats listed in the hint sheet, hint file, or
game manual that comes with the game. Some of the games also have a debugging
mode, which is not generally documented. Their original purpose is to aid in
the beta testing of the game. Lots of times, however, the debugging mode is
left intact, available for the regular game-player to use. Finally, there are
technical support parameters, which are not really cheats, but are used to
correct some technical problems.
[6.2.1] Complete cheat list
This section contains a variety of cheats from various Apogee games.
Actually, in the words of Joe Siegler, it's "the first comprehensive
cheat [list] ever published for all Apogee titles."
Note that while the customer cheat keys are officially supported by Apogee,
the debug keys are not. If you use the debug keys, Apogee cannot provide
any support, since this alters game performance to a state where their
standard support comments and issues might not apply. In short, neither
Apogee or I can be held responsible for damage caused by usage of the debug
keys. (Though, as a word of reassurance, I have never heard of such a thing
happening, save where expressly noted below.)
From Apogee:
[Stargunner]
+ Cheat Codes - To type in a cheat code, press the PAUSE key and type the
desired code below one letter at a time. The "imabigcheat"
code must be given before the others will be enabled; this
will zero out your score and prevent you from entering the
high score list. All cheats require the registered version
of Stargunner; none work in the shareware version.
imabigcheat - Enable cheat codes, sound bell, and reset score to zero.
Control:
blast - Full power of the current main weapon.
plasma - Switch main weapon to plasma (blue wide fire).
pulse - Switch main weapon to pulse (red stream fire).
cash - Mega credits; get 5000 credits.
flames - Brief invincibility.
nuke - Get full nukes.
life - Get an extra life.
warptoN - Warp to level N, where N is from 1 to 9.
Engines:
impulse - Standard impulser.
ioniser - Hydrogen ioniser.
megapulse - Megapulse 2000.
gravdis - Gravdis 5.
Satellites:
ener - Enertron.
mine - Mineslammer.
dyna - Dynamo 500.
Top Sidearms:
t00 - Removes top sidearm.
t01 - Credit drone.
t02 - Plasma bomb.
t03 - Evolter.
t04 - Matter disruptor.
t05 - Rebounder.
t06 - A-Matt boomerang.
t07 - Fragmentor BE800.
t08 - Bipartical cannon.
t09 - Flamer.
t10 - Ion cannon.
t11 - Magnum 3000DX.
t12 - Dual laser.
t13 - Torpedo launcher.
Bottom Sidearms:
b00 - Removes top sidearm.
b01 - Credit drone.
b02 - Plasma bomb.
b03 - Evolter.
b04 - Matter disruptor.
b05 - Rebounder.
b06 - A-Matt boomerang.
b07 - Fragmentor BE800.
b08 - Bipartical cannon.
b09 - Flamer.
b10 - Ion cannon.
b11 - Magnum 3000DX.
b12 - Dual laser.
b13 - Torpedo launcher.
+ Debug Mode - For both the shareware and registered versions of Stargunner,
a debug mode is available. Start a new game, then hit F8
during play. Quit the game, then restart it using the same
pilot selected previously. From that point on, you can hit F8
during play to toggle invincibility and, in the shop, '5' on
the numeric keypad to give yourself 5000 credits (as many times
as you like.)
+ Tech Support Command Line Parameters - These aren't really debug codes, or
cheats, either. They're in here for Apogee's Tech Support to use in
assisting customers who might be having problems running the game.
Unlike the cheat codes listed above, these work in the shareware
version of the game also.
/nomouse - Disable mouse detection and disallow its use.
/lpt1 - Set parallel port for Sega or SNES joystick to LPT1.
/lpt2 - Set parallel port for Sega or SNES joystick to LPT2.
/lpt3 - Set parallel port for Sega or SNES joystick to LPT3.
/cd:DIR - When running from a CD, use DIR for configuration files.
Each of the following should have a + or - after it (no spaces), to
turn that particular option on or off.
/vesa - VESA 2.0 detection. (Default is on.)
/lfb - VESA linear frame buffer. (Default is on.)
/tseng - Use Tseng ET4000. (Default is off.)
/fade - Palette fading. (Default is on.)
/sound - All sound. (Default is on.)
/music - Music. (Default is on.)
/soundfx - Sound effects. (Default is on.)
/logo - Display Apogee logo. (Default is on.)
/intro - Display intro animation. (Default is on.)
[Death Rally]
+ Cheat Codes - Type any of the following at the menu screen to activate
the given cheat:
draw - Get $1000.
drool - Get $500000.
drive - Get 10 points. (Registered version only.)
drop - Drop 10 points.
- Type any of the following within the game to activate
the given cheat:
drug - Mushroom effect.
drink - Rocket fuel.
drub - No damage.
dread - Unlimited ammo.
drag - Unlimited turbo.
[XenoPhage: Alien Bloodsport]
+ Cheat Codes - Type any of the following at the fight screen to activate
the given cheat; retype the code to deactivate it.
glassjaw - Stun fighters after every punch or kick.
blarney - Fight the secret boss Blarney. (registered version only)
bishop - "You suck."
blood - More blood.
helium - Lower the effects of gravity.
invisible - Make fighters invisible.
orchid - Make Selena blossom. (registered version only)
shadows - Make fighters invisible except for their shadows.
stain - Make blood stain the ground.
thoughtjinx - Kill both characters.
- Type the following at the menu screen or the player select
screen to activate the given cheat. This only works in
the registered version of the game.
champs - Allows you to fight any boss or champion.
+ Tech Support Command Line Parameters - These aren't really debug codes, or
cheats, either. They're in here for Apogee's Tech Support to use in
assisting customers who might be having problems running the game.
/VERSION - Displays the version number of the game.
/START - Shows extra information when starting.
/LOG - Store /START information to a file called "log.txt".
/SETUP - Start the game in setup mode.
/SVGA400 - Make SVGA mode 640x400 instead of 640x480.
/NOMOUSE - Don't look for a mouse.
/NOJOYS - Don't look for a joystick.
/NOJOY1 - Don't look for a joystick on joystick port 1.
/NOJOY2 - Don't look for a joystick on joystick port 2.
/JOYMAX:n - Limit maximum joystick read value to "n".
/NOCONFIRM - Suppress confirmation messages.
("Are you sure you want to...?")
/MAXMEM:n - Limit memory usage to "n" megabytes.
/NODOSMEM - Alter the way memory is allocated.
/NOFRAMEBUF - Alter the way memory is allocated.
[Realms of Chaos]
+ Cheat Codes - You can warp to any level by using a command line
parameter when you start up the game. The parameter
is "QUEST:ExLyDz", where x is a number from 1-3 and
signifies the episode number, y is from 1-9 and signifies
the level number, and z is from 1-5 and signifies the
difficulty level. If the "Ex" is missing, the episode
number defaults to 1; if the "Ly" is missing, the level
number defaults to 1; and if the "Dz" is missing, the
difficulty level defaults to 3.
+ Debug Codes - Warning: use of any of the following codes may cause the
system to crash -- use at your own risk!
- To enter "examine level" mode, hold [capslock] [d] [x] down
simultaneously.
- For each code given below, press [backspace], then type the
word in, letter by letter.
FIRE - power up weapons for both characters
RAIN - recharge health points
MAGMA - power up stamina for both characters
ASTRAL - Round mana gems up to 250
PRIME - has effects of FIRE, RAIN, MAGMA, and ASTRAL
ETHER - level warp
WIND - partial invincibility (invulnerable to everything except
spikes, crushing weight, and drowning)
+ Tech Support Command Line Parameters - These aren't really debug codes, or
cheats, either. They're in here for Apogee's Tech Support to use in
assisting customers who might be having problems running the game.
NOEMS - turn off use of EMS
NOXMS - turn off use of XMS
FORCEMEM - disregard memory check at startup
(can cause poor performance symptoms!)
[Rise of the Triad]
+ Cheat Codes - Type in each cheat code, letter by letter, to get the
desired effect. You can type in either the "code" or
the "alternate". Note that for the codes, the slash
is a backslash, not a forward slash. The codes are not
case sensitive. The "dipstick" code must be given before
any others, to enable the other cheats. Note that any
cheats marked by an asterisk work only in the registered
version of the game. All other cheats work in both the
shareware and registered versions.
Code Alternate Description
---- --------- -----------
\ECC DIPSTICK Enable/disable cheat codes.
Control:
\GTL GOTO Go to another level.
\GOO GOOBERS Restart current level.
\REL REEN Re-enter level.
\L8R GOGATES Exit to DOS.
\ECL GOARCH Exit current level.
\FUN [none] Pause and enter rotation mode (use mouse).
\EKG [none] Extreme Gib mode.
\LEE MAESTRO Game jukebox.
Gameplay:
\WWW CHOJIN Woundless with weapons.
\GOD TOOSAD God mode (temporary invulnerability).
* \DOG WOOF Dog mode (temporary invulnerability).
\MER FLYBOY Mercury mode (flying).
\SHR BADTRIP Shrooms mode (drunk?).
\ELA BOING Elasto mode (bounce; no friction).
\RFA SPEED Enable autorun.
\PAN PANIC Reset to normal; full health; no modes, keys,
or extra guns.
\OOF WHACK Hurt yourself.
\DIE 86ME Kill yourself.
Effects:
\DON DIMON Light diminishing on.
\DOF DIMOFF Light diminishing off.
\FON LONDON Fog on.
\FOF NODNOL Fog off.
\SON SHINEON Light sourcing on.
\SOF SHINEOFF Light sourcing off.
\CON GOTA386 Turn off floor and ceiling textures.
\COF GOTA486 Turn on floor and ceiling textures.
Equipment:
\BAR SHOOTME Bulletproof armor.
\FAR BURNME Asbestos armor.
\GAR LUNGDUNG Gas mask.
\GAI SIXTOYS Get items (keys, bulletproof armor, health).
\BUM SLACKER Get all keys required to finish the level.
\OFP HUNTPACK Outfit player (bulletproof armor, keys,
heatseeker, and, in the registered version,
a split missile).
\GW2 JOHNWOO Double pistols.
\GW3 PLUGME MP40 machine gun.
\GW4 VANILLA Bazooka.
\GW5 HOTTIMES Heatseeker.
\GW6 BOOZE Drunk missile.
\GW7 FIREBOMB Firebomb.
\GW8 BONES Flamewall.
\GW9 SEEYA Hand of god (permanent god mode).
* \GWA SPLIT Split missile.
* \GWB KESOFDEATH Kinetic energy sphere.
* \GWC HOMERUN Excalibat.
* \GWD CUJO Dog weapon (permanent dog mode).
Views:
\CAM RIDE Missile camera on/off.
\HUD WHERE HUD on/off (x,y,room coordinates).
\MAP CARTIER Show entire map (doesn't work *from* the map).
Demos:
RECORD Record a demo (does not work in v1.0).
STOP Stop a demo (does not work in v1.0).
PLAY Play a demo (does not work in v1.0).
+ Misc Command Line Parameters - In the registered version, "dopefish" will
cause Scott Miller's "mystical head" to
appear on the main screen to the accompaniment
of "Fish Polka," a musical piece by Lee
Jackson, and belches performed by Joe Siegler.
The menu sounds will be Tom Hall saying "O,"
"K," or "Boy," and the level names will be a
little sillier than usual.
"-screenshots" will enable you to capture
screen shots. From the game, press [alt] [C]
to save a PCX image. In version 1.3 of the
game, the "-screenshots" parameter is not
required.
[Boppin]
+ Cheat Codes -
The following are available in both the shareware and
registered versions of the game from the main menu:
[ctrl] [V] - gives a slide show of all episodes (while the
show is playing, you can hit the left and right
arrow keys to go to the previous and next levels,
or esc to quit)
[ctrl] [T] - sound testing dialogue
The following are available in both the shareware and
registered versions of the game during gameplay:
[ctrl] [B] - display the mystery spot
[ctrl] [L] - moves you to the next level, at the expense of
a life; will not work during the final battle
[shift] [ctrl] [L] - moves you back a level; this will not work on
either the first level of an episode, or the
final battle
The following are available in the registered version only during
gameplay, provided the password "TOYS" is typed first to activate them.
[ctrl] [F] - go to the final battle for the episode
[alt] [H] - delivers one maximum hit during the final battle
[ctrl] [F5] - add one credit to player one (nine maximum)
[ctrl] [F8] - add one credit to player two (nine maximum)
[1] or [!] - set lives for player one to zero *
[2] or [@] - set lives for player two to zero *
* These two cheats may not work if the shift key is used for a button.
+ Misc Command Line Parameters - In version 1.1 of Boppin, the command line
parameter "blood" may be used to access the
violence mode from version 1.0.
[Wacky Wheels]
+ Cheat Command Line Parameters - The following command line parameters can
be used in both the shareware and registered
versions of the game:
/2 - Fast gameplay.
/3 - Really fast gameplay.
/debug - Create a ERR.LOG file as you play.
turbo - Activate the turbo key [brake]+[fire].
jump - Activate the jump key [brake]+[accelerate].
Additionally, you can specify ONE of the following three weapon parameters:
hog - Get 99 hedgehogs.
ice - Get 99 ice cubes.
fire - Get 99 fireballs.
+ Misc Command Line Parameters - "NOW" will start the game directly from the
main menu.
+ Miscellaneous - Hitting [F10] during game play will write the screen out to
a PCX file.
- There is a way to play a track from the registered version of
Wacky Wheels in the shareware version, namely, the track
featured in the ordering information. Follow these steps:
- start a new game and complete track 1
- save the game and quit to the main menu
- look at the ordering information
- go back to main menu and restore the saved game
[Mystic Towers]
+ Cheat Codes - Cheats are activated by typing "BALDRIC" during a level.
Once actived, your score is reset to zero, and you can
press the following key combos to achieve what is listed:
[lshift] Rxx - where xx is a number of a room to jump to (01-45) *
[lshift] H - to get maximum health, also food and drink
[lshift] K - to get all keys except the end tower key *
[lshift] W - to get full weapons *
[lshift] C - to get ten coins *
* These cheats work in the registered version of the game only.
[Hocus Pocus]
+ Cheat Codes - For each of the following codes, type each letter by letter:
feelgood - get full health
blake - get both keys
banana - get laser shots (registered version only)
quark - get rapid fire (registered version only)
[Raptor: Call of the Shadows]
+ Cheat Codes - The backspace key will restore all your energy and give
you a death ray, at the cost of all your money. This
will only work in the registered version.
+ Debug Mode - Set the environment variable "S_HOST" to the value "CASTLE"
at the DOS prompt by typing "SET S_HOST=CASTLE" (it must be
in caps). Then, when you play Raptor, you become completely
invincible, and have all the weapons at your disposal. In
addition, you can skip levels by starting them, hitting
[esc], followed by [n]; you'll be returned to the hangar, and
when you exit again, you'll be on the next level.
While in debug mode, you can make use of a level warp. From
the level selection screen (Bravo Sector, etc), type a two
character combination, one key at a time, that specifies which
level you wish to jump to. The first character may be either
'Z' (for episode one), 'X' (for episode two), or 'Y' (for
episode three). The second character specifies the level
number and must be a key between 'Q' and 'O' on the keyboard,
where 'Q' means level 1 and 'O' means level 9.
This debug mode, including the level warp, works in both the
shareware and registered versions of the game. However, if you
try to warp to an episode 2 or 3 level in the shareware version,
the game will crash.
+ Misc Command Line Parameters - "rec" followed by a filename will record
your game. "play" followed by the filename
of a recorded game will play it back.
[Blake Stone: Aliens of Gold and Planet Strike]
+ Cheat Codes - [J] [A] [M] [Enter] - These keys are to be pressed one at a
time. When all are pressed, the message "Now you're
Jammin'" appears, and you will be given all keys and 100%
health, but your score will be zeroed out. This will only
work on the registered version of the game.
+ Cheat Command Line Parameters - The following command line parameters can
be used in both the shareware and registered
versions of the game:
POWERBALL - Enables debug keys. This also requires that you hold down the
left and right shift keys during the JAM Logo intro. Don't
hold them down until the white letters start to appear.
Once the PC-13 screen is loaded, you can let go. You will hear
a "ching" sound during the intro when debug mode has been
successfully enabled. The "ching" sound will only happen if
you have a sound card. If you have a PC speaker, you won't hear
this.
TICS - Display TIC INFO in score area.
MUSIC - Enable music test mode: [backspace] [arrows] changes music.
RADAR - Displays a rotating overhead view during gameplay. Please note
that this REALLY slows the game down, to the point of being
unplayable.
These cheat keys can be use during gameplay only if you invoked
the program with the "powerball" parameter:
[backspace] W - Warp to level ([shift] [W] loads the default map)
[backspace] D - Player invisible (dumb objects)
[backspace] G - God mode
[backspace] I - Item cheat
[backspace] M - Memory info
[backspace] P - Pause screen
[backspace] Q - Fast quit
[backspace] A - Add Actors to AutoMapper.
[backspace] U - Unlock all floors
[backspace] O - Show hidden walls on auto mapper
[backspace] E - Quick Win Mission
[backspace] B - Border color
[backspace] C - Count objects
[backspace] F - Facing spot
[backspace] H - Hurt self (only if not in God mode)
[backspace] S - Slow motion
[backspace] V - Extra VBLs (Vertical Blanking Signal -- this will do
nothing for most users)
[backspace] [home] - Dec sky color (if ceiling textures are OFF)
[backspace] [pgup] - Inc sky color (if ceiling textures are OFF)
[backspace] [end] - Dec ground color (if ground textures are OFF)
[backspace] [pgdn] - Inc ground color (if ground textures are OFF)
[backspace] + - Add shading depth (if textures are OFF)
[backspace] - - Dec shading depth (if textures are OFF)
[backspace] ] - Inc shading drop off (if textures are OFF)
[backspace] [ - Dec shading drop off (if textures are OFF)
[shift] [tab] - Show full automap containing all live actors.
These cheat keys can be used during gameplay:
[6] [7] - Collect all bonus items (gold, ammo, health, etc).
[7] [8] - Kill all actors.
[6] [8] - Collect all bonus items and kill all actors.
+ Tech Support Command Line Parameters - These aren't really debug codes, or
cheats, either. They're in here for Apogee's Tech Support to use in
assisting customers who might be having problems running the game.
VERSION - Display version information.
SYSTEM - Display system information.
HIDDENCARD - Disable checking for video card.
NOJOYS - Disable checking for joysticks.
NOMOUSE - Disable checking for mouse.
NOMAIN - Disable checking for main memory.
NOEMS - Disable checking for EMS memory.
NOXMS - Disable checking for XMS memory.
NOAL - Disable checking for Adlib.
NOSB - Disable checking for Soundblaster.
NOPRO - Disable checking for Soundblaster Pro.
NOSS - Disable checking for Sound Source.
SST - Disable checking for Tandy Sound Source.
SS1 - Disable checking for Sound Source on LPT1.
SS2 - Disable checking for Sound Source on LPT2.
SS3 - Disable checking for Sound Source on LPT3.
NO386 - Disable checking for 386.
ENABLEGP - Enables NoteBook GamePort checking. (This will do bad things if
you try it on an Acer.)
[Duke Nukem II]
+ Customer Cheat - For the registered version only, the following two codes
can be used during gameplay. Please note that all three
letters have to be pressed at the same time.
[E] [A] [T] - health is restored to maximum, but score is reset to zero
[N] [U] [K] - get a random weapon, plus all inventory required to finish
the current level
[Alien Carnage]
+ Customer Cheat - Pressing [B] [I] [G] all at the same time will give you
full health and jetpack power.
+ Debug Mode - The following debug keys work for version 1.1 of Halloween
Harry only:
[ctrl] [R] [E] [N] - Gives you all weapons, and activates
god mode for several seconds.
[alt] [L] - Level warp. Type the number of the
episode (1-4), followed by the number of
the level (1-5). Illegal input will dump
you to DOS. This can not be used in the
shareware version to access levels in the
registered version.
[alt] [=] - Change location within a level. Type
coordinates after this code; illegal
input will probably crash the game.
+ Tech Parameters - Pressing these four keys at the same time will show you the
coordinates you are at on the level. This serves no real
function on its own, but it is used by Apogee's Game Hint
Line sometimes to locate a player in a level. The keys are
[ctrl] [alt] [rshift] [F12]
+ Misc Command Line Parameters - "skip" will start the game directly from the
main menu.
[Wolfenstein 3D / Spear of Destiny]
+ Customer Cheat - Pressing [I] [L] [M] all at the same time, will give you
both keys, and will give you 100% health. It will also
take your score to zero. This cheat will work in both the
shareware and the registered version.
+ Debug Mode -
The debug mode is activated with a different command line parameter
depending on what version of the game you have.
v1.0 -> -next
Once in the game, press [ctrl] [tab] [enter] to activate.
v1.1+ -> -goobers
Once in the game, press [lshift] [alt] [backspace] to activate.
Spear -> -debugmode
Once in the game, press [lshift] [alt] [backspace] to activate.
Once activated, these are the keys you can use.
[tab] [Q] - Quit
[tab] [W] - Warp to level xx
[tab] [E] - Exit to next level
[tab] [T] - Debug info in memory
[tab] [I] - Free items
[tab] [O] - Map of level (only works in beta versions of Wolf3D)
[tab] [S] - Slow motion
[tab] [F] - Position info
[tab] [G] - God mode (no damage)
[tab] [H] - Hurt yourself
[tab] [X] - Extra stuff (???)
[tab] [C] - Statistics
[tab] [V] - Add extra VBLs (Vertical Blanking Signal -- this will do nothing
for most users except maybe increase or decrease
the game speed.)
[tab] [B] - Change border color
[tab] [M] - Memory map
[tab] [N] - No clipping (walk through walls)
(This works only in Wolf3D v1.0 shareware. This mode can cause
really bad things to happen to the game, including corrupting
itself, which is why it was taken out.)
+ Jukebox - Hold down [M] when the game is starting to access a jukebox. It
only brings up a few songs at a time; keep on doing this, and
you'll get a randomly selected list of songs each time.
+ Spear of Destiny only - To get a Gang Screen, choose the window resize
option, change the window size, press enter to
confirm, then immediately hold down the [I] and [D]
keys together.
- If you do nothing in the game for 30 seconds, BJ
will either cross his eyes or stick his tongue out
at you. It happens quickly, so you have to watch
carefully. You can repeat this as many times as
you like.
- God mode is accessible in Spear without the use of
the -debugmode command line parameter. Simply hold
[tab] [G] [F10] down together to toggle it.
+ Tech Support Command Line Parameters are the same as in Blake Stone, except
VERSION, SYSTEM, and ENABLEGP do nothing in Wolf3D.
+ Misc Command Line Parameters - "NOWAIT" will start the game directly from
the main menu.
+ Note: If you press [B] [A] [T] all at once, you'll get a message asking
why you're trying to cheat, since this is the old Keen Galaxy cheat
code.
[Bio Menace]
+ Cheat Codes - In the registered version only, press the following keys at the
same time to activate the cheat.
[C] [A] [T] - Get the machine gun, 99 ammo, and 99 grenades.
+ Secret Weapons - The following secret weapons are available in both the
shareware and registered versions of the games.
Super Plasma Bolt - Hold the up arrow until you hear a charge sound,
then hit fire; this causes one hit point of damage.
Fireball Attack - Turn left and right 6 or 7 times in succession,
then hit fire.
Electron Shield - Turn left and right 6 or 7 times in succession,
then hit the jump key.
Invincibility Burst - Hold the up arrow until you hear a charge sound,
then hit the down arrow.
+ Tech Support Command Line Parameters -
COMP - Turn on SVGA compatibility
NOAL - Disable Adlib sound card detection
NOJOYS - Disable joystick detection
NOMOUSE - Disable mouse detection
HIDDENCARD - Disable video card detection
[Monster Bash]
+ Cheat Codes - In the registered version only, you can press the [Z] and
[F10] keys down simultaneously to receive five lives. Hold
down [Z] first; since the [F10] key, by itself, has meaning
in the game, the cheat won't work if you push both down at
the same time and the [F10] is the first to register.
[Commander Keen: Goodbye Galaxy and Aliens Ate My Babysitter]
+ Cheat Codes - Pressing the [B] [A] [T] keys all at once will give you 99
shots, an extra life, and all the gems. This does not work
on early versions of Aliens Ate My Babysitter.
+ Debug Codes - Pressing [A] [2] [enter] all at once will activate debug mode.
(Early versions of the game do not require this step.)
Once activated, these keys will perform the following
functions:
[F10] [G] - God mode.
[F10] [I] - Free items.
[F10] [J] - Jump cheat.
[F10] [N] - No clipping. (Be careful. Falling off the bottom of the level
will kill you even in God mode.)
[F10] [Y] - View hidden areas in the level.
[F10] [B] - Set border color (1-15).
[F10] [C] - Show number of active/inactive objects in the level.
[F10] [D] - Record a demo.
[F10] [E] - End the current level.
[F10] [M] - Display memory usage.
[F10] [S] - Slow motion.
[F10] [T] - Sprite test.
[F10] [V] - Add 0-8 VBLs. (Vertical Blanking Signal -- this will do
nothing for most users)
[F10] [W] - Warp to any level.
[F10] [Y] - Reveal hidden areas.
[Commander Keen: Invasion of the Vorticons]
+ Cheat Codes - Either of these cheats will work with either the shareware
or registered versions of the game. The key combinations
need to be pressed at the same time.
[C] [T] [space] - Gives pogostick, all keycards, and full ammo.
[shift] [tab] - Pass through an unplayed level on world map.
[G] [O] [D] - God mode, plus jump cheat (jumping causes you
to fly).
[Cosmo's Cosmic Adventure]
+ Cheat Codes - Pressing [C] [0] [F10] down simultaneously will give you
a full health and bombs. This cheat only works once per game.
+ Debug Codes - Pressing [tab] [del] [F12] at once activates debug mode.
The debug keys are:
[F10] [G] - God mode.
[F10] [W] - Warp.
[F10] [M] - Display memory usage statistics.
+ Command Line Parameters - Give "apogee" on the command line when starting
up Cosmo. The effects of this are many. One,
the game will not recognize your old high
scores or saved games. (The high scores will
be reset to those of Simpsons' characters until
you exit and re-enter the program normally.)
In this mode, if you die quickly enough after
entering a level, you'll be invincible from then
on, to everything but pits on the bottom of
each level.
[Duke Nukem]
+ Cheat Codes - Pressing [backspace] [pgdn] at the same time will give you
all keys and full gun power. This can be used in either
the shareware or registered version of the game.
+ Debug Codes - To activate, start up the game with "asp" as a command line
parameter. (It must be in lower case.) Once activated, you
can press the following key combinations inside the game.
All keys in each combination must be pressed simultaneously.
[G] [O] [D] - Get full health and all items.
[G] [O] [W] - Advance to the next level.
[Major Stryker]
+ Customer Cheat - The cheats here are a bit more complicated than in other
games. There is a two step procedure to active the cheat
mode. (This cheat mode only works in the registered
version. It does nothing in the shareware version.)
Step 1 - Type [C] [H] [E] [A] [T] at the Main Title Screen.
All keys need to be pressed one at a time. When
you get it, you'll see the message that says
"Cheat Active" (it really isn't yet).
Step 2 - During the game, hold down the [backspace] key,
and then press the [H] & [S] keys at the same
time. When you are successful, you'll see a
message that says "Cheat Mode On" (it is now).
You can hit these three keys again to turn the
cheat mode off.
- Once activated, you can press these keys to activate various
options. Please note that you must hold down the [tab] key
first before pressing the others, or it won't work.
[tab] [O] - Fire Options
[tab] [R] - Rapid Fire
[tab] [S] - Shield Options
[Crystal Caves]
+ Cheat Codes - All keys need to be pressed at the same time:
[X] [T] [R] [A] - Gives you max ammo.
[N] [E] [X] [T] - Lets you warp to any level.
+ Debug Codes - Pressing [Z] [E] [U] [S] at the same time will put you into
God mode and will let you activate the other debug mode key,
which is [G]. Pressing that will reverse the gravity in the
game.
[Secret Agent]
+ Cheat Codes - Pressing these key combinations at the same time will
activate the functions listed. This will work with either
the shareware or registered versions of the game.
[U] [V] [K] - Gives you 25 ammo.
[Z] [G] [I] - Gives you the disk and dynamite.
+ Debug Codes - Pressing these key combinations at the same time will activate
the functions listed. This will work with either the shareware
or registered versions of the game.
[P] [J] [X] - God Mode
[B] [O] [N] [D] - Warp
[Math Rescue]
+ Cheat Codes - These cheats will work in either the shareware or the
registered versions of the game. Key combinations have to
be pressed at the same time.
[E] [L] [M] - Gives you lids and slime.
[P] [A] [M] - Level warp. When you hit this combination,
the game will freeze. Press a number here,
and you will be taken to that level. You
will not be able to see the number when you
are typing it.
+ Tech Parameters - Pressing the [+] or [-] keys will speed up or slow down the
game appropriately.
[Word Rescue]
+ Cheat Codes - These will work with either the shareware or registered
versions of the game.
[L] [Z] - Warp. When you type this, the screen will
freeze. Enter the level number you want to go
to. You will not be able to see the number
when you are typing it.
[P] [S] - Gives you slime.
[escape] - Will skip the finish of the key sequence.
[Dark Ages]
+ Cheat Codes - Press [F10] to activate the cheat mode in either the
shareware or registered versions of the game. This
activates the following cheats:
[backspace] - Reduce extra health requirement to 5 coins.
[+] - Rapid fire.
[Paganitzu]
+ Cheat Codes - To active the cheat mode, you need to be at the game menu
screen. When you are there, press these three keys at the
same time [ctrl] [A] [L], and you will be taken to another
screen where you can enter a number. The numbers you can
enter and their functions are listed below, and they will
work with either the shareware or registered versions of
the game.
325 - Gives you 99 lives.
589 - Goes to the end-game sequence.
822 - Double point value.
7xx - Level warp where xx is the level to warp to.
642 - Turn god mode on.
643 - Turn god mode off.
[Arctic Adventure]
+ Cheat Codes - [M] [F] [X] - Pressing all three of these keys at the same
time will give you all the keys, the boat, infinite ammo,
and infinite pick axes. This will work with either the
shareware or registered version of the game.
[Pharaoh's Tomb]
+ Cheat Codes - When the scroll lock is on, the grey plus key will advance
you through the levels. This will work on both the
shareware and registered versions of the game.
[Monuments of Mars]
+ Cheat Codes - To activate the cheat mode, you need to press [capslock],
and then press the combination of [shift] [.]. Once
you've done that, you can press [pgdn] to advance a level.
This will work in either the shareware or registered
versions of the game.
[The Kroz Series]
+ Cheat Codes - To activate the cheat mode, you need to press either [!]
or [X]. This depends on which version you're playing, so
you will need to try both to see which works on what you
have. Once activated, you can use these cheats:
[shift] [9], then [rightarrow] - go to the next level
[shift] [0] - free items
From 3D Realms:
[Shadow Warrior]
+ Cheat Codes - The following cheats are available by typing "T" during
gameplay and then typing a given code in, one character at
a time.
swchan - God mode.
swgimme - Get all inventory items.
swtrekXX - Level warp, where XX is the level number.
swghost - Clipping on/off.
swmap - Reveal entire map when you look at it.
swloc - Show frame rate. If used a second time, shows your location.
swres - Change screen resolution.
swgreed - God mode on, get all items and ammo.
winpachinko - Win every time you play Pachinko.
swstart - Restart current level.
swquit - Quit game.
swtrix - Bunny Rocket mode.
swname - Change your name during a multi-player game.
dumpsounds - Dump sound listing to a file (development only).
soundXXX - Play sound XXX, where XXX is a sound number (development only).
[Duke Nukem 3D]
+ Cheat Codes - The following cheats are available by typing in the given
codes, one character at a time. These cheat codes are for
version 1.3d and higher of the game. Previous versions
have most but not all of the cheats below.
dnkroz - God mode and unlimited jetpack fuel. (Can crash the game.)
dncornholio - God mode and unlimited jetpack fuel. (Same as dnkroz.)
dnview - Prints a message and goes in to view mode ([F7] key).
dnhyper - Steroids mode.
dnkeys - Get all key cards.
dnitems - Get all inventory items and key cards.
dnweapons - Get all weapons with full ammo for each.
dnstuff - Get all weapons, inventory items, and key cards.
dnscottyXYY - Level warp, where X is the episode number and YY is the
level number.
dnskillX - Change difficulty level to X, where X is from 0 to 3.
dnunlock - Open all doors and unlock all locked doors.
(Registered version only.)
dnmonsters - Turn monsters off (or on).
dnclip - Walk through walls. (Can cause the game to crash.)
dnshowmap - Reveal the entire level map when you look at it.
dncashman - Spew money everywhere when you press the space bar.
dncoords - Show detailed map coordinate/level information.
dndebug - Display some debugging information.
dnrate - Display the frame rate in the upper left corner. You must
be in full screen mode for this to be accurate.
dnallen - Prints the message "Buy Major Stryker."
dntodd - Prints the message "Register Cosmo Today!"
("dncosmo" in versions 1.0 and 1.1.)
dnbeta - Prints the message "Pirates Suck!"
(Referring to an early pirated beta version of Duke
Nukem 3D illegally released on the Internet some weeks
before the game's legitimate release.)
[Terminal Velocity]
+ Cheat Codes - The following cheats are available by typing in the given
codes, one character at a time:
trigods - Invincibility toggle.
trishld - Restore shields.
trinext - Skip to the next level.
trihovr - Hover in place.
trifir8 - Afterburner.
maniacs - Afterburner.
triburn - Fast afterburner.
trscope - Toggles music oscilliscope.
trframe - Count frames per second.
trwarpX - (where X is a level #) Warp to level X of current episode.
3drealm - "Smokin'"; power up everything.
trifir9 - Thirty seconds of invisibility.
trifir0 - Thirty seconds of invincibility.
trifir1 - PAC ammo.
trifir2 - ION ammo.
trifir3 - RTL ammo.
trifir4 - MAM ammo.
trifir5 - SAD ammo (registered version only).
trifir6 - SWT ammo (registered version only).
trifir7 - DAM ammo (registered version only).
+ Extra Keys - Each of the following must be invoked from the main menu. If
they don't work on their own, try holding [ctrl] down before
pressing the desired letter.
[Z] - Display benchmark statistics for your computer.
[M] - Play a MOD file.
[B] - Play a TVI animation file.
[S] - Sound debug mode.
[R] - Record a demo.
[P] - Play a demo.
} From Pinball Wizards:
}
}[Balls of Steel]
}
}+ Cheat Codes - To activate a cheat during gameplay, press [PrintScreen]
} either during play or when play is paused. Then type one of
} the following codes on the line provided. If the code you
} entered is valid, you will hear, "Yes, Master" and see an
} appropriate message.
}
} All Tables
}
} grand canyon - toggle ball blocker
} last legs - set to final ball
} morlock - increase time
} eloi - reduce time
} pitchfork - increase points
} couch potato - ready video modes
} triplets - ready 3-ball
} freak show - light extra ball
} warp core - enable powerball
}
} Darkside Only
}
} whodunnit - ready decision
} bucket - recharge kickbacks
} nerf gun - ready super cannon
} popcorn - light super pops
} roach motel - light Crawler attack
} evil twin - ready 2-ball
} t-minus 1 - ready target practice
} t-minus 2 - ready bug hunt
} t-minus 3 - ready guard duty
} t-minus 4 - ready xenophobia
} t-minus 5 - ready meteor storm
} t-minus 6 - ready rescue
} t-minus 7 - ready showdown
} t-minus 8 - ready final assault
}
} Duke Nukem Only
}
} whodunnit - ready mystery
} bucket - recharge kickbacks
} gatekeeper - get all keys
} meat market - pickups
} t-minus 1 - "Come get some" mode
} t-minus 2 - "Let God sort'em out" mode
} t-minus 3 - "Nukem til they glow" mode
} t-minus 4 - "Blast'em into space" mode
} t-minus 5 - "Hail to the king, baby" mode
} t-minus 6 - "More guts, more glory" mode
} t-minus 7 - final Duke mode
}
} Firestorm Only
}
} whodunnit - light mystery
} bucket - relight kickbacks
} road rage - ready car chase
} evil twin - ready 2-ball
} t-minus 1 - countdown
} t-minus 2 - freeway chaos
} t-minus 3 - bomb scare
} t-minus 4 - waterfront mode
} t-minus 5 - airport mode
} t-minus 6 - subway alert
} t-minus 7 - arson attack
} t-minus 8 - firestorm
}
} Barbarian Only
}
} whodunnit - gift of the gods
} bucket - light death savers
} dry - earth mode
} cool - air mode
} hot - fire mode
} wet - water mode
} yorick - portal mode
} new york - ready citadel
} t-minus 1 - diamond mode
} t-minus 2 - sapphire mode
} t-minus 3 - ruby mode
} t-minus 4 - opal mode
} t-minus 5 - emerald mode
} t-minus 6 - blade mode
}
} Mutation Only
}
} whodunnit - light mystery award
} bucket - relight kickbacks
} toadstool - light Toxic Spores
} popcorn - light super pops
} evil twin - ready 2-ball
} t-minus 1 - light red alert
} t-minus 2 - light atom smashing
} t-minus 3 - light feed the beasts
} t-minus 4 - light high voltage
} t-minus 5 - light radiation leak
} t-minus 6 - light mutation
} t-minus 7 - light outbreak
[6.2.2] Hex editing
Editing saved game files is one of the finer methods of cheating. Below are
the specs for the saved game files for some Apogee games. To make use of
these specs, you'll need a hex editor (an editor, as opposed to a text
editor, which allows you to directly edit a binary file), and a small dose
of know-how. If you are not comfortable with computers in general, it is
not recommended that you attempt to cheat in this manner; mistakes editing
these saved game files may cause unpredictable results. Naturally, neither
Apogee nor I take responsibility for any damage caused by manually editing
saved game files.
}[6.2.2.1] Raptor: Call of the Shadows
With a hex editor, change bytes 27h and 28h of a Raptor saved game file
(char????.fil) to the value FF. When you load this saved game, you'll have
a few million dollars to spend on equipment. If you don't have a hex editor,
there are some programs available that do this for you. The most common
is RapCheat, available in various game cheat archives.
}[6.2.2.2] Wacky Wheels
You can edit the WACKY.CFG file to change a number of different things:
872H - number of laps, in longints (back up three and use those four
bytes; remember that longints, integers, and words have
reversed bytes).
876H - Difficulty level (1=amateur, 2=pro, 3=champ).
882H - Your points.
886H - Opponent's points.
88AH - Opponent's points.
88EH - Opponent's points.
892H - Opponent's points.
896H - Opponent's points.
89AH - Opponent's points.
89EH - Opponent's points.
87AH - Course group (bronze, silver, etc).
87EH - Course number (1-5).
8C3H - Number of porcupines.
957H - Horsepower of your engine (1=12HP, 2=6HP).
Changing your character type is slightly more complicated. First,
edit location 86AH as follows, remembering your old character number.
0=Uno, 1=Sultan, 2=Morris, 3=Peggles,
4=Razer, 5=Ringo, 6=Blombo, 7=Tigi
At location 8A2H should be the number of your old character.
Somewhere between 8A6H and 8BEH should be your new character number.
Switch those bytes, so the one with the new character number has the
old one in it, and your character number has the new number in it.
Note that changing the course group in the shareware version will not permit
access to the registered version course groups, but will instead crash the
game.
[6.3] Hints
The following contains some of the most frequently needed hints to various
Apogee games. In the interest of keeping this FAQ from growing much more than
it already has, it is limited to those hints and clues Apogee is asked for the
most. This section contains spoilers -- use with caution.
[6.3.1] Paganitzu
The solutions to two of the hardest Paganitzu levels, 1-12 and 1-19, follow.
Paganitzu Episode 1 - level 12:
LEGEND
1 + + + + + + + + + + + + + + + + -------------------
2 = & & & & & & & & & & & & & & + ( -- starting point
3 + k k k + + + + + + + + D D D ! & -- water
4 + + k + + k + D k D + + -- walls
5 + * * * + S S + D D D + ! -- the exit
6 + + + + * -- boulders
7 + k + + R * R + = -- pipeline
8 + * * * + S S + * * * + R -- rubble
9 + + S -- snake
10 + + + + + * * + + + + + # -- spider
11 + # R R ( D -- diamond
12 + + + + + + + + + + + + + + + + k -- key
A B C D E F G H I J K L M N O P
You begin at the point P-11. First, we'll concentrate on clearing the left
side of the map and getting the 4 keys. Remove the rubble at K-11, then go
to B-9. Push the rock at B-8 up one space, then push the rock at D-8 up
one space. Then move to D-8 and push the rock at C-8 to the left. The
left side of the map should now look like this:
1 + + + + +
2 = & & & &
3 + k k k +
4 + +
5 + * * * +
6 + +
7 + * k * +
8 + * +
9 +
10 + + + + +
11 + #
12 + + + + +
A B C D E
Get the key at C-7, then repeat the same steps for the next set of 3
boulders (i.e. push the rocks at B-5 and D-5 up one space, then push the
rock at C-5 to the left and get the keys.
Notice how this leaves you with 2 usable rocks, now located at D-7 and D-4.
We'll come back to them; now it's time for the right side of the screen.
Prepare by pushing the rock at I-10 up one space, then release the spider
by clearing the rubble at F-11. Keep out of his way, and as soon as
possible, go stand at H-9, directly to the left of the rock you just pushed
up. When the spider begins going down the "corridor" of L,M,N,O-9, follow
him with the rock. Here's what the right side of the screen should look
like:
1 + + + + + + + + +
2 & & & & & & & & +
3 + + + + + D D D !
4 + + k + D k D +
5 S S + D D D +
6 + + where you are "@" at H-9, pushing the rock at
7 + R * R + I-9 to the right as the spider goes down the
8 S + * * * + "corridor" from L-9 to O-9
9 @ * # +
10 * + + + + +
11 R (
12 + + + + + + + + +
H I J K L M N O P
When you trap the spider at O-9 with the rock, he will explode, turning
himself, the rock at O-8, and the rock you were pushing at N-9 into
diamonds. Move into the area, and get the diamonds and key. Notice now
that you have 3 usable rocks available to you, at M-8, N-8, and N-7.
You now have enough rocks to proceed. Use the 4 rocks from the right side
of the screen, (if you mess anything up, you've got two extra rocks on the
left side) to block the snakes, get the final keys, and exit the level.
Paganitzu Episode 1 Level 19
1 X X X X X X X = ! X X X X X X X
2 X & & & & & = = X X k X LEGEND
3 X k X X X ------------------
4 X k * X X S X X -- rock wall
5 X * = = & X & & & & X & -- water
6 X * * = & & X & & & & X * -- boulder
7 X = = & k X k -- key
8 X * X * * X = -- pipe
9 X X * * * X S -- snake
10 ( X * * X ^ -- spikes
11 X & & & & & = = S k X X ( -- entrance
12 X X X X X X X = X X ^ X X X ^ X ! -- exit
A B C D E F G H I J K L M N O P
Throughout this message, I'll refer to a trick I'll call "the technique"
which is essentially, pushing a rock from below or from its right side up
to the coordinates I-4, moving yourself to H-4, then pushing the rock to
the right, then down. "The technique" is useful for getting rocks in a
position where you can push them from its left side. But more about that
later. Here we go.
First, avoiding the spider, push the rock at E-6 up one space, then push
the rock at D-8 up and to the right one space (so it ends up at E-7). Keep
out of the spiders way until he enters the small "nook" area you created at
E-6 - when he does that, push the rock at C-6 in behind him. The spider,
trapped by the rocks and the pipeline, will explode, turning the rocks and
the pipe into diamonds and opening a passage to the right side of the
screen.
Next, on the right side of the screen, push the rock at I-9 to the left
against the wall, then push the rock at I-8 up to I-4. Now use "the
technique" to get that rock down to J-7. So far so good?
Push the rock at J-7 to K-7, so it will be a few spaces directly above
the spears. Now comes a semi-tricky part. You must run and push the
rock that is at L-8 to M-8. If you do it right, the spears will shoot up
and miss you, hitting the rock you left at K-7 earlier. Now you should be
at L-8, and the rock that was formerly there should be at M-8. (Make sure
didn't push the rock too far -- if it ended up at N-8 or O-8 instead of
M-8, you'll have to start over!)
Now, go down and dissolve the wall at M-11 (just run into it) and get the
key at L-11 (the snake can't attack since the discharged spears are in his
way. Now, push the rock at M-10 to N-10, then push it up into the water at
N-6. Next, push the rock at M-8 to N-8, push the rock at M-9 down to M-10
to get it out of your way, then push the rock at N-8 up into the water at
N-5, and push the rock at M-10 up into the water at M-6.
Now you'll need to use the rock at K-7 which the spears hit earlier. Don't
worry; the spears won't come up any further after you move the rock.
Standing to the right of the rock at K-7, use "the technique" to move the
rock over and up to I-4, over to J-4, then back down to J-7. Push the rock
over to M-7, then up into the water at M-5. Finally, push the rock at L-9
up to L-7, then use "the technique" to manipulate it like the others, until
you can push it (from its left side) over to N-7; then push it up to N-4 to
block the snake.
After that, the rest is easy. Walk up through the gap at M-6 and M-5, grab
the key, head back down, grab the key at O-7 and turn and run QUICKLY before
the spikes hit you (it can be done!), then head for the exit!
[6.3.2] Commander Keen: Goodbye Galaxy and Aliens Ate My Babysitter
The following procedures tell you how to get to the secret levels in episodes
4-6 of the Commander Keen series. The text was adapted from a procedure
written by Joe Siegler.
Episode 4: To get to the Pyramid of the Forbidden (the hidden pyramid with
the hand on it), go to the Pyramid of the Moons level, get the yellow crystal
and go to the room that has twelve inchworms in it. To the left is an open
passageway with some inchworms to the left of it. All the way to the right of
this bottom room is a door that needs the yellow crystal. Go through the door
and flip the switch behind it. The left trapdoor will close over allowing all
the inchworms to gather.
Get the twelve inchworms together in one spot. When you are near them, they
will follow you; if they are off-screen, they'll lose track of you. When
the twelve are gathered together, a foot will form above your head. Jump on
the foot, and it will take you to the hidden pyramid.
While you're in the hidden pyramid, you won't be allowed to play any other
levels until you finish that one. When the hidden pyramid level is completed,
the foot will be there again. Jump on it, and you'll be transported to the
outside of the Pyramid of the Moons, and you can continue with your game.
To get outside the Pyramid of the Moons, you need to go all the way to
the left of the room where the inchworms are. There will be four guns
in the ceiling shooting down. To the left of them is a hole in the
ceiling you can jump into. Do that, and there will be a pole in there (that
you can't see) that you can grab onto. Save your game, since it's easy
to die in here. Follow the passageway and you'll see a door. You can
go into that door if you want; there's a free life. Come back through
and jump into the ceiling above that door, and follow a passageway in
the wall. You'll come out to a doorway with a bunch of ice cream
cones in front of it. Go through that door, and you're outside the
pyramid.
However, if you exit this level before going to the hidden pyramid,
you won't be able to get to the hidden pyramid, since this level
(Pyramid of the Moons) will be considered finished, and you won't be
able to get back in.
Episode 5: Stand in the archway near the end of the level in the "Gravitional
Dampening Hub". You will not be able to see yourself in there. You'll need
to do the down jump maneuver, which is holding the down arrow and pressing
jump. You will fall into the floor below you. You will then need to walk to
the left, as far as you can go. Since you will not be able to see yourself,
the only way to know it's working is if the screen starts moving. If, when
you start moving left, you appear again next to the arch, you didn't do the
down jump maneuver right.
Once you walk to the leftmost part of the level, you'll fall all the way to
the bottom of the level. Once you stop falling, walk to the right, and you'll
appear again. SAVE YOUR GAME HERE! The passageway that you're in leads to
a teleporter, which will take you to the secret level. There are no more
secrets along the way here, but there is a LOT of stuff that will kill you,
which is why you should save beforehand.
Also, there is a bug in the secret level of Keen 5. Once you get there, if
you look around hard enough, you'll find a transistor that you're supposed to
pogo on and break. Sometimes you'll not be able to break it. Apogee never
found why this happens. Sometimes it will work; sometimes it won't. If you
do break it, the end game story will say that the Shikadi ship blew up;
otherwise, it will say that it got away.
Episode 6: This is the easiest one of them all. Right before the final level
of the game, when you're on the world map, you'll see a somewhat large blue
towering thing that looks like a cross between a hut and a mouth. If you look
beyond it, you'll see a yellow fence. If you walk through the mouth and out
the other side, you'll come to the fence (don't enter the level; going in the
mouth and pressing space will put you into the level). Stay on the world map,
and wait there a minute or two. A spaceship will come around, pick you up,
and will take you to the secret level. When you're done with the secret
level, wait for the ship again, and it will take you back. An English
translation of the Galactic Alphabet is in a hidden area in this level.
[6.3.3] Duke Nukem 3D: Atomic Edition
A particularly difficult part of "Duke Nukem 3D: Atomic Edition" is finding
the red keycard in Episode 4, Level 4 ("Babe Land"). The red keycard can
be found from the shooting gallery. You must shoot the second and fourth
circular targets -- this will open a space behind the stuffed prizes. Shoot
the toys and drop inside, and you'll find the keycard.
[6.3.4] Stargunner
A feature of Stargunner that gamers frequently overlook is that games may
be saved mid-level. You may hit [F2] at any time to save your game.
Mid-level saved games are not uncommon in Apogee games, but, it is
occasionally missed in Stargunner because the feature is not heavily
advertised within the game, and Stargunner's precedessor, Raptor, did not
have this feature. Nevertheless, saving mid-level is often essential for
solving Stargunner, as the game can be very difficult even on the easiest
difficulty setting.
It is also worth noting that, since Stargunner keeps track of each individual
player that uses the game, it is able to provide eight saved games slots
*per player*. And, since you are not given unlimited lives as with many
other Apogee games and must converse lives whenever possible, it is
highly recommended that you make use of each and every one of those eight
saved game slots instead of overwriting the previous saved game each time.
This way, if you ever get cornered in a spot where you absolutely cannot
proceed without more lives than you have, you can backtrack as far back as
necessary and try to do better.
[6.4] Secrets and Other Fun Things
Frequently, game programmers will embed little fun things into their games.
Usually, these things would not crop up under ordinary game play. Sometimes
it requires doing certain things, typing certain codes, or even activating
the program on a particular day or time. Sometimes these little things are
called "easter eggs." Below are some such things that can be found in some
of Apogee's games, and the instructions for getting to them.
[6.4.1] Commander Keen: Goodbye Galaxy!
In Keen: Galaxy, episode 4, go to the level entitled "Pyramid of the Moons,"
and from there, to the half moons painted on the floor. If you stand on
these and do nothing for a while, Keen will moon you, instead of his usual
idle activity of reading a book. This will only happen once per game,
however.
Also, in all episodes of Commander Keen, signs are written in an alien
language. The comment is made, "too bad you don't know the language." Well,
now you do. The language is a simple symbol substitution, the key of which
is given below. This key appears only twice in all the Keen games; in the
secret areas of the secret levels of episodes three and six.
A B C D E F G H I J K L M
# # # #### # # ##### # ### # # # # # #
# # # # # # # # # #
# # # # ## # # # # ### ### # # # # # # #
# # # ## ### # # # # # # ###
# #### # # # # # # #
##
N O P Q R S T U V W X Y Z
# # ## # # # # ## # # # # # #
# # # # # # # # # ### # # # # # #
# # # # ### # # # # # # #
# # # # # # # # ##### ### # # # # # # #
# # # # ### # #
[6.4.2] Raptor: Call of the Shadows
Raptor was written by Cygnus, and it seems to be a birthday present to
themselves. Whenever Raptor is started when your system's clock matches the
birthday of one of the people at Cygnus, Raptor behaves a little strangely.
Here's the list of recognized birthdays. You can reset your system clock
to one of these dates manually, if you wish; any year should be all right,
so long as it's not in the past:
March 12 Bobby Prince
May 16 Scott Host
August 28 Rich Fleider
October 2 Jim Molinets
Note that in v1.0 of Raptor, Bobby Prince's birthday was not recognized,
while Tim Neveu's was.
What happens is this: first, the Apogee logo is displayed, but not with
Apogee's trademark music. Instead, you hear the Cygnus folks, sounding a
little tipsy, humming the Apogee theme music themselves. In version 1.1 and
1.2, Bobby Prince says, "You boys just don't get it, do ya?" immediately
afterward. (This file is available online in WAV format; the direct URL is
http://www.apogee1.com/sounds/rapgoof.wav. You'll also hear it if you go to
the Raptor product catalog entry in Apogee's web site and click on the cursor
in Raptor's main menu.) In addition, some of the Raptor levels contain
enemies that don't normally appear such as monkeys who throw coconuts at you,
raptor dinosaurs scurrying across the screen, and cows with machine guns
concealed beneath their hides. Most of these peculiar enemies appear on the
first mission of the game, and they are usually difficult to kill.
Finally, when you exit the game, you get to hear the member of Cygnus whose
birthday it is give an impersonation of a monkey. This might consist of
hooting or screeching sounds, or simply an eloquent rendering of the word
"monkey." (The raucous you hear when monkeys appear during the game are
all the monkey impersonations playing together at random.)
There is a way, beyond setting the system time to a particular birthday, of
getting the monkeys and raptors and cows to fight you. When the screen comes
up where you must choose a sector to fly, flip the switch at the bottom center
of the screen by clicking on it with the mouse. It should darken. This
activates the three lights to the right of this switch. In version 1.0 of
Raptor, you should turn on the first and third lights; in v1.1 and v1.2 of
Raptor, you should turn all three lights on. Then you can select a sector or
"auto pilot" and fly the level. You'll know the cheat worked if you hear a
static-like sound. All levels have some new enemy that appears by using this
cheat, though sometimes they are small and inconspicuous. Besides monkeys,
cows, and raptors, there are: the ship from 2001: A Space Odyssey, the ship
from Space 1999, pedestrians, a woman sunbathing on a roof, and other
miscellaneous items.
Note, however, that if you activate the "battle cow" mode using the switches,
as opposed to running the game on a Cygnus birthday, you don't get the goofy
Apogee theme song in the beginning, nor the individual monkey impersonation
at the end.
[6.4.3] Wacky Wheels
To see the Dopefish, a creature from Commander Keen, start any single player
race. When everybody else moves, stand still. Hold down the break, and turn
left all the way around until the Dopefish shows up. Note: the lion that
starts the race must remain on the screen the entire time; otherwise, the
Dopefish won't appear. You can do this as many times as you like, so long
as the lion doesn't leave the screen.
Also, in the shareware version of the game, there are two ways to play the
track shown in the ordering information of the shareware game, which is
supposed to be a track available only in the registered version. One way
is to play in Championship Mode; you will play that track as a bonus. The
sneakier way is to exploit a loophole. Start a new game, and complete
track 1. Save the game, and quit to the main menu. Now look at the ordering
information. Go back to the main menu, restore the saved game, and voila.
[6.4.4] Rise of the Triad
If you start ROTT when your system clock indicates that it's one of five
different holidays, the "group picture" of the five main characters is
changed slightly. In addition, on Christmas, the music for the first
level is changed to a familiar Christmas tune. The holidays and effects
are as follows:
Easter <varies> Lorelei Ni wears Easter Bunny ears.
Cinco de Mayo 05/05 Ian wears a sombrero.
Independence Day 07/04 Doug holds an American flag.
Halloween 10/31 Thi wears a witch's hat.
Christmas 12/24 Taradino wears a Santa Claus hat; new music
12/25 for the first level.
Also, there's a way to get all five "holiday hats" in Rise of the Triad to
show up on the screen at the same time. If you finish the game the right way,
and destroy all the larvae in the last level, watch ALL the credits (takes
several minutes). You'll get to a screen that says "The HUNT is victorious.
The End." Do nothing. Let it sit there for about a minute or two, and
you'll get another "The End" screen where all five "holiday hats" are shown
at once.
A second amusing way to start Rise of the Triad is to supply "DOPEFISH" as a
command line parameter ("ROTT DOPEFISH"). This causes Scott Miller's mystical
head to appear on the main screen. Lee Jackson's musical composition "Fish
Polka" will play. Joe Siegler will burp. Tom Hall will say "O," "K," or
"Boy" as you move around the menu. And the names of the levels will be a
little sillier than usual.
In the secret level "Eight Ways To Hell" (episode 3, area 8), designed by
Joe Siegler (a noted and revered Dopefish follower), there's a hidden area
about half way through the level. It's a long, narrow hallway with
boulders running down the middle and elasto-modes on the sides. There's
a touchplate at the beginning of the hallway which, when triggered, will
open up a secret room. The gray walls in the middle of the secret room
spell a message written in the Commander Keen language (see the Keen
secrets section, below). Look at all the gray walls from all angles, or
use the \MAP cheat (see the cheats section). Then look at the map to see
the letters. Translated, it says, "Dopefish Lives!"
Bosses play big roles in Rise of the Triad. There are four, one at the end
of each episode, and arranged in order of weakest to strongest. There are
ways to kill two of the bosses that the programmers at Apogee never thought
to try. These "loopholes" are "fixed" in version 1.3 of ROTT, but version 1.2a
and previous versions still have the loopholes. For Sebastian "Doyle"
Krist, you can lure him out of the room by hitting the touch plate diagonally
away and to the right of the gold door as you enter it. The triggering the
touchplate will block the gold door and open a passageway. Lure Krist
through here carefully, then through the brown door. Then go up the
staircase! Krist, in his wheelchair will follow you up. However, due to
a bug in Krist's programming (he was never intended to ascend stairs), he
won't fall back down to the ground. He'll fire missiles at you, but if you're
safely beneath him, they won't hit you. Shoot him until he's dead. You can
also lure the NME out of the room he starts in, but if he's led into the
nearby spinblades, the game will crash (this bug, by the way, was *not* fixed
in ROTT version 1.3, so be careful).
The second loophole involves the final boss, El Oscuro, in his final form
(the snake-like form). Get a firebomb and an asbestos vest. Then find
El Oscuro and lure him into a corner. Keep the corner at your back. Aim
the firebomb down and fire it -- this will thrust you up into the air.
Land on El Oscuro and wait for him to exhaust himself. (The intended method
of killing him is to not fire at him at all, but dodge his own attacks until
he dies of exhaustion. In all his forms, firing at him simply makes him
stronger! Note, however, that El Oscuro can be hurt by the firepits, so
luring him over those is another technique for doing him in.
The boss monster for episode 2 of the registered version, Sebastian Doyle
Krist, is a reference to the British comedy series, "Red Dwarf." In the
last episode of Season 5, entitled "Back To Reality," there is an alternate
reality where the Dave Lister character is called "Colonel Sebastian Doyle."
Red Dwarf fan Joe Siegler (who was also the one photographed for the Doyle
Krist character) tried to get project leader Tom Hall to call Krist "Colonel
Sebastian Doyle Krist," but Tom "wouldn't go for it."
It's hard to see, but there's a license plate on the back of the NME (the boss
monster for episode 3 of the registered version). It looks like a Texas
license plate that says "Spray." (Spray is the NME's nickname, given by the
ROTT developement team.)
Several people have run across the curious message "I'm Free" while playing
ROTT and don't know what it means. If you get this, you're probably playing
either the "This Causes An Error" level in the registered version, or you're
playing a user-made level. The cause of the note is whenever a moving wall
crosses the boundary of a level and just keeps on going. The game detects the
problem, but, before crashing with a regular error message, manages to put up
the picture saying, "I'm Free" (drawn by Tom Hall). The "This Causes An
Error" level, originally titled "WanderWall Bug Map," has a pushwall in it
that leaves the level, crashing the game with the "I'm Free" message.
In the rejected ROTT levels (ROTT_REJ.ZIP), there is a level called "This
Causes An Error Too."
What all this is, is a manifestation of in-house humor. If you don't get it,
that's good, because you're not supposed to. It's one of those "you had to
be there" things. At any rate, the story goes...during the development of
ROTT, when a level was tested wherein a pushwall was inadvertantly directed
out of the level bounds, Joe Selinske, former member of Apogee, joked, saying,
"I'm free." He probably wishes he hadn't, for all the confusion it's caused
customers who have run across it -- either that, or, if he were more like me,
he feels a deep sense of satisfaction in having successfully dumbfounded a
significant enough percentage of the gaming community to warrant mention in
FAQs such as this one.
Joe Selinske's response to the above paragraph is quoted below:
Yes, you are right. I do get deep satisfaction and a lot of laughs thinking
back to when that whole "I'm Free" gag was running around Apogee. I am the
bastard who started it, Tom [Hall] drew it, Joe [Siegler] scanned it in and
Mark [Dochtermann] put it in the game. There were so many things going on
during ROTT development that it scares me to think about them. Wow, that
was some fun. But way too many inside jokes if you ask me. ;)
[6.4.5] Terminal Velocity
When you start a new game in the registered CD version, you can get to the
hidden planet by entering "Terminal" as your name and "Reality" as your
call sign. (Both of these are case sensitive.) Before you start playing
the hidden planet, a message appears saying you are flying the TV-302, a
new, experimental ship. As far as gameplay is concerned, no, you're not
flying a new ship; this is simply an element of the game's storyline.
The hidden planet is not in the shareware version or the disk based
registered version.
Also, in level 3-1 of Terminal Velocity, fly close to the ground near the
coordinates (63,227). You will see a photographic image of the Terminal
Reality team. If you fly too high, the fog will obstruct the view. A
clearer version of this can be found as a GIF file on the Terminal
Velocity CD in the PREVIEW directory.
[6.4.6] XenoPhage: Alien Bloodsport
In the registered version, type "xacman" at the menu screen to play a subgame
similar to Pac-Man.
Also in the registered version, you can fight the secret boss Blarney by
typing "blarney" at any menu screen.
Other tricks can be done with the XPR.INI file: change BloodVolume to 499998
to get more blood than even the BLOOD cheat code. Change "Type" in both the
FPPlayer1 and FPPlayer2 sections to "2" (the joystick) to get your opponent to
mirror your punches and kicks (but not movement).
}[6.4.7] Balls of Steel
}
}When you activate cheat mode (by pressing Print Screen during play), a genie
}pops up on screen and asks you what you want to do. Normally, this would be
}where you enter a cheat code. If instead you keep hitting Print Screen,
}the genie will get progressively more annoyed, saying, "What?" then "WHAT??"
}then "Why do you keep rubbing me??" This is a reference to Warcraft, where
}something similar happens when you keep clicking on a character you want to
}control.
}
}Balls of Steel takes this joke further. If you continue to hit Print Screen,
}the Genie will start telling you to go away, in various ways, finally denying
}all use of the cheat codes.
[6.5] Troubleshooting
[6.5.1] Things to try first
If you have a program with an Apogee game not starting correctly, there are a
few things you can try. First, make sure your system meets the hardware
requirements of the game. If they don't, you probably can't run the game
without upgrading your hardware.
Second, make sure you have the most recent version of the game. Many older
versions of games have bugs that are fixed in the most recent versions.
Third, if there is a XXXXHELP.EXE file that came with the game, read it.
(Most registered Apogee games have such a file on the first game disk;
with shareware versions, you might find it there and possibly in the directory
the game was installed to as well.) This file will contain numerous common
technical problems with their solutions.
Fourth, check the Apogee web site. Common technical support questions and
their answers are posted there (at http://www.apogee1.com/tech/) in
addition to the contents of the XXXXHELP.EXE files for many games.
If you're running under Windows 95, that may be the problem. Check the Apogee
web site for information on booting to DOS when Windows 95 is installed on
your system (at http://www.apogee1.com/tech/multiboot.html). While
several Apogee games do run under Windows 95, some don't, and none are
guaranteed to do so.
If the game is failing to start due to insufficient memory, you can try
removing TSRs, or booting "clean." With MS-DOS 6.0 or greater, you can do
this by holding down either the shift key or F5 while the system is booting.
This causes your autoexec.bat and config.sys files to be bypassed. If you
are running a memory manager, try removing the manager altogether; this
seems to fix most problems Apogee games have with EMS/XMS memory. Additional
suggestions on how to free up memory may be in the XXXXHELP.EXE file.
Also, you may want to check the cheats section of this FAQ, as, for some
games, it lists several technical support parameters you can pass to the
game. Sometimes this fixes problems with certain pieces of hardware.
If you problem is your Soundblaster card (or a Soundblaster emulating card),
then the problem may be the settings on the card or the BLASTER environment
variable. Check the section on that subject below.
With regard to drive compression, Apogee has tested their entire product
line with Stacker 3.1, Stacker 4.0, and MS-DOS 6.22's DriveSpace. The
products all worked fine, with the following exceptions: Monster Bash
suffered a slowdown using DriveSpace. The install procedure for the Rise
of the Triad CD version 1.2a does not work under any drive compression
program, but the game may be installed manually and will run fine.
If you've tried everything and still can't get an Apogee game to work
correctly, contact Apogee's technical support services. These are listed
under "Contacting Apogee."
[6.5.2] Setting the BLASTER environment variable
This section may be useful if you are having problems with sound or music in
an Apogee game.
Apogee games that use Soundblasters look at the BLASTER environment variable
to figure out where to send its sound output. Check to make sure that you
have the SET BLASTER line in your AUTOEXEC.BAT file. This code is an example
and probably isn't exactly what you need to put in your system.
}Note that this BLASTER environment variable applies for many Apogee games
}regardless of whether or not you have an actual Sound Blaster card or not.
}These settings tell the game how your sound card is configured, regardless of
}what brand it actually is.
SET BLASTER=A220 I5 D1 T3 P330 H6 E620
| | | | | | | | |
| | | | | | | | |_______ AWE 32 Only Parameter
| | | | | | | |__________ "High" DMA Channel
| | | | | | |_______________ MIDI Port
| | | | | |__________________ Type of Card
| | | | |_____________________ DMA Channel
| | | |________________________ Interrupt
| | |_____________________________ Port Address
| |___________________________________ Environment Variable
|________________________________________ DOS Command
NOTE: There can be no spaces between the word BLASTER and the equal sign (=).
If you have a space in there, your system will read the parameter incorrectly,
and it will not be recognized by our games.
(Some of these parameters (P, H, and E) are dependant on certain types of
cards. For example, the E is only needed if you have an AWE 32. The
minimum requirements are to have the A, I, D, & T parameters. The other
three may or may not be needed depending on what type of card you have.
Please read this entire section to see if you need any of them. If you
are using a clone card, or some card that's not a "true" Soundblaster,
then you will most likely only need A, I, D, and T.)
Now, these may not (most likely not) be the same for your board, because the
Port Address, Interrupt and DMA Channel can be set by adjusting "jumpers" on
your sound board. Some newer cards have this information controlled by
software, please consult your card's manual for more information on how to set
these things. You should also check your manual if you are unclear as to how
to tell what settings your card is set at. The information *IS* important, so
it's recommended that you know precisely what the settings are. If you are
using a card that "emulates" the Soundblaster (such as the Gravis UltraSound
through software, or the PAS16), you should check your card's manual on how to
set the card for Soundblaster emulation.
For PORT ADDRESS, it's almost always 220. That seems to be the default for
most sound cards out there, and unless you know you've switched it away from
220, it's a safe bet it's still there.
The INTERRUPT is something that varies from system to system. Mystic Towers
and games prior to Raptor require that your IRQ be set at 7 or less. Apogee
does not recommend using IRQ2, as it causes problems.
The DMA CHANNEL sometimes causes problems if it isn't set to 1, which is the
usual default. If it is not set correctly, some Apogee games may lock up
when the sound is turned on.
The TYPE OF CARD should be 1 if you have an older Soundblaster, or a Sound
Blaster emulating card. Use 3 if you have a newer plain Soundblaster. Use
2 for an older Soundblaster Pro. Use 4 for a newer Soundblaster Pro.
The MIDI PORT parameter will only be needed if you are using a card that has
MIDI capabilites. If so, this is where you define what MIDI port you are
using. 330 seems to be the default, so if you have a MIDI card, and you
haven't changed anything from factory defaults, this is probably where it still
is.
The HIGH DMA CHANNEL is something that is used primarily on Soundblaster 16
cards. This is not the same as the standard DMA channel, this is a different
one. This is only used if you're using a 16 bit sound card capable of playing
16 bit Soundblaster sounds. By default, this is usually 5, so unless you know
that it's something else, it's probably still 5.
The E620 parameter is something that is needed _only_ if you have a Creative
Labs AWE 32 sound card. If you have one of these, this parameter will have
been set up properly assuming you've installed the software that came with the
card. Check your AWE 32 documentation for a more thorough explanation of what
this parameter is used for.
Note on the Soundblaster AWE64: The AWE64 will not always correctly set up
its sound drivers for use in Windows 95 in relation to DOS games. There is
information on how to get around this in the README.TXT file that is installed
on your hard drive in the AWE64 driver directory.
}Note on Hocus Pocus: This game was made when there were only four possible
}parameters for the BLASTER environment variable (A, I, D, and T). Due to the
}way the game parses the variable, the game probably won't work correctly
}unless the BLASTER environment variable ONLY has those four parameters and
}no others. One way to work around this conveniently is to write a batch file
}for the game that sets the BLASTER variable so it only contains these four
}parameters, runs the game, and then restores the settings afterward.
}
}After you have entered the correct SET BLASTER line in your AUTOEXEC.BAT
}file, make sure you save the change, delete the game's config file (????.CFG),
}and reboot before you try playing the game again.
[6.5.3] Slowing down your computer to play old games
A great deal of old games do not take the speed of the computer they are
running on into account. Hence, when an older game runs on a fast computer,
it either crashes with a runtime error, or it runs so fast that it's difficult
or impossible to play.
This problem is usually fixed by temporarily slowing down your computer to a
speed where the game will function properly. Some computers have an internal
slow-down feature -- check your computer's manual to see if there is, and if
so, how to use it. Otherwise, you can run a simple program that will do this.
Apogee recommends "Mo'Slo," which is a freeware program available at, among
other places, the Apogee FTP site, under the filename MOSLO12.ZIP. (However,
"Mo'Slo" is not made nor supported by Apogee.)
Some of Apogee's earliest games will require the use of this program on fast
computers. These include "Math Rescue," "Word Rescue," "Dark Ages,"
"Monuments of Mars," "Arctic Adventure," "Pharaoh's Tomb," and "The Kroz
Series."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[7] Contacting Apogee
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[7.1] By Phone
Apogee's technical support line is (972) 278-5655. It is open from 9am-6pm
Central Time on Mondays through Friday. It is also closed for major national
holidays and on the weekends. You can receive technical support for Apogee
games on this line as well as for games by its specialized divisions such as
3D Realms.
[7.2] By Fax
Apogee's fax number is (972) 278-4670. Be sure to include a return fax number.
This number may also be used to contact one of Apogee's specialized divisions
such as 3D Realms. Note that while the fax line is open 24 hours a day, the
people who reply aren't always there; so if you're faxing when it's the middle
of night in Texas, you probably won't get an immediate reply.
[7.3] By Snail Mail
To contact Apogee, send mail to:
Apogee Software, Ltd.
P.O. Box 496389
Garland, TX 75049-6389
United States of America
To contact 3D Realms, send mail to:
3D Realms Entertainment
P.O. Box 496419
Garland, TX 75049
United States of America
[7.4] Through Networks
You can contact an Apogee representative from the computer networks
listed below by using one of the given addresses.
To contact Apogee:
Internet / he...@apogee1.com
Fidonet / 1:124/9006
Rime / ->APOGEE
->1674
To contact 3D Realms:
Internet / he...@3drealms.com
Fidonet / 1:124/9006
Rime / ->APOGEE
->1674
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[8] Credits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
In no particular order, thanks to:
- To Scott Symes <sy...@lfs.loral.com> for forwarding information about
the relationship between Apogee and id.
- To Dan Cerman <dece...@ouray.cudenver.edu> for writing said information.
- To Mike Vasconcellos <mi...@netcom.com> for Apogee game lists.
- To Audry A. DeLisle <r...@crl.com> for information regarding MS-DOS 6.22's
DriveSpace program, Apogee's recommended system configuration for it,
Apogee games lists, and combination deal offers.
- To Bill Amon <wa...@mbunix.mitre.org> for Keen cheats.
- To Rylan Hilman <hil...@ichips.intel.com> for more Keen cheats and Rise of
the Triad cheats.
- To Derek Greentree <der...@icanect.net> for Rise of the Triad information.
- To Stanley Stasiak <sta...@tartarus.uwa.edu.au> for Wolfenstein 3D info.
- To Adam Williamson <ad...@scss.demon.co.uk> for Wolfenstein 3D and Terminal
Velocity information.
- To Diane Winters <di...@netcom.com> for several cheats.
- To Robert Wade <rew...@aol.com> for the Raptor birthday mode dates.
- To Warren Buss <wb...@primenet.com> for Wolf3D and Blake Stone
information.
- To Benjamin William Andrews <band...@pen.k12.va.us> for passing along
the ROTT cheats.
- To Vincenzo Alcamo <alc...@arci01.bo.cnr.it> for compiling a ROTT cheat
list.
- To <danm3...@aol.com> for the Wacky Wheels hex editing instructions.
- To Robert Mueller <lsrl...@netcom.com> for miscellaneous cheat codes.
- To Spencer Candland <swc...@aol.com> for Cosmo cheats.
- To Kelly Youngblood <j...@pinn.net> for the Keen language.
- To <ryanj...@aol.com> for keeping sharp eyes on FTP sites.
- To Michael T. Oda <az...@freenet.carleton.ca> for cheat corrections.
- To Eric Baker <eric....@pctie.microbbs.us.com> for ROTT screen shots
information and an abundance of tidbits.
- To Stanley Adams <stanle...@search.van.wa.us> for Keen secrets.
- To <jwn...@execpc.com> for undocumented Wacky Wheels and Raptor cheats.
- To Charlie Grasmick <sf...@mt.net> for correcting typos.
- To Bryce C Liu <pts...@prodigy.com> for observations about Wacky Wheels.
- To Deepak Khurana <deepak...@axcess.net.in> for numerous suggestions
and information.
- To Nigel Dight <n.d...@bbcnc.org.uk> for Spear of Destiny cheats and
secrets.
- To Andrew Leonard <aleo...@access.digex.net> for Wolfenstein information.
- To Dean A. Thompson <pa...@inetnebr.com> for various suggestions.
- To Mitch Burton <bwi...@bga.com> for Terminal Velocity cheats.
- To Cary Liao <kcob...@aol.com> for Terminal Velocity secrets.
- To Brian <bcb...@aol.com> for information on "Strife."
- To Trace <tr...@trace.ultranet.com> for the Wacky Wheels loophole.
- To Jonah Bishop <c/o g...@cs.unc.edu> for helpful suggestions.
- To John Bush <jb...@bushniki.ultranet.com> for info on "The Rings of ZON."
- To Doug Howell <dho...@iac.net> for XenoPhage cheats, secrets, and trivia.
- To Bernd Wolffgramm <uzs...@ibm.rhrz.uni-bonn.de> for information and
corrections on Wolfenstein 3D's various names.
- To <klma...@oakland.edu> for asking questions I needed to answer.
- To Luis Barrera <lbar...@mail.aim-net.mx> for Stargunner's debug mode.
- To Eric Roberts <gjro...@worldnet.att.net> for pointing out the omission
of Mortimer McMire as a Keen villain.
- To Bernardo Rossi <b.r...@intesys.it> for Raptor's record game commands.
} - To Frans P. de Vries <f...@gamers.org> for the new Wolf3D/Spear FTP site.
} - To Adam Parkin <pze...@lightspeed.bc.ca> for noticing some errors.
} - To Bill Witkowski <v068...@ubvms.cc.buffalo.edu> for information
} about the Duke Nukem level editor.
- To David B. Laprad <dvla...@dekalb.net> for some of the Paganitzu
and Realms of Chaos history and prompting the discovery of the rest by
his watchful curiosity; for spotting the final incarnation of Crazy Baby.
- To Donna Wong <do...@omc.lan.mcgill.ca> for noticing important details.
- To Daniel Tobias <dto...@webcom.com>, senior programmer/editor for
Softdisk, for extensive information regarding the relationship between
Apogee, id, and Softdisk.
- To John Romero <jo...@ionstorm.com> for adding information to and
correcting information in the Softdisk history section.
- To Joe Selinske <joe...@ritual.com> for his side of the "I'm Free"
saga, miscellaneous historical information, and helpful suggestions.
- To Scott Miller <sco...@3drealms.com> for contributing to and
proofreading the Kroz history section -- and, of course, for starting it
all.
- To Lee Jackson <ljac...@nstar.net>, composer for Apogee, for the history
of the Apogee theme song, the Dopefish history, vocal artist credits, and
being otherwise helpful in aiding in the development of this FAQ.
} - Last, but certainly not least, to Joe Siegler <jo...@3drealms.com>,
for the endless flow of wisdom he has actively and continually emanated
in my direction. His efforts in promoting the accuracy and completeness
of this FAQ are greatly appreciated.
Apologies if I missed anyone.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[9] Dopefish and Friends
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
"YYAAAAAAAAAAAA...HA...HA...HA...HOOOOEEYY!" -- Goofy
"Yabba dabba doo!!" -- Fred Flintstone
"Habba, habba, ha-hhhhhaaaaa...." -- Jackie Gleason
"Burrrdeburrrdeburrrdeburrr...." -- The Swedish Chef
"Ahweehrwyyhwhryrhwwehrwehrwrhwherr...." -- Dick Van Dyke, "Mary Poppins"
"Yerhudurdhrrdrhudrtdhtudhrtduhtddhrtur...." -- Sebastian, "Little Mermaid"
"Belch." -- Dopefish
+--------------------------------+---------------------------------+
| _|\_ | |\ _,,,---,,_ |
| \ / \ Pisces Swimeatus | ZZZzz /,`.-'`' -. ;-;;,_ |
| |>< |> OO The Dopefish | |,4- ) )-,_..;\ ( `'-' |
| / \___/UU | '---''(_/--' `-'\_) |
+--------------------------------+---------------------------------+
"I just drew this stupid little fish." -- Tom Hall.
"And did I mention it has HUGE sprites?" -- XenoPhage slide show.
"There goes my only friend in the world." -- Frank Maddin, on Johnny Dash.
"No one steals our chicks...and lives." -- Duke Nukem
"Eat your veggies!" -- Bobby Prince, commonly attributed
to Dopefish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--
At-A-Glance Film Reviews: +----------------------------------+
http://www.rinkworks.com/movies/ | ...He that heareth my word, and |
Computer Stupidities: | believeth on him that sent me, |
http://www.rinkworks.com/stupid/ + hath everlasting life... Jn 5:24 +
Technical Details
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From: s...@christa.unh.edu (The Rink) Subject: Apogee FAQ v6.3, part 3/3 Date: 1998/06/21 Message-ID: <6mjp4a$161@mozz.unh.edu> X-Deja-AN: 364776920 Organization: University of New Hampshire Newsgroups: alt.games.apogee,comp.sys.ibm.pc.games.misc MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit