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Article View: comp.sys.ibm.pc.games.misc
Article #64

Re: Roberta and Sierra propaganda

#64
From: js... Joseph Cochran
Date: Sun, 02 May 1993 06:33
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In article <1rvhjr...@MINERVA.CIS.YALE.EDU> starr-...@yale.edu (Daniel Starr) writes:
>
>--SVGA becomes relatively frequent on "hot" games by Christmas '94.

	I don't know.  I think that the hardware just isn't going to pick
up enough steam to allow fast access for SVGA in most games that require
real-time stuff.  For non-real time (adventure, strategy), I agree.

>--CD-ROM does NOT take over, but by middle of next year enhanced CD-ROM
>  versions of floppy games become common.  Primarily speech-enhanced.

	Sadly, you may be right.  But, look out, becuase if 7th Guest manages
to catch on, CD-ROM is about to be the hot item (I know if I could afford it
I'd be there, especially after seeing 7th Guest).

>--Science-fiction adventure and role-playing games become much more frequent.

	I would say that that is already the case.....

>--Someone makes a big hit with a graphic adventure game that has genuine
>  sophistication in its text and puzzles.  [hmm, maybe wishful thinking]

	Nope.  The designers know that if it's pretty it doesn't have to 
be terribly complex to sell.  A few will come out here and there, but 
I think the adventure market will stay the way it is.

>--3DO, meanwhile, flops due to insufficient software.  (It would be neat
>  to be wrong about this one, though.)
>

	Would someone mind telling me what 3DO is?

|  If you've got a hot lead on a new  |       *--Joe--*
|  PC game, call the announce line at |       js...@polaris.async.vt.edu
|  csi...@polaris.async.vt.edu        |
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From: js...@polaris.async.vt.edu (Joseph Cochran)
Subject: Re: Roberta and Sierra propaganda
Message-ID: <C6DzJ7.C73@polaris.async.vt.edu>
Organization: Escape from Blacksburg, VA
References: <1993May2.012807.12647@freenet.carleton.ca> <1rvhjrINNg73@MINERVA.CIS.YALE.EDU>
Date: Sun, 2 May 1993 06:33:06 GMT
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