🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.misc
Article #631

Dune II & PAS16 -- make digitized effects work?

#631
From: dra... Devin Ben-Hur
Date: Sat, 22 May 1993 22:42
17 lines
1259 bytes
I recently upgraded my system and the new one includes a Pro Audio Spectrum-16
card which is supposed to include full SoundblasterPro compatability.
Just about everything I have works fine with the new soundboard, but
Dune2 only seems to recognize the Adlib level FM synthesis.  Instead of
digitized voices and explosions, I just get text flashing on the screen, though
I do get the music soundtrack.

I have a BLASTER=A220 I5... etc environment variable, and there's
plenty of conventional and extended/expanded memory available.

Has anyone got Dune II to use the digital channel with a PAS16?  What am
I missing?

-- 
Devin Ben-Hur        [dra...@qiclab.scn.rain.com]
The truth will set you free... but first it'll piss you off.
Technical Details
Message-ID: <1993May22.224240.14051@qiclab.scn.rain.com>
Path: mbox-mo1.pugleaf.net!gmd.de!Germany.EU.net!news.dfn.de!darwin.sura.net!haven.umd.edu!uunet!psgrain!qiclab!drazil

Show Full Headers
Complete Article Headers
Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.action
Path: mbox-mo1.pugleaf.net!gmd.de!Germany.EU.net!news.dfn.de!darwin.sura.net!haven.umd.edu!uunet!psgrain!qiclab!drazil
From: dra...@qiclab.scn.rain.com (Devin Ben-Hur)
Subject: Dune II & PAS16 -- make digitized effects work?
Message-ID: <1993May22.224240.14051@qiclab.scn.rain.com>
Organization: Are you kidding?
Date: Sat, 22 May 1993 22:42:40 GMT
Lines: 17
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit