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Article View: comp.sys.ibm.pc.games.misc
Article #218

Re: Neat and Helpful X-Wing Bug

#218
From: bkss... BKS Smith
Date: Sun, 09 May 1993 03:41
28 lines
1855 bytes
In article <1993May7.1...@bcars6a8.bnr.ca> no...@bnr.ca writes:
>
>Yes but the really wierd thing is that *YOU* can't pass through them even tho
>their shots and yours can pass through them; i.e., if you hit the hologram
>base, you stop (you've hit the wall) but you can still shoot through it.

Maybe your ship's computers are designed to bring your ship to a halt
if it senses that you have 'hit' a gate or the floor.  They probably also
decide if you have been 'hit' by the laser from the targets and adjust your
shield display accordingly (and simulate system damage if need be).  
Of course, this doesn't explain the visible damage to your cockpit if
you're hit when your shields are down. (Hmmm, hologram projection unit 
on the visor of your helmet?  Yeah, that's it.  Must be... )

BTW, it is possible to go through the floor.  Sometimes when you crash
into the platform, you suddenly find yourself underneath it.  It can be
quite disorienting.

Of course, I fear for the mental state of anyone who starts to worry about 
the inconsistency of games.  There are just too many for the human mind to
comprehend  :-)

BKS

--
I'm not a lunatic...I just play one on the Net.

bkss...@thunder.lakeheadu.ca    or     bkss...@flash.lakeheadu.ca
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References: <bgabe1-060593135013@mac14.public.swarthmore.edu> <C6n7K9.LBq@news.cso.uiuc.edu> <1993May7.153247.23500@bcars6a8.bnr.ca>

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Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!torn!thunder!bkssmith
From: bkss...@thunder.LakeheadU.Ca (BKS Smith)
Newsgroups: comp.sys.ibm.pc.games.misc
Subject: Re: Neat and Helpful X-Wing Bug
Message-ID: <986@thunder.LakeheadU.Ca>
Date: 9 May 1993 03:41:57 GMT
References: <bgabe1-060593135013@mac14.public.swarthmore.edu> <C6n7K9.LBq@news.cso.uiuc.edu> <1993May7.153247.23500@bcars6a8.bnr.ca>
Organization: Lakehead University, Thunder Bay, Ont., Canada
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