Article View: comp.sys.ibm.pc.games.misc
Article #218Re: Neat and Helpful X-Wing Bug
From: bkss... BKS Smith
Date: Sun, 09 May 1993 03:41
Date: Sun, 09 May 1993 03:41
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In article <1993May7.1...@bcars6a8.bnr.ca> no...@bnr.ca writes: > >Yes but the really wierd thing is that *YOU* can't pass through them even tho >their shots and yours can pass through them; i.e., if you hit the hologram >base, you stop (you've hit the wall) but you can still shoot through it. Maybe your ship's computers are designed to bring your ship to a halt if it senses that you have 'hit' a gate or the floor. They probably also decide if you have been 'hit' by the laser from the targets and adjust your shield display accordingly (and simulate system damage if need be). Of course, this doesn't explain the visible damage to your cockpit if you're hit when your shields are down. (Hmmm, hologram projection unit on the visor of your helmet? Yeah, that's it. Must be... ) BTW, it is possible to go through the floor. Sometimes when you crash into the platform, you suddenly find yourself underneath it. It can be quite disorienting. Of course, I fear for the mental state of anyone who starts to worry about the inconsistency of games. There are just too many for the human mind to comprehend :-) BKS -- I'm not a lunatic...I just play one on the Net. bkss...@thunder.lakeheadu.ca or bkss...@flash.lakeheadu.ca
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Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!torn!thunder!bkssmith From: bkss...@thunder.LakeheadU.Ca (BKS Smith) Newsgroups: comp.sys.ibm.pc.games.misc Subject: Re: Neat and Helpful X-Wing Bug Message-ID: <986@thunder.LakeheadU.Ca> Date: 9 May 1993 03:41:57 GMT References: <bgabe1-060593135013@mac14.public.swarthmore.edu> <C6n7K9.LBq@news.cso.uiuc.edu> <1993May7.153247.23500@bcars6a8.bnr.ca> Organization: Lakehead University, Thunder Bay, Ont., Canada Lines: 28 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit