Thread View: comp.sys.ibm.pc.games.adventure
3 messages
3 total messages
Started by st... Michael Sternberg
Sun, 09 Jan 1994 03:07
Lands of Lore, please help
Author: st... Michael Sternberg
Date: Sun, 09 Jan 1994 03:07
Date: Sun, 09 Jan 1994 03:07
43 lines
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2117 bytes
Hi Netters! I am (again) stuck in Lands of Lore, Castle Cimeria. heavy spoilers ahead! Well, I have several problems: level 1: - a "jammed door" - a "special" lock in the western chamber behind the cutting door. (noticed that one can just pass the blades without harm??) - a VERY PERSISTENT PIT in the southern part of level 1 facing West. There is clearly a room behind which can be seen just before gravity takes over :-) Tried all 16 combinations of the switch row at the big hall and multiple pressings of the brick pair nearby. level 2: - freeing King Richard. So far I have 3 statues: the dragon, the monoceros and the snake. But since there are 4 poles near Richard I suspect 4 are needed. Guiding the light rays I have to start with the snake to get the beam to the second pole. But then I am lost with the other two statues ... I guess it's in level 1 behind the pit but how on earth can I get there. Can't even find a pit from l2 to fall down from right there. level 3: - a bunch of minor problems which I think I have to face later - the "strip room" in SW and the "sum" room in SE. the niche behind the pit in S centre and the switches near the SE pit. Not to mention what to expect behind the locks. Well, its quite a lot of unsolved mysteries. Can any kind soul please post or mail a hint on how to proceed. Being stuck at the last level is like missing the end of a novel. Thanks, -- Michael Sternberg "If I stick my left arm into my right ear I could electrocute myself" << Marvin >>
Re: Lands of Lore, please help
Author: obe... Guenther Obermaier
Date: Mon, 10 Jan 1994 07:45
Date: Mon, 10 Jan 1994 07:45
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>level 1: > - a "jammed door" > - a "special" lock in the western chamber behind the cutting door. > (noticed that one can just pass the blades without harm??) > - a VERY PERSISTENT PIT in the southern part of level 1 facing West. > There is clearly a room behind which can be seen just before > gravity takes over :-) Tried all 16 combinations of the > switch row at the big hall and multiple pressings of the brick > pair nearby. >level 2: > - freeing King Richard. So far I have 3 statues: the dragon, > the monoceros and the snake. But since there are 4 poles near > Richard I suspect 4 are needed. Guiding the light rays I have > to start with the snake to get the beam to the second pole. But > then I am lost with the other two statues ... I guess it's in > level 1 behind the pit but how on earth can I get there. Can't > even find a pit from l2 to fall down from right there. >level 3: > - a bunch of minor problems which I think I have to face later - > the "strip room" in SW and the "sum" room in SE. the niche behind > the pit in S centre and the switches near the SE pit. > Not to mention what to expect behind the locks. >Well, its quite a lot of unsolved mysteries. Can any kind soul please >post or mail a hint on how to proceed. Being stuck at the last level >is like missing the end of a novel. >Thanks, >-- >Michael Sternberg >"If I stick my left arm into my right ear I could electrocute myself" > << Marvin >>
Re: Lands of Lore, please help
Author: obe... Guenther Obermaier
Date: Mon, 10 Jan 1994 07:54
Date: Mon, 10 Jan 1994 07:54
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>level 1: > - a "jammed door" It�s not needed to solve the game > - a "special" lock in the western chamber behind the cutting door. > (noticed that one can just pass the blades without harm??) > - a VERY PERSISTENT PIT in the southern part of level 1 facing West. > There is clearly a room behind which can be seen just before > gravity takes over :-) Tried all 16 combinations of the > switch row at the big hall and multiple pressings of the brick > pair nearby. you have to put weights on all four switching plates in the big room, where you lost the automap function, in the correct order. Then you # get the 4th statuette. >level 2: > - freeing King Richard. So far I have 3 statues: the dragon, > the monoceros and the snake. But since there are 4 poles near > Richard I suspect 4 are needed. Guiding the light rays I have > to start with the snake to get the beam to the second pole. But > then I am lost with the other two statues ... I guess it's in > level 1 behind the pit but how on earth can I get there. Can't > even find a pit from l2 to fall down from right there. >level 3: > - a bunch of minor problems which I think I have to face later - > the "strip room" in SW and the "sum" room in SE. The sum must be correct : 1 + 1 = 2 is to be read in the map, then the door will open. The strip room : I don�t know how i past this exactly, but you have to leave an armor, a weapon ... in the correct parts of the room to get the key. the niche behind > the pit in S centre and the switches near the SE pit. > Not to mention what to expect behind the locks. >Well, its quite a lot of unsolved mysteries. Can any kind soul please >post or mail a hint on how to proceed. Being stuck at the last level >is like missing the end of a novel. >Thanks, >-- >Michael Sternberg >"If I stick my left arm into my right ear I could electrocute myself" > << Marvin >>
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