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Thread View: comp.sys.ibm.pc.games.adventure
1 messages
1 total messages Started by Rudi Wed, 05 Nov 2014 09:02
GK remake done, now starting with Gray Matter
#351094
Author: Rudi
Date: Wed, 05 Nov 2014 09:02
20 lines
1779 bytes
Will report here about feelings. As discussed, my initial expectations
are not too high, but I will give it a fair chance anyway.

PS. GK was surprisingly easy despite my tech problem in Day 2.
Could be that as in "mindset" of GK games, I sort of instinctly
knew what needs to be done next. Resorted to walkthru only
once, to open the clock in Grandma's attic. Couldn't make the
connection with clock face and the poem on my own.

And the mummy "mini action game" was a bit tough nut to
crack, but was easily corrected after I realized it is no use
to double-click to move - Gabriel would move at standard 
speed regardless, and in fact the double-klick would actually
slow him down, because the game engine interprets both
clicks as separate movement commands - losing exactly that 
precious second in order to fool the mummies.

Cheers !
R.
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