Thread View: comp.sys.ibm.pc.games.adventure
12 messages
12 total messages
Started by g3t3m3
Fri, 28 Jun 2002 15:59
Amber: Journeys Beyond "script error. handler not defined?"
Author: g3t3m3
Date: Fri, 28 Jun 2002 15:59
Date: Fri, 28 Jun 2002 15:59
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I'm trying to run Amber: Journeys Beyond on Windows XP. However, whenever I try, I get the message "script error: handler not defined" and then below it "#MOVUTILS." I suspect it has something to do with Quicktime incompatibilities. I did, of course install the old version of Quicktime that came with the game. So now I have that version and the new version that was already on my computer.
Re: Amber: Journeys Beyond "script error. handler not defined?"
Author: g3t3m3
Date: Sat, 29 Jun 2002 01:18
Date: Sat, 29 Jun 2002 01:18
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Okay. So basically it seems that I can proceed by simply choosing "continue" after receiving that message. However, all I can do now is see the opening logo animation and then I get another "script error: handler not defined" message. But now, under it it says "#newGame." "g3t3m3" <g3t...@cox.net> wrote in message news:rJ%S8.86216$hF5.4146191@news2.east.cox.net... > I'm trying to run Amber: Journeys Beyond on Windows XP. However, whenever I > try, I get the message "script error: handler not defined" and then below it > "#MOVUTILS." > > I suspect it has something to do with Quicktime incompatibilities. I did, > of course install the old version of Quicktime that came with the game. So > now I have that version and the new version that was already on my computer. > >
Re: Amber: Journeys Beyond "script error. handler not defined?"
Author: Bob R
Date: Sun, 30 Jun 2002 18:33
Date: Sun, 30 Jun 2002 18:33
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>"g3t3m3" <g3t...@cox.net> wrote in message >> I'm trying to run Amber: Journeys Beyond on Windows XP. >> "#MOVUTILS." Be sure 'Movutils.dll' is in your '.../Amber_jb' folder. If you are trying to run it from a shortcut, be sure the default/start directory is where the game is installed. Does 'Movutils.dll' show in your '.../Amber_jb/Install.log'? I'd un-install the game and re-install it. Bob R POVrookie
Re: Amber: Journeys Beyond "script error. handler not defined?"
Author: John McGrath
Date: Sun, 30 Jun 2002 22:47
Date: Sun, 30 Jun 2002 22:47
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I'm sure that you'd probably need to run it in "compatibility mode" for win 95 or 98.....if you haven't already tried that. "g3t3m3" <g3t...@cox.net> wrote in message news:rJ%S8.86216$hF5.4146191@news2.east.cox.net... > I'm trying to run Amber: Journeys Beyond on Windows XP. However, whenever I > try, I get the message "script error: handler not defined" and then below it > "#MOVUTILS." > > I suspect it has something to do with Quicktime incompatibilities. I did, > of course install the old version of Quicktime that came with the game. So > now I have that version and the new version that was already on my computer. > >
Re: Amber: Journeys Beyond "script error. handler not defined?"
Author: g3t3m3
Date: Mon, 01 Jul 2002 16:42
Date: Mon, 01 Jul 2002 16:42
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Thanks guys, but as I've said the problem isn't with the "movutils" message anymore. I've found that I can just click "continue" when that message pops up, and the game will proceed. Well, I at least get to see the opening Hue Forest logo animation. But then I get another error. It says "script error: handler not defined..........#newGame." I can either "quit," or "continue." When I click continue I just get a black screen with the white cursor pointer I can move around. I have to do the Control+Alt+Delete thing to get out of it. I've tried not using the shortcut. I'm now clicking directly on the program, but it still happens. I've also tried all the compatability modes. I've also uninstalled and reinstalled 3 times. "John McGrath" <johnmac(spamgo)@indigo.ie> wrote in message news:afo1pj$l3n$1@dorito.esatclear.ie... > I'm sure that you'd probably need to run it in "compatibility mode" for win > 95 or 98.....if you haven't already tried that. > > > "g3t3m3" <g3t...@cox.net> wrote in message > news:rJ%S8.86216$hF5.4146191@news2.east.cox.net... > > I'm trying to run Amber: Journeys Beyond on Windows XP. However, whenever > I > > try, I get the message "script error: handler not defined" and then below > it > > "#MOVUTILS." > > > > I suspect it has something to do with Quicktime incompatibilities. I did, > > of course install the old version of Quicktime that came with the game. > So > > now I have that version and the new version that was already on my > computer. > > > > > >
Re: Amber: Journeys Beyond "script error. handler not defined?"
Author: gita lal
Date: Tue, 02 Jul 2002 03:12
Date: Tue, 02 Jul 2002 03:12
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On Mon, 01 Jul 2002 16:42:16 GMT, "g3t3m3" <g3t...@cox.net> wrote: >Thanks guys, but as I've said the problem isn't with the "movutils" message >anymore. I've found that I can just click "continue" when that message pops >up, and the game will proceed. Well, I at least get to see the opening Hue >Forest logo animation. But then I get another error. It says "script >error: handler not defined..........#newGame." I can either "quit," or >"continue." When I click continue I just get a black screen with the white >cursor pointer I can move around. I have to do the Control+Alt+Delete thing >to get out of it. > >I've tried not using the shortcut. I'm now clicking directly on the >program, but it still happens. I've also tried all the compatability modes. >I've also uninstalled and reinstalled 3 times. have you looked to see if there's a patch available, or contacted the developer/publisher directly? .g <!-- gita lal justG at gitagrrl dot com --> * take off your pants to reply via e-mail ;)
Re: Amber: Journeys Beyond "script error. handler not defined?"
Author: Bernd Eggink
Date: Tue, 02 Jul 2002 13:06
Date: Tue, 02 Jul 2002 13:06
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g3t3m3 <g3t...@cox.net> wrote: > I'm trying to run Amber: Journeys Beyond on Windows XP. However, whenever I > try, I get the message "script error: handler not defined" and then below it > "#MOVUTILS." I had the same problem (with the demo). I'm afraid there is no help. According to http://www.ntcompatible.com/comp.php?cat=games&idx=a&sort=&st=150 Amber doesn't run under NT and Win2k. Bernd -- Bernd Eggink Regionales Rechenzentrum der Uni Hamburg egg...@uni-hamburg.de http://www.rrz.uni-hamburg.de/eggink/index.html
Re: Amber: Journeys Beyond "script error. handler not defined?"
Author: Bob R
Date: Wed, 03 Jul 2002 19:02
Date: Wed, 03 Jul 2002 19:02
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g3t3m3 wrote in message ...
>Thanks guys, but as I've said the problem isn't with the "movutils"
message
>anymore. I've found that I can just click "continue" when that
message pops
>up, and the game will proceed. Well, I at least get to see the
opening Hue
>Forest logo animation. But then I get another error. It says
"script
>error: handler not defined..........#newGame." I can either "quit,"
or
>"continue." When I click continue I just get a black screen with the
white
>cursor pointer I can move around. I have to do the
Control+Alt+Delete thing
>to get out of it.
>
>I've tried not using the shortcut. I'm now clicking directly on the
>program, but it still happens. I've also tried all the compatability
modes.
>I've also uninstalled and reinstalled 3 times.
The game was written for win95 and may not run on winNT.
The first error (movutils) might be causing the second error. Fix the
first error and the second error may go away. So, is 'movutils.dll' in
the Amber folder/directory?
('movutils' = MovieUtilities External Factory. If you don't get
'movutils.dll' to load, you won't see any MOVies! Duh! :-} )
I couldn't get any reaction from a search for 'newGame'. 'Game' is
defined and I assume it's trying to do 'new Game' (a C++ thing, or
similar.).
I assume you have read the troubleshooting section of the 'readme.wri'
file, and have set your screen to 16bit depth before starting the
game, with CD in the drive.
And installed the Quicktime that *came with the game*(you can have
more than one QT version installed, not like DX, which only allows a
single installation).
Correct?
Bob R
POVrookie
Some 'MOVUTILS' methods that may cause trouble in winNT:
KERNEL
GDI
WIN87EM8
_MOVUTILS_MSETDEFAULTPATH
_MOVUTILS_MGETCHILDWINDOWNAMES
_MOVUTILS_MGETSYSTEMPATH
_MOVUTILS_MGETNAMEDWINDOWHDL
_MOVUTILS_MGETWINDOWSPATH
_MOVUTILS_MGETVOLNAME
Re: Amber: Journeys Beyond "script error. handler not defined?"
Author: g3t3m3
Date: Thu, 04 Jul 2002 08:46
Date: Thu, 04 Jul 2002 08:46
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Actually I don't have WinNT. I'm using XP. I've tried setting the
compatability to Win95 and changing the screen resolution to 16bit. There
is a file called "movutil.dll" in the Amber folder, and I did install the
Quicktime version (32, I think) that came with the game. As I said, I -was-
able to see the opening Hue Forest Entertainment logo animation, so maybe
that means the Quicktime is working properly. I don't know.
I don't know if this means anything, but it's worth a mention: I've
installed/uninstalled/reinstalled it a number of times now. It seems that
sometimes during the installation process, when it's installing Quicktime
32, the installation program seems to poop out and close before it's
completed. Then when I go to reinstall the game, it says something like "a
previous version of Quicktime was found that was not fully installed. Would
you like to complete the installation?" Of course, I choose yes.
Afterwards, it does seem like it's installed, as there is a QT32 icon in the
Control Panel, and there are Quicktime32 folders on the c: drive and on the
desktop's programs menu. I don't know if any of that is relevant.
"Bob R" <remove...@worldnet.att.net> wrote in message
news:uTHU8.2941$Iu6.160277@bgtnsc04-news.ops.worldnet.att.net...
>
> g3t3m3 wrote in message ...
> >Thanks guys, but as I've said the problem isn't with the "movutils"
> message
> >anymore. I've found that I can just click "continue" when that
> message pops
> >up, and the game will proceed. Well, I at least get to see the
> opening Hue
> >Forest logo animation. But then I get another error. It says
> "script
> >error: handler not defined..........#newGame." I can either "quit,"
> or
> >"continue." When I click continue I just get a black screen with the
> white
> >cursor pointer I can move around. I have to do the
> Control+Alt+Delete thing
> >to get out of it.
> >
> >I've tried not using the shortcut. I'm now clicking directly on the
> >program, but it still happens. I've also tried all the compatability
> modes.
> >I've also uninstalled and reinstalled 3 times.
>
> The game was written for win95 and may not run on winNT.
> The first error (movutils) might be causing the second error. Fix the
> first error and the second error may go away. So, is 'movutils.dll' in
> the Amber folder/directory?
> ('movutils' = MovieUtilities External Factory. If you don't get
> 'movutils.dll' to load, you won't see any MOVies! Duh! :-} )
> I couldn't get any reaction from a search for 'newGame'. 'Game' is
> defined and I assume it's trying to do 'new Game' (a C++ thing, or
> similar.).
>
> I assume you have read the troubleshooting section of the 'readme.wri'
> file, and have set your screen to 16bit depth before starting the
> game, with CD in the drive.
> And installed the Quicktime that *came with the game*(you can have
> more than one QT version installed, not like DX, which only allows a
> single installation).
> Correct?
>
> Bob R
> POVrookie
>
> Some 'MOVUTILS' methods that may cause trouble in winNT:
> KERNEL
> GDI
> WIN87EM8
> _MOVUTILS_MSETDEFAULTPATH
> _MOVUTILS_MGETCHILDWINDOWNAMES
> _MOVUTILS_MGETSYSTEMPATH
> _MOVUTILS_MGETNAMEDWINDOWHDL
> _MOVUTILS_MGETWINDOWSPATH
> _MOVUTILS_MGETVOLNAME
>
>
Re: Amber: Journeys Beyond "script error. handler not defined?"
Author: Jenny100
Date: Thu, 04 Jul 2002 18:49
Date: Thu, 04 Jul 2002 18:49
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"g3t3m3" <g3t...@cox.net> wrote in message news:EXTU8.19096$%%2.608865@news2.east.cox.net... > Actually I don't have WinNT. I'm using XP. I've tried setting the > compatability to Win95 and changing the screen resolution to 16bit. Amber ran in 256 colors and 640x480 resolution. It's been a while since I played, and I don't remember if I had to reset my desktop before running the game or whether it reset automatically.
Re: Amber: Journeys Beyond "script error. handler not defined?"
Author: ohoptional
Date: Sat, 14 Jun 2014 21:47
Date: Sat, 14 Jun 2014 21:47
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On Friday, June 28, 2002 8:59:19 AM UTC-7, g3t3m3 wrote: > I'm trying to run Amber: Journeys Beyond on Windows XP. However, whenever I > try, I get the message "script error: handler not defined" and then below it > "#MOVUTILS." > > I suspect it has something to do with Quicktime incompatibilities. I did, > of course install the old version of Quicktime that came with the game. So > now I have that version and the new version that was already on my computer.
Re: Amber: Journeys Beyond "script error. handler not defined?"
Author: Snapper
Date: Mon, 16 Jun 2014 18:08
Date: Mon, 16 Jun 2014 18:08
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On Sat, 14 Jun 2014 14:47:13 -0700 (PDT), ohoptional@gmail.com wrote: >On Friday, June 28, 2002 8:59:19 AM UTC-7, g3t3m3 wrote: >> I'm trying to run Amber: Journeys Beyond on Windows XP. However, whenever I >> try, I get the message "script error: handler not defined" and then below it >> "#MOVUTILS." >> >> I suspect it has something to do with Quicktime incompatibilities. I did, >> of course install the old version of Quicktime that came with the game. So >> now I have that version and the new version that was already on my computer. > >I am having the same damn problem with installation, was this issue ever resolved? I found the following in Amazon's comment section for Amber: Journeys Beyond. Hope it helps. ----- I've wanted to play Amber:Journey's Beyond for years, and finally bought a copy here at Amazon. I also had a hard time running this on XP. I used the patch but many important parts of the game ( the PDA! ) did not function. Then I read a post saying it would run in Linux, no problems. I got out my Ubuntu Linux laptop, installed WINE ( Windows emulator ), clicked on the setup file, viola! Must have taken 5 minutes. Works a treat, fast, no graphics glitches. Remember you must install Quicktime when the game setup asks you to. Also, save to the virtual "C" drive. What if you don't have Linux, or do not wish to install it? You could try this...download Puppy Linux and burn the iso file to a cd/dvd. Boot your PC with the cd in ( make sure you can boot of cd...it is usually default ). Puppy Linux runs in RAM, it does not install to your hard drive, none of your files will be affected. Once in, download Wine, and there you go. When you quit Puppy it will ask if you want to save any of the files to your hard drive. Do so, so you do not lose your gamesaves. I have not tried this method yet, but do not see why it would not work. Amber: Journeys Beyond itself is very cool! Creepy, just how I like it. -----
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