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Thread View: comp.sys.ibm.pc.games.adventure
12 messages
12 total messages Started by g3t3m3 Fri, 28 Jun 2002 15:59
Amber: Journeys Beyond "script error. handler not defined?"
#311271
Author: g3t3m3
Date: Fri, 28 Jun 2002 15:59
7 lines
1322 bytes
I'm trying to run Amber: Journeys Beyond on Windows XP.  However, whenever I
try, I get the message "script error: handler not defined" and then below it
"#MOVUTILS."

I suspect it has something to do with Quicktime incompatibilities.  I did,
of course install the old version of Quicktime that came with the game.  So
now I have that version and the new version that was already on my computer.
Re: Amber: Journeys Beyond "script error. handler not defined?"
#311272
Author: g3t3m3
Date: Sat, 29 Jun 2002 01:18
22 lines
1794 bytes
Okay.  So basically it seems that I can proceed by simply choosing
"continue" after receiving that message.  However, all I can do now is see
the opening logo animation and then I get another "script error: handler not
defined" message.  But now, under it it says "#newGame."



"g3t3m3" <g3t...@cox.net> wrote in message
news:rJ%S8.86216$hF5.4146191@news2.east.cox.net...
> I'm trying to run Amber: Journeys Beyond on Windows XP.  However, whenever
I
> try, I get the message "script error: handler not defined" and then below
it
> "#MOVUTILS."
>
> I suspect it has something to do with Quicktime incompatibilities.  I did,
> of course install the old version of Quicktime that came with the game.
So
> now I have that version and the new version that was already on my
computer.
>
>
Re: Amber: Journeys Beyond "script error. handler not defined?"
#311273
Author: Bob R
Date: Sun, 30 Jun 2002 18:33
16 lines
1476 bytes
>"g3t3m3" <g3t...@cox.net> wrote in message
>> I'm trying to run Amber: Journeys Beyond on Windows XP.
>> "#MOVUTILS."

Be sure 'Movutils.dll' is in your '.../Amber_jb' folder. If you are
trying to run it from a shortcut, be sure the default/start directory
is where the game is installed.

Does 'Movutils.dll' show in your '.../Amber_jb/Install.log'?


I'd un-install the game and re-install it.

Bob R
POVrookie
Re: Amber: Journeys Beyond "script error. handler not defined?"
#311274
Author: John McGrath
Date: Sun, 30 Jun 2002 22:47
19 lines
1664 bytes
I'm sure that you'd probably need to run it in "compatibility mode" for win
95 or 98.....if you haven't already tried that.


"g3t3m3" <g3t...@cox.net> wrote in message
news:rJ%S8.86216$hF5.4146191@news2.east.cox.net...
> I'm trying to run Amber: Journeys Beyond on Windows XP.  However, whenever
I
> try, I get the message "script error: handler not defined" and then below
it
> "#MOVUTILS."
>
> I suspect it has something to do with Quicktime incompatibilities.  I did,
> of course install the old version of Quicktime that came with the game.
So
> now I have that version and the new version that was already on my
computer.
>
>
Re: Amber: Journeys Beyond "script error. handler not defined?"
#311275
Author: g3t3m3
Date: Mon, 01 Jul 2002 16:42
42 lines
2645 bytes
Thanks guys, but as I've said the problem isn't with the "movutils" message
anymore.  I've found that I can just click "continue" when that message pops
up, and the game will proceed.  Well, I at least get to see the opening Hue
Forest logo animation.  But then I get another error.  It says "script
error: handler not  defined..........#newGame."  I can either "quit," or
"continue." When I click continue I just get a black screen with the white
cursor pointer I can move around.  I have to do the Control+Alt+Delete thing
to get out of it.

I've tried not using the shortcut.  I'm now clicking directly on the
program, but it still happens.  I've also tried all the compatability modes.
I've also uninstalled and reinstalled 3 times.



"John McGrath" <johnmac(spamgo)@indigo.ie> wrote in message
news:afo1pj$l3n$1@dorito.esatclear.ie...
> I'm sure that you'd probably need to run it in "compatibility mode" for
win
> 95 or 98.....if you haven't already tried that.
>
>
> "g3t3m3" <g3t...@cox.net> wrote in message
> news:rJ%S8.86216$hF5.4146191@news2.east.cox.net...
> > I'm trying to run Amber: Journeys Beyond on Windows XP.  However,
whenever
> I
> > try, I get the message "script error: handler not defined" and then
below
> it
> > "#MOVUTILS."
> >
> > I suspect it has something to do with Quicktime incompatibilities.  I
did,
> > of course install the old version of Quicktime that came with the game.
> So
> > now I have that version and the new version that was already on my
> computer.
> >
> >
>
>
Re: Amber: Journeys Beyond "script error. handler not defined?"
#311276
Author: gita lal
Date: Tue, 02 Jul 2002 03:12
25 lines
2073 bytes
On Mon, 01 Jul 2002 16:42:16 GMT, "g3t3m3" <g3t...@cox.net> wrote:

>Thanks guys, but as I've said the problem isn't with the "movutils" message
>anymore.  I've found that I can just click "continue" when that message pops
>up, and the game will proceed.  Well, I at least get to see the opening Hue
>Forest logo animation.  But then I get another error.  It says "script
>error: handler not  defined..........#newGame."  I can either "quit," or
>"continue." When I click continue I just get a black screen with the white
>cursor pointer I can move around.  I have to do the Control+Alt+Delete thing
>to get out of it.
>
>I've tried not using the shortcut.  I'm now clicking directly on the
>program, but it still happens.  I've also tried all the compatability modes.
>I've also uninstalled and reinstalled 3 times.

have you looked to see if there's a patch available, or contacted the
developer/publisher directly?

.g
<!--
gita lal
justG at gitagrrl dot com
-->

* take off your pants to reply via e-mail ;)
Re: Amber: Journeys Beyond "script error. handler not defined?"
#311280
Author: Bernd Eggink
Date: Tue, 02 Jul 2002 13:06
19 lines
1504 bytes
g3t3m3 <g3t...@cox.net> wrote:
> I'm trying to run Amber: Journeys Beyond on Windows XP.  However, whenever I
> try, I get the message "script error: handler not defined" and then below it
> "#MOVUTILS."

I had the same problem (with the demo). I'm afraid there is no
help. According to

http://www.ntcompatible.com/comp.php?cat=games&idx=a&sort=&st=150

Amber doesn't run under NT and Win2k. 

Bernd

-- 
Bernd Eggink
Regionales Rechenzentrum der Uni Hamburg
egg...@uni-hamburg.de
http://www.rrz.uni-hamburg.de/eggink/index.html
Re: Amber: Journeys Beyond "script error. handler not defined?"
#311277
Author: Bob R
Date: Wed, 03 Jul 2002 19:02
54 lines
3001 bytes
g3t3m3 wrote in message ...
>Thanks guys, but as I've said the problem isn't with the "movutils"
message
>anymore.  I've found that I can just click "continue" when that
message pops
>up, and the game will proceed.  Well, I at least get to see the
opening Hue
>Forest logo animation.  But then I get another error.  It says
"script
>error: handler not  defined..........#newGame."  I can either "quit,"
or
>"continue." When I click continue I just get a black screen with the
white
>cursor pointer I can move around.  I have to do the
Control+Alt+Delete thing
>to get out of it.
>
>I've tried not using the shortcut.  I'm now clicking directly on the
>program, but it still happens.  I've also tried all the compatability
modes.
>I've also uninstalled and reinstalled 3 times.

The game was written for win95 and may not run on winNT.
The first error (movutils) might be causing the second error. Fix the
first error and the second error may go away. So, is 'movutils.dll' in
the Amber folder/directory?
('movutils' = MovieUtilities External Factory. If you don't get
'movutils.dll' to load, you won't see any MOVies! Duh! :-} )
I couldn't get any reaction from a search for 'newGame'. 'Game' is
defined and I assume it's trying to do 'new Game' (a C++ thing, or
similar.).

I assume you have read the troubleshooting section of the 'readme.wri'
file, and have set your screen to 16bit depth before starting the
game, with CD in the drive.
And installed the Quicktime that *came with the game*(you can have
more than one QT version installed, not like DX, which only allows a
single installation).
Correct?

Bob R
POVrookie

Some 'MOVUTILS' methods that may cause trouble in winNT:
KERNEL
GDI
WIN87EM8
_MOVUTILS_MSETDEFAULTPATH
_MOVUTILS_MGETCHILDWINDOWNAMES
_MOVUTILS_MGETSYSTEMPATH
_MOVUTILS_MGETNAMEDWINDOWHDL
_MOVUTILS_MGETWINDOWSPATH
_MOVUTILS_MGETVOLNAME
Re: Amber: Journeys Beyond "script error. handler not defined?"
#311278
Author: g3t3m3
Date: Thu, 04 Jul 2002 08:46
77 lines
4474 bytes
Actually I don't have WinNT.  I'm using XP.  I've tried setting the
compatability to Win95 and changing the screen resolution to 16bit.  There
is a file called "movutil.dll" in the Amber folder, and I did install the
Quicktime version (32, I think) that came with the game.  As I said, I -was-
able to see the opening Hue Forest Entertainment logo animation, so maybe
that means the Quicktime is working properly.  I don't know.

I don't know if this means anything, but it's worth a mention:  I've
installed/uninstalled/reinstalled it a number of times now.  It seems that
sometimes during the installation process, when it's installing Quicktime
32, the installation program seems to poop out and close before it's
completed.  Then when I go to reinstall the game, it says something like "a
previous version of Quicktime was found that was not fully installed.  Would
you like to complete the installation?"  Of course, I choose yes.
Afterwards, it does seem like it's installed, as there is a QT32 icon in the
Control Panel, and there are Quicktime32 folders on the c: drive and on the
desktop's programs menu.  I don't know if any of that is relevant.


"Bob R" <remove...@worldnet.att.net> wrote in message
news:uTHU8.2941$Iu6.160277@bgtnsc04-news.ops.worldnet.att.net...
>
> g3t3m3 wrote in message ...
> >Thanks guys, but as I've said the problem isn't with the "movutils"
> message
> >anymore.  I've found that I can just click "continue" when that
> message pops
> >up, and the game will proceed.  Well, I at least get to see the
> opening Hue
> >Forest logo animation.  But then I get another error.  It says
> "script
> >error: handler not  defined..........#newGame."  I can either "quit,"
> or
> >"continue." When I click continue I just get a black screen with the
> white
> >cursor pointer I can move around.  I have to do the
> Control+Alt+Delete thing
> >to get out of it.
> >
> >I've tried not using the shortcut.  I'm now clicking directly on the
> >program, but it still happens.  I've also tried all the compatability
> modes.
> >I've also uninstalled and reinstalled 3 times.
>
> The game was written for win95 and may not run on winNT.
> The first error (movutils) might be causing the second error. Fix the
> first error and the second error may go away. So, is 'movutils.dll' in
> the Amber folder/directory?
> ('movutils' = MovieUtilities External Factory. If you don't get
> 'movutils.dll' to load, you won't see any MOVies! Duh! :-} )
> I couldn't get any reaction from a search for 'newGame'. 'Game' is
> defined and I assume it's trying to do 'new Game' (a C++ thing, or
> similar.).
>
> I assume you have read the troubleshooting section of the 'readme.wri'
> file, and have set your screen to 16bit depth before starting the
> game, with CD in the drive.
> And installed the Quicktime that *came with the game*(you can have
> more than one QT version installed, not like DX, which only allows a
> single installation).
> Correct?
>
> Bob R
> POVrookie
>
> Some 'MOVUTILS' methods that may cause trouble in winNT:
> KERNEL
> GDI
> WIN87EM8
> _MOVUTILS_MSETDEFAULTPATH
> _MOVUTILS_MGETCHILDWINDOWNAMES
> _MOVUTILS_MGETSYSTEMPATH
> _MOVUTILS_MGETNAMEDWINDOWHDL
> _MOVUTILS_MGETWINDOWSPATH
> _MOVUTILS_MGETVOLNAME
>
>
Re: Amber: Journeys Beyond "script error. handler not defined?"
#311279
Author: Jenny100
Date: Thu, 04 Jul 2002 18:49
8 lines
1634 bytes
"g3t3m3" <g3t...@cox.net> wrote in message
news:EXTU8.19096$%%2.608865@news2.east.cox.net...
> Actually I don't have WinNT.  I'm using XP.  I've tried setting the
> compatability to Win95 and changing the screen resolution to 16bit.

Amber ran in 256 colors and 640x480 resolution. It's been a
while since I played, and I don't remember if I had to reset my
desktop before running the game or whether it reset automatically.
Re: Amber: Journeys Beyond "script error. handler not defined?"
#311281
Author: ohoptional
Date: Sat, 14 Jun 2014 21:47
8 lines
1870 bytes
On Friday, June 28, 2002 8:59:19 AM UTC-7, g3t3m3 wrote:
> I'm trying to run Amber: Journeys Beyond on Windows XP.  However, whenever I
> try, I get the message "script error: handler not defined" and then below it
> "#MOVUTILS."
> 
> I suspect it has something to do with Quicktime incompatibilities.  I did,
> of course install the old version of Quicktime that came with the game.  So
> now I have that version and the new version that was already on my computer.
Re: Amber: Journeys Beyond "script error. handler not defined?"
#311282
Author: Snapper
Date: Mon, 16 Jun 2014 18:08
36 lines
3302 bytes
On Sat, 14 Jun 2014 14:47:13 -0700 (PDT), ohoptional@gmail.com wrote:

>On Friday, June 28, 2002 8:59:19 AM UTC-7, g3t3m3 wrote:
>> I'm trying to run Amber: Journeys Beyond on Windows XP.  However, whenever I
>> try, I get the message "script error: handler not defined" and then below it
>> "#MOVUTILS."
>> 
>> I suspect it has something to do with Quicktime incompatibilities.  I did,
>> of course install the old version of Quicktime that came with the game.  So
>> now I have that version and the new version that was already on my computer.
>
>I am having the same damn problem with installation, was this issue ever resolved? 

I found the following in Amazon's comment section for Amber: Journeys Beyond.
Hope it helps.
-----
I've wanted to play Amber:Journey's Beyond for years, and finally bought a copy
here at Amazon. I also had a hard time running this on XP. I used the patch but
many important parts of the game ( the PDA! ) did not function. Then I read a
post saying it would run in Linux, no problems. I got out my Ubuntu Linux
laptop, installed WINE ( Windows emulator ), clicked on the setup file, viola!
Must have taken 5 minutes. Works a treat, fast, no graphics glitches. Remember
you must install Quicktime when the game setup asks you to. Also, save to the
virtual "C" drive.

What if you don't have Linux, or do not wish to install it? You could try
this...download Puppy Linux and burn the iso file to a cd/dvd. Boot your PC with
the cd in ( make sure you can boot of cd...it is usually default ). Puppy Linux
runs in RAM, it does not install to your hard drive, none of your files will be
affected. Once in, download Wine, and there you go. When you quit Puppy it will
ask if you want to save any of the files to your hard drive. Do so, so you do
not lose your gamesaves. I have not tried this method yet, but do not see why it
would not work.

Amber: Journeys Beyond itself is very cool! Creepy, just how I like it.
-----
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