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Article #172596

Re: Roberta Williams is a FRAUD

#172596
From: Steve Young
Date: Mon, 02 Mar 1998 00:00
66 lines
4060 bytes
thya...@sol.com.br wrote in article <6db79d$gks$1...@nnrp2.dejanews.com>...
>   How could such a bad game designer become famous?
>   Let's face it: the woman hasn't got one single good game in her
curriculum!
>   First, the dreadful King's Quest game: KQ6 was the most infuriating
gaming
> experience ever. In that stupid game you could screw things up just by
not
> entering the right screen at the right time !! I remember getting very
close
> to the ending and not being able to finish the thing because I had not
talked
> to this guy in the very begining of the game. And I only discovered that
> because I got a walkthrough - if it depended on William's awful design,
I'd be
> wondering what to do forever !! If I had gotten my hands on the woman
when I
> found out I'd have to restart, we'd have been spared from Phantasmagoria.
Don't be utterly ridiculous. Roberta Williams has been around since the
early days of computer games and has programmed many games in this time,
many of which were ground breaking in there own way. Sure she has made many
games that were not top notch, but then you expect that when someone is as
prolific as her.
 
>   Phantasmagoria was mildly entertaining, but not a game at all. Besides
being
> ridiculously easy, I agree with all you say about Phantasmagoria, and
like you found it great fun, but hardly what you call a game. Yes it was
amazingly easy, but then is this not true about so many games these days,
especially ones involving real life action and actors. When games like
Gabriel Knight 2( which I really enjoyed) are described by a magazine like
CGW as the hardest adventure ever, you know something is not quite right.

> the woman robbed all puzzles from previous games - like the
get-key-with-nail-and-> newspaper... it was an original puzzle... IN ALONE
IN THE DARK 2 !!!
This is a silly statement. What game hasn't borrowed ideas and puzzles from
other games. With the finite number of things to do, it is hardly
surprising that the same puzzles crop up, particurlaly if you are a
experienced adventurer. No doubt al the puzzles from Alone in the Dark
appeared first in one Spectrum game or other. Anyway this game is hardly an
adventure, more a hybrid like those so Arcade Adventures.

>   For God's sake, Sierra, get rid of the imbecile - the design in her
games
> are the ultimate proof of what you can achieve with a careful combination
of
> laziness and complete lack of any visible talents.
>   I'm sure I'm not alone here. What do you guys think?
Well this imbecile as you call her is a sucessful businesswoman who with
her husband Ken, have built Sierra up into one of the biggest software
companies today. Without her there probably wouldn't be a Sierra, though
that would probably be good news to people like you.
To sum up. I have played and owned many Sierra games over the years, which
have been good, bad and indifferent, but on the whole have worked fairly
well and the software support has been good, though some would disagree.
Compare this to some of the bugridden products released such as the recent
Overseer game by Access which to all intents and purposes has been a
shambles(not my opinion), but from the many people writing to this
newsgroup writing about their difficulties with this game. I am not talking
about the game itself, which everyone playing it has described as very
good, but the setup and visual effects in the game. So next time you make a
wild statement at least get your facts right first.

steve...@eclipse.co.uk
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From: "Steve Young" <steve...@eclipse.co.uk>
Subject: Re: Roberta Williams is a FRAUD
Date: 1998/03/02
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