Article View: comp.sys.ibm.pc.games.adventure
Article #886RTZ: Help, my bonding plant is dead
From: mcg... Dan McGuirk
Date: Mon, 10 Jan 1994 00:19
Date: Mon, 10 Jan 1994 00:19
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1539 bytes
I have come about halfway through Return to Zork, I'm at the Cliffs of Depression, and I notice that I need a healthy bonding plant. Apparently, I just yanked the bonding plant out of the ground near the sign at the beginning of the game instead of correctly digging it out with the knife. Well, now I realize what I did wrong, but is there any way to correct the situation without having to restart the _entire_ game from the beginning? Help me revive my bonding plant! If I do have to start the game from scratch, I think that is incredibly poor design on the part of the writers. If there was some kind of warning message when you yanked the bonding plant, that would be one thing. But you shouldn't be able to do something makes it impossible to finish the game and not even find out about it until much, much later... -- Dan McGuirk "All science is either physics or stamp- d...@asu.edu collecting." --Ernest Rutherford
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Newsgroups: comp.sys.ibm.pc.games.adventure Path: mbox-mo1.pugleaf.net!gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!cs.utexas.edu!asuvax!ennews!enuxsa.eas.asu.edu!mcguirk From: mcg...@enuxsa.eas.asu.edu (Dan McGuirk) Subject: RTZ: Help, my bonding plant is dead Message-ID: <CJE0wo.GwD@ennews.eas.asu.edu> Sender: ne...@ennews.eas.asu.edu (USENET News System) Nntp-Posting-Host: enuxsa.eas.asu.edu Organization: Arizona State University, Tempe, AZ Date: Mon, 10 Jan 1994 00:19:36 GMT Lines: 17 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit