Article View: comp.sys.ibm.pc.games.adventure
Article #352646Re: Violence in Video Games
From: Otara
Date: Fri, 12 Nov 1999 00:00
Date: Fri, 12 Nov 1999 00:00
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2676 bytes
On Wed, 10 Nov 1999 20:37:50 +0800, "Arnaud Guillon" <agui...@magix.com.sg> wrote: >Just a quick one: > >The interactivity in computer game introduces an element of catharsis which >is often overlooked (for the english-challenged catharsis means >'purification') Its also a psychological concept that has generally fallen out of favour these days. Think about how riots occur at or in sports games for instance. Using a catharsis theory, you wouldnt expect them at all, would you? >A psychopath for instance kills or rapes or mutilates for the pleasure that >he gets, and repeats the act so that the gratification can be obtained again >and again. Violent computer games, by in a way giving the individual a >(simulated) outlet for violence, may help him release violence rather than >increase propensity to violence, as opposed to let s say a book, or a movie, >or TV, where the individual is passive. I think you'd have to provide a bit more evidence to convince me about that one. >It is a phenomenon rather similar to burning people in effigy, or using a >punching ball to relieve stress for instance. Burning effigies has frequently ended up in riots. Many people unfortunately do end up deciding to be violent after rehearsing it enough times. >Computer games are often blamed for violence as an over-simplistic way of >explaining it. The sad truth is that there are many factors that play much >more of a role in violence: the breakdown of traditional and family values >and the family cell within modern society for instance. I agree with the first sentence. The second doesnt make much sensse given how long murder has been around. Think about what the overwhelmingly most common variable of serial killers is. I think its more to do with that socialisation issue myself. Otara
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From: Otara <sp...@spammity.com.au> Subject: Re: Violence in Video Games Date: 1999/11/12 Message-ID: <TQcsOIaaMsUBIhcrpUO6zqo9iFQL@4ax.com> X-Deja-AN: 547725066 References: <3828A73E.F31EEE2F@NOSPAMsfu.ca> <80boia$lcd$1@mawar.singnet.com.sg> X-Trace: newsfeeds.bigpond.com 942409840 139.134.193.90 (Fri, 12 Nov 1999 23:30:40 EST) Organization: Telstra BigPond Internet Services (http://www.bigpond.com) MIME-Version: 1.0 NNTP-Posting-Date: Fri, 12 Nov 1999 23:30:40 EST Newsgroups: alt.games,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.marketplace,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.sports,comp.sys.ibm.pc.games.strategic,com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit