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Article #352640

Re: Violence in Video Games

#352640
From: rgrace
Date: Wed, 10 Nov 1999 00:00
37 lines
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I think you are using the word psychopath in the wrong criteria.  Estimates
are that 1 in 10 people in the western world are psychopaths - that doesnt
mean they are all potential serial killers, just that they dont care about
anyone else, have little moral code, and an inability to form personal
relationships.  A serial killer is almost certainly a psychopath, but not
the other way around.

Rob

Arnaud Guillon <agui...@magix.com.sg> wrote in message
news:80boia$lcd$1@mawar.singnet.com.sg...
> Just a quick one:
>
> The interactivity in computer game introduces an element of catharsis
which
> is often overlooked (for the english-challenged catharsis means
> 'purification')
>
> A psychopath for instance kills or rapes or mutilates for the pleasure
that
> he gets, and repeats the act so that the gratification can be obtained
again
> and again. Violent computer games, by in a way giving the individual a
> (simulated) outlet for violence, may help him release violence rather than
> increase propensity to violence, as opposed to let s say a book, or a
movie,
> or TV, where the individual is passive.
>
> It is a phenomenon rather similar to burning people in effigy, or using a
> punching ball to relieve stress for instance.
>
> Computer games are often blamed for violence as an over-simplistic way of
> explaining it. The sad truth is that there are many factors that play much
> more of a role in violence: the breakdown of traditional and family values
> and the family cell within modern society for instance.
>
>
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From: "rgrace" <robert...@capgemini.co.uk>
Subject: Re: Violence in Video Games
Date: 1999/11/10
Message-ID: <80c8b9$ikf$1@taliesin.netcom.net.uk>
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