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Article #351209

Re: hell freezes over (Sony)

#351209
From: Rin Stowleigh
Date: Mon, 30 Nov 2015 17:44
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On Mon, 30 Nov 2015 18:25:18 +0100, Werner Punz <we...@gmx.at> wrote:

>Am 30.11.15 um 05:34 schrieb rms:
>>> Bought a console so I can play on the TV but can't play on the TV so
>>> I'll stream the console to my PC really seems like nailing one foot to
>>> the floor and running in circles looking for solutions.
>>
>>     Gotta say this is pretty much my reaction.  "We can't allow
>> exclusives to ever get ported, so we'll allow you to watch the game on
>> your pc, *while still requiring a console purchase to actually run the
>> game*".  Such a nice gesture.  It's just smoke and mirrors.
>>
>> rms
>Yes and no, I have had remote streaming for a while, thanks to a Sony 7 
>inch tablet. I like the streaming, I have played quite a lot of games 
>that way in bed.

Its not to say that being able to disconnect from the TV and continue
a game after turning the TV over to someone else isn't useful as a
feature, at least in a well-executed concept.  As you already know,
the Wii U does this by design.

However, there are several of key differences:

1.  Wii U uses a proprietary, low-latency protocol to communicate
between the console and game pad (no detectable lag).
2.  The controls are integrated with the screen on the gamepad and the
games are designed to be played this way from the ground up, it's not
gerry-rigging a secondary solution as a ghetto work around.  It is not
an "afterthought" like the Sony solution.
3.  Nintendo does not insult us by suggesting we run their games on a
PC, a platform that's infinitely more powerful than their console.  If
they really wanted us to do this, they would simply make a
Nintendo-produced emulator, since Intel chips can run circles around
the chip used in the Wii-U.  But these are smart guys that realize it
would be a reckless use of company resources.  Nintendo games are
meant to be played on Nintendo hardware, end of story.  They realize
that playing a game on a platform for which it was not designed is an
interesting novelty, but is a bastardization of the original
developer's vision, and will probably result in diminished enjoyment
in the case of many games (which makes it unfair to judge the game on
those platforms).

It's not that Sony doesn't have bright engineers, but look at their
track record of handling of various technologies:  Betamax, Trinitron,
all these proprietary digital music players, etc.
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From: Rin Stowleigh <rstow...@nevrhadgmail.com>
Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.adventure
Subject: Re: hell freezes over (Sony)
Date: Mon, 30 Nov 2015 12:44:39 -0500
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