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Article #351206

Re: hell freezes over (Sony)

#351206
From: Rin Stowleigh
Date: Sun, 29 Nov 2015 20:52
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On Sun, 29 Nov 2015 21:26:03 +0100, Werner Punz <we...@gmx.at> wrote:

>Am 29.11.15 um 17:48 schrieb Rin Stowleigh:
>> On Fri, 27 Nov 2015 13:30:38 +0100, Werner Punz <we...@gmx.at> wrote:
>>
>>> https://twitter.com/yosp/status/670077392761716736
>>>
>>> I thought I would never see that (except for the third party hack which
>>> became official this week)
>>
>> Sounds kind of like a solution for using an old 386 to run games so
>> that we can remotely access them with a 486 or Pentium, just to say we
>> can  ;)
>>
>Depends, consoles have one major problem, they block the TV, so if 
>someone wants to watch TV you can move to your PC and continue your game.

I've always been a technology person -- perhaps the opposite type that
resists technological change.  But, I do think I've become jaded over
the years watching the erosion of gaming at the hands of consoles.

It seems to me there is a disturbing progression here:

1.  Consumer wants console so they can play on the big TV in the
living room - also  because consoles are cheaper than PCs.

2.  They find the TV being blocked by others in the house, so instead
of buying another cheap console and a spare TV for another room, they
lower the common denominator even further by settling for an extra
layer of network lag (from streaming), just so they can play the game
on a platform the game was not even designed to be run on (a superior
one).

Bought a console so I can play on the TV but can't play on the TV so
I'll stream the console to my PC really seems like nailing one foot to
the floor and running in circles looking for solutions.

What's next?  Stream from the PC to the console/steam box, then stream
that to the laptop because the TV is being used for something else.
But now a family member needs to type on the laptop so let me beam
that signal back to the same PC I originally streamed it from so I can
play the game.  Meanwhile I've introduced about a 3 second lag between
the type I hit a button and something happens on the screen, all my
CPU and GPU resources are maxed out and my power bill has tripled ;)

Meanwhile the gaming industry realizes the need for multi-streaming,
so in order to get around the 3 second lag problem they start watering
down the game engines to run better under multi-streaming scenarios.

Yeah I know it's a hyperbolic scenario, but on a smaller scale that's
basically what has happened to PC gaming.
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From: Rin Stowleigh <rstow...@nevrhadgmail.com>
Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.adventure
Subject: Re: hell freezes over (Sony)
Date: Sun, 29 Nov 2015 15:52:26 -0500
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