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Article #351097

Re: Gray Matter finished - (mini) Review follows (OK not so mini :)

#351097
From: Mary
Date: Sat, 15 Nov 2014 05:32
168 lines
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"Rudi" <Rudi@iki.fi> wrote in message 
news:rii96ahu42020ksfa35n9lb3oi437esj5v@4ax.com...
>
> Hi Guys
>
> Was finally (and already) able to complete Gray Matter by Jane Jensen.
> Quick reminder, I bought it blind from GOG for only 1.99$, only based
> on price and JJ:s previous track record, most notably Gabriel Knights.
> so I had really no expectations for or against the game to begin with.
>
> That proved to be a good thing, because as kind of an executive
> summary, I must conclude that most of the criticism is indeed well
> deserved.
> I will break it down to several  chapters below for easier reading.

Thanks for the good review of Gray Matter Rudi. your review is much like the 
impression I got from the demo of the game. I didn't think the story seemed 
very interesting. I will wait till Jane gets to make GK4. In my opinion, she 
is the best at games like Gabriel knight where there is a lot of mystery and 
intrigue and a lot of interaction between various characters. I liked GK2 
and 3.

Mary




> Technical issues:
> From purely technical standpoint, the game was flawless. Obviously
> in an adventure game, computer raw power plays no part, so I,
> and most likely everybody who plays the game, has everything in
> graphics options maxed out.
> Game didn't crash one single time, nor were there any noticeable
> slowdowns or timeouts anywhere. Naturally at a scene change it
> took a while for a new one to load, but the waiting times were
> always consistent and solid.
>
> Sound was top notch, although some sound effects seemed a
> bit rushed, or more likely, forceably thrown in. Music, by Bob
> Holmes, was extremely good as expected, and surprisingly close
> to GK series in mood and tone. Could somebody please go and show
> that his keyboard may have also other emulations than that of
> an electric organ :):) OK, don't go, works perfect as is :)
>
> Save system was outdated, completely manual via main menu.
> I would have liked to have more autosave triggers,
> and /or automatic save on exiting the game.
>
> Gameplay:
> Biggest shortcoming of the game falls into this category.
> Jane Jensen decided to go with one-click game mechanism
> in this title. RMB is used only to select and ready an item from
> inventory, and  nothing else. All environment interaction, be
> it characters, objects or movement, was controlled via LMB
> single clicks. That led to quite nauseating loops in gameplay -
> you had to click on everything at least two times, or more- once to
> get a description, second time to get more detail and perhaps
> once more to make or do something with or to the object.
>
> In a sort of pseudo Infocom notation, one example sequence was
> something like this:
>
> -look tower
> tower is delapitated
> -look tower
> there is a statue near door
> -look statue
> statue sits by door
> -look door
> door is locked
> -open door
> door is locked
>
> (after scratching head for a while)
> -look statue
> you find a key
> -look door
> (door is automatically unlocked and you enter).
>
> All this with only single clicks with LMB and without
> any hint of logic to the sequence before it unfolds !!
>
> Add to this nonsence also the fact, that while there is very
> limited number of sites, 5-6 major sites with some having
> only one screenful, some, like the house and the dorm,
> maybe ten or so, things would either appear out of thin
> air after certain trigger somewhere, or which is even
> more annoying, could "shift status" from only a viewable
> static object to pickable/workable vital piece of game, without
> any hint how and where it happened. You just had to revisit the room
> and reclick on the object, and see for yourself if action changed
> from what it was before.
>
> And the final puzzle "Game of Life" was maddeningly
> disgusting in its arbitrariness. I hate, repeat *hate*,
> mazes which have fake exits, only to throw you back
> into different part of the maze (and in one case, even
> out of the maze = restart the whole thing from the beginning).
>
>
> Story/ character interaction /behavior
>
> Last but not least, the story. In an adventure game, it is what
> makes or breaks the game. In this instance, it really did both.
>
> Before the spoiler section, let me however conclude this general
> section with quite a bash: characters were not likeable, nor
> believable. There was not a single character that I would be
> thinking "I am saving your *** here" or that even I would
> like to see something happen between any of the characters.
> Compared with Gabriel /Grace interaction, which really had
> sparks, this dialogue is bland, unintelligent and uninteresting.
> Characters' behaviour is childish, obnoxious and short-tempered.
>
> Now the plot. Basic premise is that a brilliant Oxford professor
> has lost his very loving wife in a horrible car accident. His
> mental health is compromised, and he looks into supernatural
> to communicate, or even bring back his wife.
> The female protagonist is an outsider, literally accidentally
> bumping to the professor, and thereafter becoming  his
> hired research assistant. However the girl soon realizes
> everything is really not normal.
>
>
> MAJOR SPOILER AHEAD
>
>
> (SECURE SPACE)
>
>
> In the end, the strange events in the game are shown *not* to be
> supernatural,  but works of an another mentally challenged
> individual, one of the professor's students. Very nicely wrapped
> up story, and to be honest, rather surprising conclusion, after huge
> hinting and pushing towards the more unconventional direction.
>
> All magic throughout the game is revealed to be of street
> magic variety, all trickery and illusions, although one single
> happening of supernatural background is left open intentionally.
>
> The professor tries  to bring his wife back by using powers of
> memory, triggered by different sensory clues from their former
> shared life. A rolling wheel starts to type out a message which is
> pivotal to the solution, however it is never shown where
> the message originates, or if it is even coincidental. The
> game ends with the professor deciding for more research-
> 'much more research' so it is really left for the player to make
> own conclusions if there was something spooky about it or nor.
>
>
> SPOILER ENDS.
>
>
> Ratings:
> Tech: 5 stars
> Gameplay: 1 star
> Story 4 stars
> Characters 2½ stars
>
> Overall verdict: uninstall, not likely to replay.
>
> Cheers !!
> R. 


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From: "Mary" <notvalid@notin.com>
Newsgroups: comp.sys.ibm.pc.games.adventure
Subject: Re: Gray Matter finished - (mini) Review follows (OK not so mini :)
Date: Sat, 15 Nov 2014 00:32:10 -0500
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