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Article View: comp.sys.ibm.pc.games.adventure
Article #350738

Re: Are they still making graphic adventvure games?

#350738
From: Brian
Date: Mon, 24 Jun 2013 05:51
98 lines
5656 bytes
Zaghadka <zaghadka@hotmail.com> wrote:
> On Sun, 23 Jun 2013 02:22:51 GMT, in comp.sys.ibm.pc.games.adventure,
> Brian wrote: 
> 
>> "Mary" <nospamXX@invalid.net> wrote:
>>> "Brian" <bclark@es.co.nz> wrote in message 
>>> news:1717250769393173583.815371bclark-es.co.nz@free.teranews.com...
>>>> I'm looking for games like Myst. Can you still buy adventure games or are
>>>> they dying out?
>>>> If there are adventure games about then what are the names of these games?
>>> 
>>> Brian,
>>> 
>>> I liked Myst Exile (Myst III)  the best in the Myst series. I played the 
>>> original Myst and Riven and Myst Exile. I think I also got Myst IV (Myst 
>>> Revelation) but never finished it. I thought it was boring. I didn't like 
>>> the original Myst much though I played it and finished it. I found it and 
>>> Riven too hard for me. I found Myst Exile hard too but found it more 
>>> interesting and have played it a few times since. It looks like you are in 
>>> New Zealand, so if you can't find it there, you might find it on Ebay or 
>>> Amazon.com (US site) by a seller, if they ship to NZ.
>>> 
>>> www.gog.com is a good place to look for older adventure games most of which 
>>> have been modified for newer systems, and often on sale on some weekends at 
>>> good prices. They are only downloadable but they have some good old 
>>> adventure games and some not so old. I've bought quite a few there.
>>> There are still some adventure games which are released now and then. 
>>> Unfortunately for us adventurers, not nearly as many as earlier times, but 
>>> still some.
>>> 
>>> Mary
>> 
>> Thanks Many for the advice and site address.
>> I don't know why action games dominated the market over adventure games.
>> Maybe there is more artwork with the scenery in graphic adventure games
>> that takes time to create and also there is a thrill of shooting at
>> something. The was a time when games such as Kings Quest, Police Quest etc
>> were very popular and people didn't mind the bad graphics. Simulation games
>> also seem to be less in demand.
>> 
> Well, I think there are a series of tricks and traps that adventure games
> have, fetch, abstract puzzle, etc. and the repertoire runs out pretty
> quickly.
> 
> Action games are always unpredictable due to their second-by-second, near
> random nature, but pre-planned adventure games simply became far too
> same-y to support the market.
> 
> Myst-alikes got old even quicker, due to the nature of the puzzles. It is
> difficult to innovate further in such a genre.
> 
> Doesn't stop those of us who appreciate a subscription to "Games"
> magazine however, but it doesn't have the mass market appeal that action
> games have.
> 
> My 2 cents, of course.
> 
>> Its difficult to set a difficulty level with adventure games. If they are
>> too easy there is a lack of feeling that you have achieved something and if
>> they are too difficult then you start to loose interest in the game and
>> feel that you have wasted your money in buying it. I feel that they need to
>> build in a hint option when the player needs it as not all players are good
>> at solving adventure games.
> 
> Yeah. That and stump blocker puzzles and the prevalence of walkthroughs,
> including the inevitable and famous "buy the hint booklet" puzzle that
> became ubiquitous as a cheat to gain revenue. Irrational and obtuse
> puzzles piss me off, and they became commonplace.
> 
> Besides that canard, the walkthroughs are pretty hard to resist, and it
> also ruins the primary reward of the game. I remember being stumped for
> half a year on the "Feel Free" puzzle in Zork II before I experienced the
> "eureka!" I got most of the way through Zork III in the meantime, with
> its ingenious "scoring" system.
> 
> No longer. Either I no longer have the patience, or the walkthroughs are
> far too easy to access. Or something in between. Or neither.
> 
> ">Take rock.
>  > You take the rock.
> 
>  >Beat head with rock."
>  > There is a satisfying thumping noise.
> 
> LOL.

There is also a lack of good adventure stories. The ones I like have. Lot
of mystery such as waking up in a locked room with no idea how you got
there and not knowing what is beyond the locked door. The other worthwhile
adventures are simulators such as being the captain of a ship. I remember
an adventure on the market where you are on the Titanic when it was
sinking. 
Apart from adventures I enjoy virtual walk throughs such as walking around
a museum it almost like being there. There was a virtual walk through the
Titanic (not the adventure I was talking about). 

-- 
Regards Brian
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From: Brian <bclark@es.co.nz>
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Subject: Re: Are they still making graphic adventvure games?
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