Article View: comp.sys.ibm.pc.games.adventure
Article #350738Re: Are they still making graphic adventvure games?
From: Brian
Date: Mon, 24 Jun 2013 05:51
Date: Mon, 24 Jun 2013 05:51
98 lines
5656 bytes
5656 bytes
Zaghadka <zaghadka@hotmail.com> wrote: > On Sun, 23 Jun 2013 02:22:51 GMT, in comp.sys.ibm.pc.games.adventure, > Brian wrote: > >> "Mary" <nospamXX@invalid.net> wrote: >>> "Brian" <bclark@es.co.nz> wrote in message >>> news:1717250769393173583.815371bclark-es.co.nz@free.teranews.com... >>>> I'm looking for games like Myst. Can you still buy adventure games or are >>>> they dying out? >>>> If there are adventure games about then what are the names of these games? >>> >>> Brian, >>> >>> I liked Myst Exile (Myst III) the best in the Myst series. I played the >>> original Myst and Riven and Myst Exile. I think I also got Myst IV (Myst >>> Revelation) but never finished it. I thought it was boring. I didn't like >>> the original Myst much though I played it and finished it. I found it and >>> Riven too hard for me. I found Myst Exile hard too but found it more >>> interesting and have played it a few times since. It looks like you are in >>> New Zealand, so if you can't find it there, you might find it on Ebay or >>> Amazon.com (US site) by a seller, if they ship to NZ. >>> >>> www.gog.com is a good place to look for older adventure games most of which >>> have been modified for newer systems, and often on sale on some weekends at >>> good prices. They are only downloadable but they have some good old >>> adventure games and some not so old. I've bought quite a few there. >>> There are still some adventure games which are released now and then. >>> Unfortunately for us adventurers, not nearly as many as earlier times, but >>> still some. >>> >>> Mary >> >> Thanks Many for the advice and site address. >> I don't know why action games dominated the market over adventure games. >> Maybe there is more artwork with the scenery in graphic adventure games >> that takes time to create and also there is a thrill of shooting at >> something. The was a time when games such as Kings Quest, Police Quest etc >> were very popular and people didn't mind the bad graphics. Simulation games >> also seem to be less in demand. >> > Well, I think there are a series of tricks and traps that adventure games > have, fetch, abstract puzzle, etc. and the repertoire runs out pretty > quickly. > > Action games are always unpredictable due to their second-by-second, near > random nature, but pre-planned adventure games simply became far too > same-y to support the market. > > Myst-alikes got old even quicker, due to the nature of the puzzles. It is > difficult to innovate further in such a genre. > > Doesn't stop those of us who appreciate a subscription to "Games" > magazine however, but it doesn't have the mass market appeal that action > games have. > > My 2 cents, of course. > >> Its difficult to set a difficulty level with adventure games. If they are >> too easy there is a lack of feeling that you have achieved something and if >> they are too difficult then you start to loose interest in the game and >> feel that you have wasted your money in buying it. I feel that they need to >> build in a hint option when the player needs it as not all players are good >> at solving adventure games. > > Yeah. That and stump blocker puzzles and the prevalence of walkthroughs, > including the inevitable and famous "buy the hint booklet" puzzle that > became ubiquitous as a cheat to gain revenue. Irrational and obtuse > puzzles piss me off, and they became commonplace. > > Besides that canard, the walkthroughs are pretty hard to resist, and it > also ruins the primary reward of the game. I remember being stumped for > half a year on the "Feel Free" puzzle in Zork II before I experienced the > "eureka!" I got most of the way through Zork III in the meantime, with > its ingenious "scoring" system. > > No longer. Either I no longer have the patience, or the walkthroughs are > far too easy to access. Or something in between. Or neither. > > ">Take rock. > > You take the rock. > > >Beat head with rock." > > There is a satisfying thumping noise. > > LOL. There is also a lack of good adventure stories. The ones I like have. Lot of mystery such as waking up in a locked room with no idea how you got there and not knowing what is beyond the locked door. The other worthwhile adventures are simulators such as being the captain of a ship. I remember an adventure on the market where you are on the Titanic when it was sinking. Apart from adventures I enjoy virtual walk throughs such as walking around a museum it almost like being there. There was a virtual walk through the Titanic (not the adventure I was talking about). -- Regards Brian
Technical Details
Message-ID:
<322851905393745507.565086bclark-es.co.nz@free.teranews.com>Path:
mbox-mo1.pugleaf.net!border1.nntp.dca.giganews.com!border4.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!usenet.blueworldhosting.com!npeer01.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post02.iad.highwinds-media.com!newsfe16.iad.POSTED!not-for-mailReferences:
<1003509267393646297.370683bclark-es.co.nz@free.teranews.com> <sdrcs81vgm7mcoe17so9c78tlv6iaeh8t7@4ax.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!border1.nntp.dca.giganews.com!border4.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!usenet.blueworldhosting.com!npeer01.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post02.iad.highwinds-media.com!newsfe16.iad.POSTED!not-for-mail User-Agent: NewsTap/3.5.5 (iPad) From: Brian <bclark@es.co.nz> Newsgroups: comp.sys.ibm.pc.games.adventure Mime-Version: 1.0 Message-ID: <322851905393745507.565086bclark-es.co.nz@free.teranews.com> Subject: Re: Are they still making graphic adventvure games? References: <1003509267393646297.370683bclark-es.co.nz@free.teranews.com> <sdrcs81vgm7mcoe17so9c78tlv6iaeh8t7@4ax.com> Lines: 98 X-Complaints-To: abuse@teranews.com NNTP-Posting-Date: Mon, 24 Jun 2013 05:51:29 UTC Organization: TeraNews.com Date: Mon, 24 Jun 2013 05:51:29 GMT X-Received-Bytes: 5448 Bytes: 5630 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit