Article View: comp.sys.ibm.pc.games.adventure
Article #348639Re: Adventure games like Zork Nemesis
From: Mary
Date: Thu, 05 Mar 2009 01:51
Date: Thu, 05 Mar 2009 01:51
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<johndmoon@live.com> wrote in message news:45c42c18-579f-49f1-a895-cf865d89214f@r16g2000vbp.googlegroups.com... On Mar 1, 9:16 pm, "Mary" <n...@invalid.ddd> wrote: > Have you played > any adventure games sinceZorkNemesis? I am presently playing "Murder on > the Orient Express" based on Agatha Christie book. I like it. But a lot of > interrogating passengers on the train, which you may like or not. Evil Under the Sun is the only one I've tried so far this decade. It was okay but it had quite a bit of character interrogations too, and that dragged the adventure down a bit. Then you probably wouldn't like any Agatha Christie games, as they all involve quite a lot of interaction with characters in the game. I am playing "The Awakened" which is a Sherlock Holmes games and its quite a lot of talking too. Did you play "The Longest Journey"? A lot of people liked it, but some said too much talking. I liked it and the sequel called Dreamfall came out a few years ago and I liked it but some people didn't. >Also, it struck me as awfully linear gameplay, since you had to complete a list of things before it would take you to the next "day". I don't recall the classic games of the 90s being like that. Some of the 90's games had a lot of interaction between characters, but if you mean interrogations such as Evil Under the Sun, or Sherlock Holmes Nemesis, they are detective type games so you there is interrogations. Some are linear. When you mention "next day" what came to mind right away was "Dracula Unleashed" which would be from mid 90's I think and that was a game you had to do things in order or the day would not end and you had to do the day over again. I finally used a walkthrough to avoid frustration, but I liked the game OK. But there was probably not as many games that were so linear. I am thinking of games like Kings quest 6 and 7. They had to be done in order before moving on. Maybe you don't mind the interaction, but don't like interrogations in games. I tried Zork Nemesis not long ago and I think I tried it in Dosbox, but the mouse was too fast, so I didnt get far. Keep looking. You will find something. Mary
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!gnilink.net!nx02.iad.newshosting.com!newshosting.com!newsfeed.icl.net!newsfeed.fjserv.net!newsfeed.freenet.de!multikabel.net!newsfeed20.multikabel.net!zen.net.uk!dedekind.zen.co.uk!aioe.org!not-for-mail From: "Mary" <non@invalid.ddd> Newsgroups: comp.sys.ibm.pc.games.adventure Subject: Re: Adventure games like Zork Nemesis Date: Wed, 4 Mar 2009 20:51:50 -0500 Organization: Aioe.org NNTP Server Lines: 41 Message-ID: <gonb6u$u4l$1@aioe.org> References: <cf39342d-1ba3-4825-9776-63c15fcb1a9a@j35g2000yqh.googlegroups.com> <gofj19$kh7$1@aioe.org> <45c42c18-579f-49f1-a895-cf865d89214f@r16g2000vbp.googlegroups.com> NNTP-Posting-Host: Z1URe6kHXHJaeMR3u2+5ZA.user.aioe.org Mime-Version: 1.0 X-Complaints-To: abuse@aioe.org NNTP-Posting-Date: Thu, 5 Mar 2009 01:51:26 +0000 (UTC) X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1409 X-Notice: Filtered by postfilter v. 0.7.7 X-Newsreader: Microsoft Outlook Express 6.00.2800.1409 Cancel-Lock: sha1:J17ppVQ44lNLnrO6lK+La19NyXk= X-Priority: 3 X-MSMail-Priority: Normal Bytes: 3456 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit