Article View: comp.sys.ibm.pc.games.adventure
Article #345169Re: Best Text Only Adventure ?
From: Andrew Plotkin
Date: Mon, 20 Nov 2006 05:29
Date: Mon, 20 Nov 2006 05:29
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2528 bytes
Here, Trimble Bracegirdle <NOspam@spam.not> wrote: > There is a discussion back up in this thread at 12 Nov on the earlyest ever > Computer Adventure Game > Text only "Colossal Cave" ..and the opinion that it was not very good as a > game .. > So , what would be considered the Best ever Text only Adventure game ? ZORK > ? Zork (either as the original mainframe game or the trilogy form) shares a lot of Colossal Cave's flaws. It's an essentially random (if charming) fantasy-hodgepodge setting, with no story beyond "grab the stuff" until the end (the Dungeon Master scene). It was the next few games -- Enchanter, Starcross, Deadline, Infidel -- where Infocom started to play with story and setting as primary elements of adventure gaming. This is not to say Zork (or CC) were bad games. They hold classic status not just because they broke new ground, but because they were a lot of fun. The consensus on the text-adventure newsgroups is that Infocom's best game was either Trinity or A Mind Forever Voyaging. (I never played the games from other other big companies of the era -- except Scott Adams, whose work was fun but not first-rate.) For more recent years, you can look at the ratings at <http://wurb.com/if/>... mind you, my name shows up a lot there, so I would say that. :) --Z -- "And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..." * When Bush says "Stay the course," what he means is "I don't know what to do next." He's been saying this for years now.
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From: Andrew Plotkin <erky...@eblong.com>
Newsgroups: comp.sys.ibm.pc.games.adventure
Subject: Re: Best Text Only Adventure ?
Date: Mon, 20 Nov 2006 05:29:17 +0000 (UTC)
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