Article View: comp.sys.ibm.pc.games.adventure
Article #336159Re: EA treats it's employee's worse than it's customers!
From: Joe62
Date: Thu, 25 Nov 2004 17:20
Date: Thu, 25 Nov 2004 17:20
33 lines
2862 bytes
2862 bytes
On 24 Nov 2004 17:38:13 -0800, infer...@my-deja.com (inferno2000) wrote: >Just curious as to the reasoning behind this. The project manager >assigned a chap 1 week to finish certain work, which he failed to >complete. The project manager then has no choice but to reassign some >of the work to others on the team, so now everyone has to work for >some extra hours to catch up. And it becomes the project manager's >fault? Yup. That's a faulty schedule. Such tight dependencies need to be identified and planned for in advance. Not saying that's easy ... but if you lack this ability or a method of doing this, you cannot be a good software project manager, period. Secondly, you need to look at WHY the task was late. Rarely is the cause a "lazy employee" (and if so why is he still working for you?). Usually it's bad time estimates. It's also the project manager's job to get accurate time estimates ... and to build in slack in the schedule for typical known causes of slippage ... illness of employees, inexperience of a particular person doing the task or estimating time for it, novelty of the task (e.g., is it something your company has never done before)? So not only do you get realistic estimates, you have actual formulas for expanding the time based on how inaccurate you know the estimate itself to be. Oh yeah, to get back on topic re EA and overtime ... a typical cause of bad time estimates is that employers *rarely* track how long it actually takes to do something. So someone codes something in two weeks during a crunch, and it's never logged that the programmer actually worked 140 hours in those two weeks. So the same mistake is repeated on the next project, a similar task is scheduled for two weeks.
Technical Details
Message-ID:
<di4cq0pufcs052cdsmvcm6f5l8hver30cc@4ax.com>Path:
mbox-mo1.pugleaf.net!g2news1.google.com!news4.google.com!news.glorb.com!newsfeed2.telusplanet.net!newsfeed.telus.net!edtnps89.POSTED!53ab2750!not-for-mailReferences:
<vE1od.297559$%k.36542@pd7tw2no> <RK2od.50957$ye4.42996@twister.rdc-kc.rr.com> <FV3od.10129$Le1.86859@news20.bellglobal.com> <30c6giF2ufrakU1@uni-berlin.de> <krl5q0prljb2d5onnj79ko56hdk0f3qdrc@4ax.com> <a9390719.0411241738.28f509b8@posting.google.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!g2news1.google.com!news4.google.com!news.glorb.com!newsfeed2.telusplanet.net!newsfeed.telus.net!edtnps89.POSTED!53ab2750!not-for-mail From: Joe62 <jmcgin...@radicalREALLYNOSPAM.ca> Newsgroups: alt.games.medal-of-honor.allied-assault,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic Subject: Re: EA treats it's employee's worse than it's customers! Message-ID: <di4cq0pufcs052cdsmvcm6f5l8hver30cc@4ax.com> References: <vE1od.297559$%k.36542@pd7tw2no> <RK2od.50957$ye4.42996@twister.rdc-kc.rr.com> <FV3od.10129$Le1.86859@news20.bellglobal.com> <30c6giF2ufrakU1@uni-berlin.de> <krl5q0prljb2d5onnj79ko56hdk0f3qdrc@4ax.com> <a9390719.0411241738.28f509b8@posting.google.com> X-Newsreader: Forte Agent 1.91/32.564 MIME-Version: 1.0 Lines: 33 Date: Thu, 25 Nov 2004 17:20:47 GMT NNTP-Posting-Host: 207.194.164.113 X-Trace: edtnps89 1101403247 207.194.164.113 (Thu, 25 Nov 2004 10:20:47 MST) NNTP-Posting-Date: Thu, 25 Nov 2004 10:20:47 MST Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit