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Article #336083

Re: EA treats it's employee's worse than it's customers!

#336083
From: Dark Basic
Date: Sun, 21 Nov 2004 15:34
26 lines
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"Bill" <mrspamnobillo@nospam.bom> wrote in message
news:vE1od.297559$%k.36542@pd7tw2no...
> Just more reasons not to by Anything from EA
>
> http://www.livejournal.com/users/ea_spouse/
>
> http://www.igda.org/qol/open_letter.php

I work in IT, I get a bit over six figures to write Java code, and I work a
normal 40 hour week.  Nearly all of my peers are in the same situation.  We
are always hiring new people and my firm has thousands of job postings that
go largely unanswered.  Is the work as excitement as "game development".
Honestly, no.  But why would someone subject himself to 85 hour work weeks
and asshole management when the only reward at the end is a pink slip?  The
obvious recourse is to quit and work on modestly less interesting business
software until the game shops get desperate and start offering normal work
hours and better management.

People need to abandon this dream of being a "game dev" and wake up to the
reality that the industry is not interesting enough to warrant the hassle
and frankly most of the shipping games are 95% script code (i.e.
uninteresting "kiddie" work) layered on top of a licensed engine (i.e.
Carmack does the interesting stuff, you don't).  Unless those firms shape
up, the programmers should walk and get less interesting but ultimately more
fulfilling (from a "life" perspective) jobs writing financial or other
business SW.
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From: "Dark Basic" <dark...@cox.net>
Newsgroups: alt.games.medal-of-honor.allied-assault,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic
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Subject: Re:  EA treats it's employee's worse than it's customers!
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