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Article #321314

Re: Help with Traitor's Gate Bug

#321314
From: Marb... Steve
Date: Thu, 27 Mar 2003 19:58
38 lines
2377 bytes
Jenny100 <nos...@nospam.com> wrote in message news:<3E8128C3...@nospam.com>...
> Amethyst wrote:
> > 
> > I knew what I meant :oP It's not something I would hurry to play again. 
> 
> I wouldn't either. Besides the timed business it was awfully slow.
> Even if you skipped the animation sequences between clicks, the
> game was made so they still had to load off the CD before they
> could be skipped. Moving around was like walking through molasses.
> 
> > I have ordered Syberia (on the recommendations of many here) and that should
> > keep me going for a while (if it has the same difficulty level as TLJ I
> > think I'll quite enjoy it). TLJ - despite its rather verbose cutscenes - is
> > well lodged in my top five and it's going to take a real good'un to dislodge
> > it.
> 
> I think you'll enjoy it.
> 
> > Cass
> > 
> > --?
> > Cassandra




I thought that Traitors Gate was an okay game.  The only time I really
had to save and explore then reload was in the sewers.  I got down
there, made a map, and then once I had the entire sewer mapped I
reloaded and went on with the game.  I would save before I walked
through a door or messed around with the cameras.... but I do that
with any game that you can die or get captured.
In fact, Traitors Gate 2 is coming out sometime in September (I
confirmed this with DreamCatcher in an e-mail).  I will make sure I
buy part two!!!


Steve
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From: Marb...@aol.com (Steve)
Newsgroups: comp.sys.ibm.pc.games.adventure
Subject: Re: Help with Traitor's Gate Bug
Date: 27 Mar 2003 11:58:57 -0800
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