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Article #272434

Re: Atlantis II (Beyond Atlantis) closing movie

#272434
From: Jenny100
Date: Mon, 11 Sep 2000 06:27
72 lines
4654 bytes
"P12" <nom...@all.com> wrote in message
news:deiors0en2aumk7b7qfk8g18krkea12d4c@4ax.com...
>
> This was from Cyro's walkthrough:
>
> >Present yourself before the great squid and confront it using the
crystal,
> >eliminating one after the other the tentacles which are preparing to
strike.
> >Once the darkness, the squid, has been rendered harmless, find the
> >abandoned ship, place your crystal on the plate and make your last
> >voyage to the red mists.
>
> So I guess it was a squid spewing ink.   And I see why the squid was
> easy for me.   When I went back to play that part over I noticed what
> it said here.    You can't just chop of the arms at random.    Before
> one strikes it winds up to hit you.    That is the one that you need
> to attack first.     Most of the time nothing seems to happen when you
> click.   But for some reason the one that is about to hit you glows
> when you hit.     The hard part is to keep hitting it before the
> crystal stops glowing any more.

Well I noticed the arm that bent was the one I was able to zap.
It seemed to take 4 or 5 zaps before it would fall off. I didn't
notice the crystal glowing at all. Too busy aiming at the
"squid" to notice I guess.

>
> Here is a clip from one review.   The star that shines in the day was
> a real star.
>
> >This, I thought, worked very well, and I liked the way the legends
> >  from each of the cultures was intertwined with the actual event of
the Crab Supernova which was
> >  recorded by Chinese astromoners in 1054. I was less enamoured with
the Shambhala ending
> >  which, for me, lacked the depth and coherence of the three main
stories and involved a different
> >  type of astral travelling.
>

I didn't realize the star was the one making the Crab nebula.
That was interesting.

> And here are some very very bizarre links on Atlantis itself by people
> I guess who believe they lived there.    I would consider it crazy
> except other games including this one seem to fit in with their story.
> Beyond time and Timlapse come to mind.   I don't know where all this
> information comes from.   Or where they got the ideas for the games.
> But apparently there is a similarity between them all.   Does anyone
> know where these ideas came from?
>
> http://www.spiritweb.org/Spirit/atlantis-crystals.html
> http://www.spiritweb.org/Spirit/atlantis2-diandra.html

Those are pretty weird all right. Some kind of new age version.

> Oh well not a highly successful search.    Maybe someone else will
> start a thread on it at some point.    Oh yeah it did mention that ten
> the main character was a descendent of Seth from the original Atlantis
> game.   Maybe Mary J can tell something about it.

In Atlantis I the Atlanteans who were pilots wore small crystals
around their necks which somehow enabled them to communicate
with larger crystals on those interesting-looking airships so they
could fly the ships. They had to train starting at a very young age
in order to gain enough control to properly be in synch with their
crystal and successfully pilot the ships. And there were a very
limited number of crystals left.
That's all I remember about the crystals. I played the game last year.
I liked the airships. Watching them fly was the best part of
the game.
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From: "Jenny100" <Jenn...@nospam.com>
Newsgroups: comp.sys.ibm.pc.games.adventure
Subject: Re: Atlantis II (Beyond Atlantis) closing movie
Date: Mon, 11 Sep 2000 02:27:35 -0400
Organization: MindSpring Enterprises
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