Article View: comp.sys.ibm.pc.games.adventure
Article #249093Re: What are your favourite scenes in adventure games?
From: Zeprfrew
Date: Wed, 02 Feb 2000 00:00
Date: Wed, 02 Feb 2000 00:00
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3497 bytes
>I would choose the scenes where you break into the govenor's mansion, >struggle with Shinetop, and finally meet Gov. Marley, only to come over >all shy, "Ixrl," "Qrsl," "Flffr?". :) My favorite part was the one right before it, with the increasingly bizarre goings-on unseen behind the wall, depicted exacly as if the player were performing them all. Brilliant concept, and hysterically funny. I also liked the part underwater, with all of the knives, blades, scissors, and whatnot tantalizingly just out of reach.. and what happens if you decide that that is the time to leave the game running by itself for a while. >I loved Loom, but >the crystal city is the only part I can clearly remember now... Loom is one of my (many) favorites, as well. I liked the part where you return to the scenes previously visited, healing some of the destruction. The whole story builds to that one very moving point. Then there's the opening to Return to Zork, with the Zork 1 opening, then the house appears behind it, and you see the opening scene unfold behind you, as the music swells. Speaking of which: >HHGttG: >The babel fish puzzle. ;) Ah, I spent the better part of an afternoon on that one, gave up, and eventually ended up asking someone for help. Turned out I was one step away from solving it on my own. Great puzzle, though. Alter Ego. The ending, when you get through the game and choose the sunset icon at the end. A suitable and dignified end for a game that leaves the sensation of having lived through an entire lifetime in a single evening. Vortex. When you choose to watch TV on the Militerm, and a screen comes up saying "There is no TV on AJ3905. Go read a book." I also liked the little snippets that play if you get killed during the game, like the one showing an actor from the game throwing a tantrum in front of a bluescreen and storming off the set, then panning to the director, who faces the camera, shrugs, and says "I liked it." Mind Mirror: The whole life simulation, really. I think I particularly liked some of the very consciously computer-literate references thrown in, though, like referring to books as "archaic, fiber-based storage", and the one bit on grades that says something like "A is for Amiga, A is for Atari, C is for Commodore, F is for Lisa." Speaking of good lines, I've lifted a few from the Monkey Island games I liked. I can now report that "Look, behind you, a three headed monkey!" works, and the whole bit from MI2 when you ask the pirate if you can have the bucket seems to work - but so far everyone I've tried it on has caved in somewhere around "pretty pretty please." Damocles. The little planet with the museum on it. Great stuff there. That's all I can think of offhand, but I know there are so many more.. -rob. To reply, delete windows. Play "Advanced Year 2000 Simulator" at http://members.xoom.com/ay2ks -It may be out of date, but it is still as crap as it was in 1999.
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From: zeprfrew@aol.comwindows (Zeprfrew) Subject: Re: What are your favourite scenes in adventure games? Date: 2000/02/02 Message-ID: <20000202030153.25732.00001219@ng-ff1.aol.com> X-Deja-AN: 580706066 References: <sob69scjbrr1r2vk5f4t5r07dgq5cq5lp7@4ax.com> Organization: AOL http://www.aol.com Newsgroups: comp.sys.ibm.pc.games.adventure X-Admin: ne...@aol.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit