Article View: comp.sys.ibm.pc.games.adventure
Article #172606Re: Roberta Williams is a FRAUD
From: Raymond Phathanavirangoon
Date: Tue, 03 Mar 1998 00:00
Date: Tue, 03 Mar 1998 00:00
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On Mon, 2 Mar 1998, Ed Polanco wrote: > thya...@sol.com.br wrote: > > > >>>>> My incompetence? I think not. If I failed to choose the right lamp in a > > totally random puzzle, than it means I wasn't very lucky. If you got the right > > one the first time you played, than congratulations, chances of that happening > > are of 20%, since there are ABSOLUTELY NO CLUES to what lamp you should be > > needing by the end of the game. RW's lousy game design denotes her > > incompetence, not mine. When you get stuck in a Lucas Arts or Jane Jensen > > game, it's because you can't figure out what to do, not because the game let > > you screw things up by, say, letting you procceed without a required item. 1. Jane Jensen designed KQ6, with Roberta as a consultant. Blame HEr on the game. 2. That's why the puzzle explicitly says aftwerwards that it was by random chance that you have the right lamp. It made sense to me. IT's not the designer's fault if you somehow feel irked by that particular puzzle. No one else seem bothered by it. I'm more bothered with some obscure puzzles in Monkey Island II than in KQ6 (like giving monocle to dread as a replacement for the eye that sees the world....geez! That is S obtuse!) 3. You don't need the lamp to finish the game. So what was it about needing something in order to finish the game? Huh? Did you even PLAY KQ6? (sorry, Ed, not addressed to you!) :> > > I enjoyed playing King's Quest VI. It's not my favorite adventure > game, but it was entertaining. I was able to finish the game without a > walkthrough. I did use a walkthrough later, but that was just to see > the different endings. Same with me. > It's been a while since I've played it, but I never had a problem with > the logic involved in solving the puzzles. If I remember correctly, the > lamp choice is not random. Before you choose a lamp, there is a > cutscene in which you see the lamp that the genie uses. So I just > picked it's duplicate. I thought it might come in handy later. I don't > think you need the lamp to win the game. I think one of the endings > accounts for this, but I could be wrong about that. You don't need the lamp to win. He just thinks so. That's why he's WRONG. > KQ V was a totally different story. I thought that game was bad. The > worst being the damn throw the pie in the face of the yeti puzzle. Agreed. KQ5 may have been a technological breaktrhough but game-wise it was a dud. > > And I found the whole game very sub-par, starting with the childish > > save-the-princess story. Yes. > It's a King's Quest game. What did you expect? It's based on fairy > tales, and the save the princess story is pretty much a standard. Why > did you even buy the game if you knew before you played it that you were > not going to like the story? Well, I thought KQ3 was very good, 'cause I didn't know Gwydion was the Prince until very end...at least SOme brain went into that. > -- > Ed Polanco (esp...@psu.edu) > >
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From: Raymond Phathanavirangoon <rpha...@polymail.calpoly.edu> Subject: Re: Roberta Williams is a FRAUD Date: 1998/03/03 Message-ID: <Pine.HPP.3.96.980303210800.14483B-100000@monet.artisan.calpoly.edu> X-Deja-AN: 330649723 References: <6db79d$gks$1@nnrp2.dejanews.com> <34FA7F09.E723B71B@polymail.calpoly.edu> <6dekjf$idn$1@nnrp1.dejanews.com> <34FB858C.4D7CFED7@psu.edu> X-Sender: rpha...@monet.artisan.calpoly.edu Organization: Cal Poly, San Luis Obispo Mime-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.adventure Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit