Article View: comp.sys.ibm.pc.games.adventure
Article #172576Re: Roberta Williams is a FRAUD
From: thya...
Date: Wed, 04 Mar 1998 00:00
Date: Wed, 04 Mar 1998 00:00
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> >You have picked one of the MOST LOGICAL puzzles in the game to knock! > >There is at least one cut scene between the vizier and the genie where > >the lamp is in foreground on the desk. 'Course, if you weren't paying > >attention..... >>>>>>>>> Quite frankly, if Mrs. Williams had put an enormous arrow pointing to the right lamp or got a song called "Get the one on the left" to play during that part of the game, I'd still have to say KQ6 is a badly designed game. Why? Because, as Lucas Arts well know, you DON'T allow the player into a dead end. Never. How do you avoid that kind of situation? With tight, clever designing. Period. And no one is supposed to pay attention to every single detail in cutscenes. I wasn't paying attention? Could it be because I was bored to death? -----== Posted via Deja News, The Leader in Internet Discussion ==----- http://www.dejanews.com/ Now offering spam-free web-based newsreading
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From: thya...@sol.com.br Subject: Re: Roberta Williams is a FRAUD Date: 1998/03/04 Message-ID: <6dkvdp$fdu$1@nnrp1.dejanews.com> X-Deja-AN: 330935048 References: <6db79d$gks$1@nnrp2.dejanews.com> <34FA7F09.E723B71B@polymail.calpoly.edu> <6dekjf$idn$1@nnrp1.dejanews.com> <34fd1e3e.3925638@news.demon.co.uk> <6dkfm9$2bv@bolivia.earthlink.net> X-Http-User-Agent: Mozilla/3.01Gold [pt] (Win95; I) Organization: Deja News - The Leader in Internet Discussion X-Article-Creation-Date: Thu Mar 05 01:34:26 1998 GMT Newsgroups: comp.sys.ibm.pc.games.adventure MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit