Article View: comp.sys.ibm.pc.games.adventure
Article #172560Re: Roberta Williams is a FRAUD
From: Raymond Pat
Date: Mon, 02 Mar 1998 00:00
Date: Mon, 02 Mar 1998 00:00
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Matthew Murray wrote: > On Mon, 2 Mar 1998, Raymond Pat wrote Oh, so you were able to answer ALL the questions at the end of the game? Bravo! Genius!! Gee, you must be a true visionary. > The Colonel's Bequest?!? Too hard? You've GOT to be kidding! > > > Um... Okay... If you think King's Quest VI was very good, that's > your problem, not anyone else's... And who are YOU to say that KQ6 isn't good? I liked it. Are you going to fault me on this? > > > > Isn't that more of your own incompetency? I finished KQ6 without any problems, > > without even looking at a walkthrough. > > Then you have a much less analytical mind than most people. Most > of the people I know who played the game were frustrated because most of > the puzzles didn't actually make very much sense. If you were able to > make it past the fact that logic wasn't required for too many of the > puzzles, more power to you. (The original poster is right, though--the > lamp puzzle was >very< unfair.) I though the game was actually too easy. I finished it without needing any help. My friends also did not have much problems with it. What was so illogical about the puzzles? The lamp puzzle, as in when you had to pick up the right lamp? c'mon! If anyone was even playing attention to all the scenes with Alhazred and the genie, one should remember hhow it looked like! I didn't pay much attention to it, and I got it right w/o problems. Or do you mean Rollo the clown? You can finish it w/o ever talking to him, if you disguise yourself in Beauty's costume. So I don't see the problem. > Of course not. Everyone knows Roberta hasn't really had anything > to do with the King's Quest series for years. OK, admittedly on eof the reasions why I liked KQ6 so much is because Jane Jensen co-wrote it. So there. If you hated KQ6, blame half it on her too! > > This is stupid. I'm SURE you haven't playedeven HALf os Roberta Williams' games, > > and here you are dissing her as if she was your whore. WTF?You described only 2 > > games of hers you had gripes with. Sure, Phantasmagoria was a big step down (so > > was KQ7), but not everyone does something great all the time.... > > Believe us, we >know< that! Mrs. Williams is an excellent example > of someone like that! Yes. But to say that she is an imbecile, has no talent, etc,etc, etc is VERY demeaning. Surely you have enjoyed at least ONe of her games? I mean, what has Roberta done to that guy to accept all this slamming? > > ahem, Lord British > > (UO and U8 are complete disasters). Have you played ANY of her earlier works? > > Yes. > > > Have you tried Time Zone? > > Yes. > > > It came out in 1981, and it was TOUGH. Very > > challenging IMHO. She really did a good job there, and I think that game is on > > par with any of Infocom's best. > > Compared to most of On-Line Systems' games of the period, there is > more to it (it's certainly a lot bigger, and at the time, it cost a lot > more--$99.95!), but harder? No, not really. Because it was bigger, there > was necessarily more to do. But the game wasn't really >harder<. The > puzzles were typical On-Line Systems fare for the time. They might have > seemed harder to you >then<, but they weren't really that much different > from most of their other games around then. Yes, Suspended WAS hard, and so was Bureaucracy. They were probably the hardest games on thge Adventure market. I found Time Zone to very very hard, but not completelyy impossible like the two aforementioned games. Never was able to finish Suspended. Passsedd Bureacracy with hint guide. Geez. I think that when games are THAT difficult, it becomes tedious rather than enjoyable (although I actually liked both games a lot because of their originality). > As for being on par with Infocom's best... Um, last time I > checked, Infocom never had a line in a game that read: You are in a > field. There is a time machine here. ;) Say what you will about > Infocom's games, but they were mature from the very beginning, and having > to be restricted to two word commands is something that Infocom was never > saddled with. As for Time Zone, it certainly didn't have too much of a > story, and it really wasn't that hard. Have you ever played Suspended? > Now >that< is a hard game. Ugh. Zork.... The white house? Gee. That sounds pretty simple too. Or how about Hitchiker's Guide to the galaxy? Everything is pitch black. Dang. But both games were excellent. So what Is your point? That the game has to have more than two sentences with flowery description beyond words? That isn't great writing to me. > > You might not be alone, but the opinion you arrive > > with is so uninformed and unresearched that it does not give weight to your > > argument. > > The problem is that right now, the burden of proof is on you, and > you're not even trying! You aren't able to defend anything about the > games. That says more about you than it does about the original poster. Huh? I'm trying to defend Roberta Williams' position by sayying that she DOES have games worth playing. I'm sure YOU have to agree with that. You'll REALLY be in the minority if you said you have NEVER enjoyed any of her games. So what does that say about me? I'm not the one being hypocritical, trying to protect a guy who obviously just wants to bad-mouth a person when the defendant has done nothing to him. I find THAT despicable. He may not like her games, but millions have played them, and enjoyed them. > > Sure I think her works are getting worse, but dismissing her like this > > is very insulting, to her AND to readers who enjoyed her past works. > > He's not dismissing her at all. Come on, at least try to >read< > the message you're responding to. (Although, if you're a fan of more > recent Sierra games, I can see how your reading skill might have fallen > off a little bit.) I DID read it. To quote him, he said, "get rid of the imbecile - the design in her games> > are the ultimate proof of what you can achieve with a careful combination of > > laziness and complete lack of any visible talents. the woman hasn't got one single good game in her curriculum!" 1. calling her an imbecile. Oh. He REALLY isn't dismissing her at all! WTF? Did you READ his post? And you think I read it wrong. Get a head check. 2. The woman hasn't got one single good game in her curriculum Millions have played and liked her games. Saying that her games suck implies that we all have no taste in gaming. What an insult. These are just TWO of the original post's quotations. Now refute me that he ISN'T bashing her. Raymond > ------------------------------------------------------------------------------- > Matthew A. Murray | The script calls for fusing and using our smarts, > | And greatness can come from the sum of our parts, > mmu...@cc.wwu.edu | From now on I'm with you-- > | And with you is where I belong! > http://www.wwu.edu/~mmurray | -David Zippel, City of Angels > -------------------------------------------------------------------------------
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From: Raymond Pat <rpha...@polymail.calpoly.edu> Subject: Re: Roberta Williams is a FRAUD Date: 1998/03/02 Message-ID: <34FB9FC6.ACF24364@polymail.calpoly.edu> X-Deja-AN: 330295796 References: <6db79d$gks$1@nnrp2.dejanews.com> <34FA7F09.E723B71B@polymail.calpoly.edu> <Pine.SOL.3.96.980302071206.3899F-100000@titan.cc.wwu.edu> MIME-Version: 1.0 Organization: IBM.NET Newsgroups: comp.sys.ibm.pc.games.adventure Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit