Article View: comp.sys.ibm.pc.games.adventure
Article #172551Re: Roberta Williams is a FRAUD
From: Dolf Schuurman
Date: Mon, 02 Mar 1998 00:00
Date: Mon, 02 Mar 1998 00:00
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3503 bytes
thya...@sol.com.br schreef in artikel <6db79d$gks$1...@nnrp2.dejanews.com>... > > > How could such a bad game designer become famous? > Let's face it: the woman hasn't got one single good game in her curriculum! Then why is everybody playing them? I think that you are right though. I played 2 KQ gamest (4 and 5 i believe) and the two Phantasmagoria games. I didn't like the K.Q-games, but that had more to do with the fact i din't like the genre. But Phantasmagoria 1 and 2 are at least "not good value for money". Phantas 1 is awfull in every way: thin characters, an even thinner plotline, a lot of area's and very little people to talk with... The main character is a joke. She has no past, no family, no friends... Williams improved on that in Phantasmagoria 2, a shame that she needed a bunch of aliens to wrap up the story. The puzzels aren't always up to standards. Apart from the fact that their not very original, is the way she squeezes them into the story. In Phantasmagoria 1 and 2 the quests are not always blended into the story like they should have. Day one in phantasmagoria 2 is awfull. All those little stupid tasks you have to do untill you can finish at work... But Roberta Williams is no fraud and certainly not an imbecile. Sierra is one of the oldest softwarehouses that still exists and Roberta Williams has played an important role in it's history. I like her philosophy about games and her currage to create games that appeals women or children. She also very good in recognizing talented people like Jane Jensen. In her own games she always fails to convert good ideas into good products. Maybe she should use her ideas to inspire others and let them create the games. Just my two cents, Dolf > First, the dreadful King's Quest game: KQ6 was the most infuriating gaming > experience ever. In that stupid game you could screw things up just by not > entering the right screen at the right time !! I remember getting very close > to the ending and not being able to finish the thing because I had not talked > to this guy in the very begining of the game. And I only discovered that > because I got a walkthrough - if it depended on William's awful design, I'd be > wondering what to do forever !! If I had gotten my hands on the woman when I > found out I'd have to restart, we'd have been spared from Phantasmagoria. > Phantasmagoria was mildly entertaining, but not a game at all. Besides being > ridiculously easy, the woman robbed all puzzles from previous games - like the > get-key-with-nail-and-newspaper... it was an original puzzle... IN ALONE IN > THE DARK 2 !!! > For God's sake, Sierra, get rid of the imbecile - the design in her games > are the ultimate proof of what you can achieve with a careful combination of > laziness and complete lack of any visible talents. > I'm sure I'm not alone here. What do you guys think? > > -----== Posted via Deja News, The Leader in Internet Discussion ==----- > http://www.dejanews.com/ Now offering spam-free web-based newsreading >
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From: "Dolf Schuurman" <plat...@consunet.nl> Subject: Re: Roberta Williams is a FRAUD Date: 1998/03/02 Message-ID: <01bd45c7$84288b60$0100007f@dolf> X-Deja-AN: 330144595 References: <6db79d$gks$1@nnrp2.dejanews.com> Organization: World Online Newsgroups: comp.sys.ibm.pc.games.adventure MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit