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Article #172492

Re: Roberta Williams is a FRAUD

#172492
From: Brandon Fisher
Date: Sun, 01 Mar 1998 00:00
29 lines
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David Morris wrote in message <34f9c14a...@news.earthlink.net>...
>On Sun, 01 Mar 1998 02:45:53 -0600, thya...@sol.com.br wrote:
>
>>
>>  For God's sake, Sierra, get rid of the imbecile - the design in her
games
>>are the ultimate proof of what you can achieve with a careful combination
of
>>laziness and complete lack of any visible talents.
>>  I'm sure I'm not alone here. What do you guys think?

I see I'm in the minority here by disagreeing with you.  I have loved all
the King's Quest games (the first one was the first PC computer game I ever
played), The Colonel's Bequest, and thought Phantasmagoria was just fine -
although I agree it was not as much of a game as it was an interactive
movie.  The only problem I have had with Sierra adventure games - which they
have recently begun to get away from - is the single curor interface where
you just click away.   Roberta Williams' games have driven the adventure
gaming genre since the 80s.  True, Lucasarts stepped in and are often
regarded as the masters of this genre now (and after Curse of Monkey Island,
they probably are), but Williams was the one who attempted to push the
technology with each new game.  I used to upgrade my old computers around
the time of each new King's Quest release.

And is noone really excited about Mask of Eternity?  Come on!   If it comes
together as well as they are hoping it will, it will be to adventure games
what Mario 64 was to console platform games.
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From: "Brandon Fisher" <bran...@magicnet.net>
Subject: Re: Roberta Williams is a FRAUD
Date: 1998/03/01
Message-ID: <6dchsq$80r$1@comet2.magicnet.net>
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