Article View: comp.sys.ibm.pc.games.adventure
Article #1165Re: kq6 - help
From: br... Brett Watson
Date: Sun, 16 Jan 1994 06:11
Date: Sun, 16 Jan 1994 06:11
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gor...@clinicom.com (Gordon Shannon) writes: >Actually, to get to the realm of the Dead, you have to listen carefully >to the Oracle (after defeating the minotaur) and the head Druid (after >surviving the fire) and follow the hints given. Hint: you'll need the >ingredients for the "Charming a Creature of the Night" spell. >To get past the guard dogs you must get them to leave for 5 minutes by >putting the windup nightingale out on the floor. Ok, I need a blatant, out-right, down-right, clear-as-mud SPOILER here! I'm at the top of the stairs (left side, alcove is just down the hall on my right), I wind up the bird, set it on the floor, and the gaurds catch me, I can't run away. So.... I run down the hall to the alcove, while the gaurds' backs are to me, and wind up the bird, set it onthe floor, and wait. They CATCH ME! What does the painting have to do with anything, and what would I do with a NAIL from behind the painting? -=- Brett
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Newsgroups: comp.sys.ibm.pc.games.adventure Path: mbox-mo1.pugleaf.net!gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!usc!elroy.jpl.nasa.gov!swrinde!menudo.uh.edu!nuchat!nuchat!brett From: br...@sccsi.com (Brett Watson) Subject: Re: kq6 - help Message-ID: <brett.758700678@nuchat> Sender: use...@nuchat.sccsi.com (Netnews Administrator) Nntp-Posting-Host: nuchat.sccsi.com Organization: Houston Public Access UNIX References: <LUNDBERGJD%CS12.231@cadetmail.usafa.af.mil> <1994Jan14.221720.327041@clinicom.com> Date: Sun, 16 Jan 1994 06:11:18 GMT Lines: 23 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit