Thread View: comp.sys.ibm.pc.games.action
8 messages
8 total messages
Started by Ned Kelly
Fri, 03 Feb 2017 17:57
Skyrim - Mods
Author: Ned Kelly
Date: Fri, 03 Feb 2017 17:57
Date: Fri, 03 Feb 2017 17:57
6 lines
1633 bytes
1633 bytes
I am about to start Skyrim and looking for highly recommended Mods. TIA -- Ciao, Ned.
Re: Skyrim - Mods
Author: rms
Date: Fri, 03 Feb 2017 23:58
Date: Fri, 03 Feb 2017 23:58
15 lines
2026 bytes
2026 bytes
"Ned Kelly" wrote in message news:o72gah$fub$1@news-1.m-online.net...
>I am about to start Skyrim and looking
>for highly recommended Mods.
Here's one post on mods for the SE edition:
http://www.shacknews.com/chatty?id=35862563
Also I'd suggest just looking through the top 25 or 50 most downloaded from
the nexusmod site, like this
http://www.nexusmods.com/skyrimspecialedition/mods/top/?
(this is what I did for my present FONV playthrough)
rms
Re: Skyrim - Mods
Author: Spalls Hurgenson
Date: Sat, 04 Feb 2017 15:13
Date: Sat, 04 Feb 2017 15:13
72 lines
4703 bytes
4703 bytes
On Fri, 3 Feb 2017 18:57:37 +0100, Ned Kelly <ned....@nefkom.net> wrote: >I am about to start Skyrim and looking >for highly recommended Mods. Heh, I just uninstalled Skyrim a few weeks ago, after it had spent the last five years in a well-deserved spot on my hard-drive. But I hadn't played it in a long time (largely because I had so many mods that the tottering edifice was notoriously unstable) and finally it got the boot. It's really easy to go overboard with mods and they really re-vitalize the game. Here are a selection of the mods I used. Note that the new Special Edition is not compatible with existing mods, and unfortunately, many awesome mods have yet to be ported to the new version. The recommendations below were all used on the original version of the game. They are available on NexusMods.com Must-have mods: -------------------- The various "Unofficial Patches", for Skyrim, Dawnguard, Hearthfire and Dragonborn. Fixes scripting errors, typos, continuity issues, etc. SkyUI: significantly alters the user interface into something better suited to a PC Immersive HUD: another interface tweak, its most noteable feature is that it automatically hides the HUD whenever you don't need it (e.g., just walking across the moors) and - as importantly - immediatley brings it back when you do (e.g, combat) Ultimate Follower Add-On - gives you better control of your followers, and lets you have more of 'em too Convenient Horses - makes horses more useful; you can summon them with a whistle, name them, give them saddle bags so they can carry loot, etc. Wearable Lanterns - lets you hang a lantern from your belt, so you don't have to wander in the dark if you want to use a two-handed weapon Cloaks of Skyrim - fancy and awesome looking cloaks to wear Sabre Gear Backpacks & Bandolier - two separate mods that add backpacks and bandoliers; not only do they add to your carrying capacity, they make you look bad-ass ;-) Some graphics mods: ------------------------ Any ENB mod - these enhance the lighting and graphical effects, making the game look significantly better. All of them pretty much work the same, with the main difference in how they tweak the colors so pick the one that suits you best. SMIM - the "Static Mesh Improvement Mod" essentially replaces numerous common objects with new models with better textures and more polygons. SkyrimHD 2K Textures - adds higher-resolution textures that makes the game look better Immersive Water 3 - makes the waterways of Skyrim look and move more realistically Mods for for subsequent playthroughs: ---------------------------------------------- Alternate Start - provides a different start to the game rather than re-doing the Helgen tutorial/introduction. Falskaar - a expansion pack with a huge new world to explore and lots of extra content.
Re: Skyrim - Mods
Author: Ned Kelly
Date: Sat, 04 Feb 2017 19:43
Date: Sat, 04 Feb 2017 19:43
22 lines
2243 bytes
2243 bytes
rms schrieb: > > > "Ned Kelly" wrote in message news:o72gah$fub$1@news-1.m-online.net... > >> I am about to start Skyrim and looking >> for highly recommended Mods. > > Here's one post on mods for the SE edition: > http://www.shacknews.com/chatty?id=35862563 > Also I'd suggest just looking through the top 25 or 50 most downloaded > from the nexusmod site, like this > http://www.nexusmods.com/skyrimspecialedition/mods/top/? > (this is what I did for my present FONV playthrough) Thanx. A lot of work to handle all the mods, and keeping the game stable. But the nexus mod manager maybe will do a good job. -- Ciao, Ned.
Re: Skyrim - Mods
Author: Ned Kelly
Date: Sat, 04 Feb 2017 19:54
Date: Sat, 04 Feb 2017 19:54
13 lines
1750 bytes
1750 bytes
Spalls Hurgenson wrote: [A lot of helpful things] Thanx. Wow. Some of them I didn't know. The first mods I will install, is a useable map and the 2K Textures. I am using the original game with DLCs, so I won't have trouble with most of Nexus' mods. -- Ciao, Ned.
Re: Skyrim - Mods
Author: xxmetal...
Date: Mon, 06 Feb 2017 00:13
Date: Mon, 06 Feb 2017 00:13
9 lines
1668 bytes
1668 bytes
On Friday, February 3, 2017 at 8:57:38 AM UTC-9, Ned Kelly wrote: > I am about to start Skyrim and looking > for highly recommended Mods. > > TIA > -- > Ciao, Ned. I use some of these mods and am rather pleased with how they work of course there are a lot more in the steam workshop it just depends on what your looking for.
Re: Skyrim - Mods
Author: Melonking
Date: Sun, 12 Feb 2017 23:17
Date: Sun, 12 Feb 2017 23:17
22 lines
2318 bytes
2318 bytes
Hi, Not sure if you've started yet, but I have over 260 mods currently running, its addictive when you start! I saw someone mention nexus mod manager, don't use that, use Mod Orginizer, it keeps mod files separate from the game install and only merges them in a virtual directory at launch so you cant break your game. There is a really great guide that lists some base mods that don't change the gameplay in any big way called STEPS, Id recommend it as a basis for all moding setups. http://wiki.step-project.com/STEP:2.2.9.2 After that GEMs is a great list of mods that just tend to work well and add to your game. http://skyrimgems.com/ After that look at the top files and files on the month on nexusmods. Theres another site called loverslab for NSFW mods. I would avoid steam workshop mods at all costs, even though there are some good ones on there, they just make things unstable. Good luck and enjoy the modding.
Re: Skyrim - Mods
Author: Ned Kelly
Date: Tue, 14 Feb 2017 11:47
Date: Tue, 14 Feb 2017 11:47
33 lines
2823 bytes
2823 bytes
Melonking schrieb: > Hi, > Not sure if you've started yet, but I have over 260 mods currently > running, its addictive when you start! Only played 1 hour. > I saw someone mention nexus mod manager, don't use that, use Mod > Orginizer, it keeps mod files separate from the game install and only > merges them in a virtual directory at launch so you cant break your game. I tried the NMM, but had to uninstall it. Cause some mods wont run with it. > There is a really great guide that lists some base mods that don't > change the gameplay in any big way called STEPS, Id recommend it as a > basis for all moding setups. http://wiki.step-project.com/STEP:2.2.9.2 So I gonna try this one. > After that GEMs is a great list of mods that just tend to work well and > add to your game. http://skyrimgems.com/ > > After that look at the top files and files on the month on nexusmods. > Theres another site called loverslab for NSFW mods. I would avoid steam > workshop mods at all costs, even though there are some good ones on > there, they just make things unstable. > > Good luck and enjoy the modding. I will and thanx for your post. -- Ciao, Ned.
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads