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28 total messages Started by Spalls Hurgenson Thu, 22 Dec 2016 15:06
2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697230
Author: Spalls Hurgenson
Date: Thu, 22 Dec 2016 15:06
26 lines
2587 bytes
Ho-ho-ho!

Another day, another present. This has been a jolly full advent
calendar, hasn't it? Let's open the next door, I'm eager to see what
we get next!

Today's game is:
--------------------
Shadowrun Dragonfall Directors Cut

Well, given yesterday's game it probably isn't a surprise that I am
offering the sequel, but it should still be welcome. Originally an
expansion pack to Shadowrun Returns, the Director's Cut fleshed out
the game and made it a stand-alone product. It is basically everything
that is great about the first game, except more of it. So grab your
decks, sharpen your retractable razors, lock'n'load, and get out
there. The shadows are waiting...

Platform: Windows PC
Distributor: Steam
Key: 7X2KG-VXP5Q-2F6FN 

(In all honesty, Dragonfall is one of those 14.66% of my games I never
actually got around to playing. But I /hear/ it's pretty good anyway).

Ho-ho-ho!
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697231
Author: Mike S.
Date: Thu, 22 Dec 2016 15:09
14 lines
1677 bytes
On Thu, 22 Dec 2016 10:06:12 -0500, Spalls Hurgenson
<spallsh...@gmail.com> wrote:

>--------------------
>Shadowrun Dragonfall Directors Cut

>(In all honesty, Dragonfall is one of those 14.66% of my games I never
>actually got around to playing. But I /hear/ it's pretty good anyway).
>
>Ho-ho-ho!

I never got around to playing this one either.  Reviews rate this one
highly. And I like the graphic style. It should make someone happy
here as I already own this one.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697232
Author: Toby Newman
Date: Thu, 22 Dec 2016 15:35
37 lines
2911 bytes
On 2016-12-22, Spalls Hurgenson <spallsh...@gmail.com> wrote:
> Ho-ho-ho!
>
> Another day, another present. This has been a jolly full advent
> calendar, hasn't it? Let's open the next door, I'm eager to see what
> we get next!
>
> Today's game is:
> --------------------
> Shadowrun Dragonfall Directors Cut
>
> Well, given yesterday's game it probably isn't a surprise that I am
> offering the sequel, but it should still be welcome. Originally an
> expansion pack to Shadowrun Returns, the Director's Cut fleshed out
> the game and made it a stand-alone product. It is basically everything
> that is great about the first game, except more of it. So grab your
> decks, sharpen your retractable razors, lock'n'load, and get out
> there. The shadows are waiting...
>
> Platform: Windows PC
> Distributor: Steam
> Key: 7X2KG-VXP5Q-2F6FN 
>
> (In all honesty, Dragonfall is one of those 14.66% of my games I never
> actually got around to playing. But I /hear/ it's pretty good anyway).

Thanks, Spalls. With Bladerunner details trickling out for next year
this fits the cyberpunk neon lit vibe nicely :)

I'll pass it forward by sharing a key myself:

Command and Conquer: Red Alert 3 - Uprising (Origin)
7CSS-V5TX-ERA8-64RV-83SM

-- 
-Toby
Add the word afiduluminag to the subject to circumvent my email filters.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697233
Author: Mike S.
Date: Thu, 22 Dec 2016 19:03
10 lines
1604 bytes
On Thu, 22 Dec 2016 15:35:39 +0000, Toby Newman <goo...@asktoby.com>
wrote:

>I'll pass it forward by sharing a key myself:
>
>Command and Conquer: Red Alert 3 - Uprising (Origin)
>7CSS-V5TX-ERA8-64RV-83SM

Thanks Toby. I am surprised I got it. I guess no one here cares about
using Origin but I have several games with them that I want to play.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697241
Author: Werner Punz
Date: Thu, 22 Dec 2016 19:21
30 lines
2657 bytes
Am 22.12.16 um 16:06 schrieb Spalls Hurgenson:
> Ho-ho-ho!
>
> Another day, another present. This has been a jolly full advent
> calendar, hasn't it? Let's open the next door, I'm eager to see what
> we get next!
>
> Today's game is:
> --------------------
> Shadowrun Dragonfall Directors Cut
>
> Well, given yesterday's game it probably isn't a surprise that I am
> offering the sequel, but it should still be welcome. Originally an
> expansion pack to Shadowrun Returns, the Director's Cut fleshed out
> the game and made it a stand-alone product. It is basically everything
> that is great about the first game, except more of it. So grab your
> decks, sharpen your retractable razors, lock'n'load, and get out
> there. The shadows are waiting...
>
> Platform: Windows PC
> Distributor: Steam
> Key: 7X2KG-VXP5Q-2F6FN
>
> (In all honesty, Dragonfall is one of those 14.66% of my games I never
> actually got around to playing. But I /hear/ it's pretty good anyway).
>
> Ho-ho-ho!
>
Thanks for posting this, I tried to activate it, but then steam said I 
already own this game, hehe. Guess the key still is available.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697234
Author: Toby Newman
Date: Fri, 23 Dec 2016 07:39
18 lines
2228 bytes
On 2016-12-22, Mike S <Mik...@nowhere.com> wrote:
> On Thu, 22 Dec 2016 15:35:39 +0000, Toby Newman <goo...@asktoby.com>
> wrote:
>
>>I'll pass it forward by sharing a key myself:
>>
>>Command and Conquer: Red Alert 3 - Uprising (Origin)
>>7CSS-V5TX-ERA8-64RV-83SM
>
> Thanks Toby. I am surprised I got it. I guess no one here cares about
> using Origin but I have several games with them that I want to play.

I don't care for Origin much but the game is great fun; I already have
it on Steam.

-- 
-Toby
Add the word afiduluminag to the subject to circumvent my email filters.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697242
Author: Xocyll
Date: Fri, 23 Dec 2016 13:26
47 lines
3338 bytes
Werner Punz <we...@gmx.at> looked up from reading the entrails of the
porn spammer to utter  "The Augury is good, the signs say:

>Am 22.12.16 um 16:06 schrieb Spalls Hurgenson:
>> Ho-ho-ho!
>>
>> Another day, another present. This has been a jolly full advent
>> calendar, hasn't it? Let's open the next door, I'm eager to see what
>> we get next!
>>
>> Today's game is:
>> --------------------
>> Shadowrun Dragonfall Directors Cut
>>
>> Well, given yesterday's game it probably isn't a surprise that I am
>> offering the sequel, but it should still be welcome. Originally an
>> expansion pack to Shadowrun Returns, the Director's Cut fleshed out
>> the game and made it a stand-alone product. It is basically everything
>> that is great about the first game, except more of it. So grab your
>> decks, sharpen your retractable razors, lock'n'load, and get out
>> there. The shadows are waiting...
>>
>> Platform: Windows PC
>> Distributor: Steam
>> Key: 7X2KG-VXP5Q-2F6FN
>>
>> (In all honesty, Dragonfall is one of those 14.66% of my games I never
>> actually got around to playing. But I /hear/ it's pretty good anyway).
>>
>> Ho-ho-ho!
>>
>Thanks for posting this, I tried to activate it, but then steam said I 
>already own this game, hehe. Guess the key still is available.
Tried for it but someone else got it, oh well.

What are these games like anyway?

What other rpg types are they similar to?

Just checked and they're seriously discounted on steam right now.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697243
Author: Xocyll
Date: Fri, 23 Dec 2016 13:45
57 lines
3879 bytes
Xocyll <Xoc...@gmx.com> looked up from reading the entrails of the porn
spammer to utter  "The Augury is good, the signs say:

>Werner Punz <we...@gmx.at> looked up from reading the entrails of the
>porn spammer to utter  "The Augury is good, the signs say:
>
>>Am 22.12.16 um 16:06 schrieb Spalls Hurgenson:
>>> Ho-ho-ho!
>>>
>>> Another day, another present. This has been a jolly full advent
>>> calendar, hasn't it? Let's open the next door, I'm eager to see what
>>> we get next!
>>>
>>> Today's game is:
>>> --------------------
>>> Shadowrun Dragonfall Directors Cut
>>>
>>> Well, given yesterday's game it probably isn't a surprise that I am
>>> offering the sequel, but it should still be welcome. Originally an
>>> expansion pack to Shadowrun Returns, the Director's Cut fleshed out
>>> the game and made it a stand-alone product. It is basically everything
>>> that is great about the first game, except more of it. So grab your
>>> decks, sharpen your retractable razors, lock'n'load, and get out
>>> there. The shadows are waiting...
>>>
>>> Platform: Windows PC
>>> Distributor: Steam
>>> Key: 7X2KG-VXP5Q-2F6FN
>>>
>>> (In all honesty, Dragonfall is one of those 14.66% of my games I never
>>> actually got around to playing. But I /hear/ it's pretty good anyway).
>>>
>>> Ho-ho-ho!
>>>
>>Thanks for posting this, I tried to activate it, but then steam said I 
>>already own this game, hehe. Guess the key still is available.
>Tried for it but someone else got it, oh well.
>
>What are these games like anyway?
>
>What other rpg types are they similar to?
>
>Just checked and they're seriously discounted on steam right now.

Decided to take a chance and buy the bundle of all 3 for a whole $13.75.

At that price, even if it's crap it's not much waste and I might just be
pleasantly surprised.

Here's hoping it's the latter.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697244
Author: Mike S.
Date: Fri, 23 Dec 2016 14:12
13 lines
1717 bytes
On Fri, 23 Dec 2016 08:26:32 -0500, Xocyll <Xoc...@gmx.com> wrote:

>What are these games like anyway?
>
>What other rpg types are they similar to?
>
>Just checked and they're seriously discounted on steam right now.
>
>Xocyll

I am not sure why people call these RPGs as they look  like tactical
squad level war games to me. Think Jagged Alliance or X-COM. I could
be wrong. Please let me know if I am if you try them any time soon.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697264
Author: Spalls Hurgenson
Date: Fri, 23 Dec 2016 14:18
14 lines
2356 bytes
On Thu, 22 Dec 2016 20:21:54 +0100, Werner Punz <we...@gmx.at> wrote:

>Am 22.12.16 um 16:06 schrieb Spalls Hurgenson:

>> Ho-ho-ho!

>Thanks for posting this, I tried to activate it, but then steam said I 
>already own this game, hehe. Guess the key still is available.

Alas, I think your attempt consumed the key. Steam is pretty
unforgiving in this regard. 

Which only means you have to PLAY the game now; no more leaving it
forgotten in your steam library ;-)
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697240
Author: Spalls Hurgenson
Date: Fri, 23 Dec 2016 14:19
17 lines
2455 bytes
On Thu, 22 Dec 2016 15:35:39 +0000, Toby Newman <goo...@asktoby.com>
wrote:

>On 2016-12-22, Spalls Hurgenson <spallsh...@gmail.com> wrote:
>> Ho-ho-ho!


>Thanks, Spalls. With Bladerunner details trickling out for next year
>this fits the cyberpunk neon lit vibe nicely :)

>I'll pass it forward by sharing a key myself:

>Command and Conquer: Red Alert 3 - Uprising (Origin)
>7CSS-V5TX-ERA8-64RV-83SM

Very nice gesture, Toby. I was too slow but obviously you helped make
somebody else's christmas more fun. Thanks for contributing!
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697265
Author: Mike S.
Date: Fri, 23 Dec 2016 14:33
9 lines
1602 bytes
On Fri, 23 Dec 2016 09:18:10 -0500, Spalls Hurgenson
<spallsh...@gmail.com> wrote:

>Alas, I think your attempt consumed the key. Steam is pretty
>unforgiving in this regard. 

Ouch. Pretty terrible if Steam really works this way. A key that is
unredeemed should remain that way until someone.. you know.. actually
redeems it.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697266
Author: Werner Punz
Date: Fri, 23 Dec 2016 17:52
10 lines
2052 bytes
Am 23.12.16 um 15:33 schrieb Mike S.:
> Ouch. Pretty terrible if Steam really works this way. A key that is
> unredeemed should remain that way until someone.. you know.. actually
> redeems it.
Ouch I am sorry for that.


Cheers

Werner
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697267
Author: Werner Punz
Date: Fri, 23 Dec 2016 17:59
15 lines
2288 bytes
Am 23.12.16 um 18:52 schrieb Werner Punz:
> Am 23.12.16 um 15:33 schrieb Mike S.:
>> Ouch. Pretty terrible if Steam really works this way. A key that is
>> unredeemed should remain that way until someone.. you know.. actually
>> redeems it.
> Ouch I am sorry for that.
>
>
> Cheers
>
> Werner
>
In fact I will redeem myself by posting a key for another game later. 
Steam just seems down to me atm. Once I can reach it I will get another 
key for the group :-)
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697239
Author: Zaghadka
Date: Fri, 23 Dec 2016 18:26
33 lines
2486 bytes
On Thu, 22 Dec 2016 14:03:21 -0500, Mike S. <Mik...@nowhere.com>
wrote:

>On Thu, 22 Dec 2016 15:35:39 +0000, Toby Newman <goo...@asktoby.com>
>wrote:
>
>>I'll pass it forward by sharing a key myself:
>>
>>Command and Conquer: Red Alert 3 - Uprising (Origin)
>>7CSS-V5TX-ERA8-64RV-83SM
>
>Thanks Toby. I am surprised I got it. I guess no one here cares about
>using Origin but I have several games with them that I want to play.

I rank them this way:

1. Steam, the best. Occasionally stops your gaming with a big update.

2. Origin, Updates itself poorly, installers are bulky, messy but
effective. Play before download complete is a novelty, rather than
functional.

3. Uplay, Requires UAC for fucking everything (lousy security design),
Downloads game more like Steam. Pain in the ass with all the UAC (most
of which you can say "no" to and it will still work, so why?).

4. Bethesda.net Launcher, an annoyance. Just put your modding software
on Steam, dummies. Fallout Shelter is a guilty pleasure though.

-- 
Zag

Sent from my slow-ass Toshiba Laptop
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697245
Author: Zaghadka
Date: Fri, 23 Dec 2016 18:27
25 lines
2182 bytes
On Fri, 23 Dec 2016 09:12:29 -0500, Mike S. <Mik...@nowhere.com>
wrote:

>On Fri, 23 Dec 2016 08:26:32 -0500, Xocyll <Xoc...@gmx.com> wrote:
>
>>What are these games like anyway?
>>
>>What other rpg types are they similar to?
>>
>>Just checked and they're seriously discounted on steam right now.
>>
>>Xocyll
>
>I am not sure why people call these RPGs as they look  like tactical
>squad level war games to me. Think Jagged Alliance or X-COM. I could
>be wrong. Please let me know if I am if you try them any time soon.

There's a deeper, pen-and-paper system behind the squad combat, and
more non-combat/action related choices (storyline and quest
structure). Otherwise, yeah, really similar.

-- 
Zag

Sent from my slow-ass Toshiba Laptop
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697246
Author: Xocyll
Date: Sat, 24 Dec 2016 18:25
54 lines
3826 bytes
Mike S. <Mik...@nowhere.com> looked up from reading the entrails of the
porn spammer to utter  "The Augury is good, the signs say:

>On Fri, 23 Dec 2016 08:26:32 -0500, Xocyll <Xoc...@gmx.com> wrote:
>
>>What are these games like anyway?
>>
>>What other rpg types are they similar to?
>>
>>Just checked and they're seriously discounted on steam right now.
>>
>>Xocyll
>
>I am not sure why people call these RPGs as they look  like tactical
>squad level war games to me. Think Jagged Alliance or X-COM. I could
>be wrong. Please let me know if I am if you try them any time soon.

It's the whole stat-building aspect of them.
That plus dialog options that change outcomes of interactions says "Role
playing" to me.

And of course Shadowrun is a pen and paper RPG originally, even if I
never actually played it, I had heard of it.

You make a character and then you build it to be what you want, as
opposed to a pre-assembled character you merely steer around or the
nonsense that Diablo3 did where you could change anything at any time
and which rendered replay value non-existent.

So far it's somewhat interesting playing it, but I absolutely hate the
interface - literally EVERYTHING is a mouse click.
Want to see your inventory?  Click on the button in the corner, then
click on the inventory button.

The click on the button in the corner can also be accessed by hitting
the ESC key - that so far is the only key I have seen that does
anything.

Interact with a character and you get 6 lines of text max at a time and
have to click the [...] to continue.

I can only assume that the developers are hard-core console players who
can't imagine having access to a keyboard full of potential shortcuts.

Seriously why can't I hit a key like spacebar to continue in
conversations, loading screens, etc, or bring up inventory by hitting I
or the journal with J, and so on?

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697235
Author: rms
Date: Sat, 24 Dec 2016 21:54
8 lines
2189 bytes
>I don't care for Origin much but the game is great fun; I already have
>it on Steam.

    RA3 is supposed to be the best of the series isn't it?   And Origin 
offered the C&C megapack for supercheap some time back, so I'm not 
complaining!

rms
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697236
Author: rms
Date: Sat, 24 Dec 2016 21:59
7 lines
2006 bytes
>And Origin 
offered the C&C megapack for supercheap some time back, so I'm not 
complaining!

    Yeah, the 17-game megapack is $5 on Origin right now, a darn good deal.

rms
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697247
Author: Mike S.
Date: Sun, 25 Dec 2016 00:15
29 lines
2544 bytes
On Sat, 24 Dec 2016 13:25:39 -0500, Xocyll <Xoc...@gmx.com> wrote:

>It's the whole stat-building aspect of them.
>That plus dialog options that change outcomes of interactions says "Role
>playing" to me.

Fair enough.

>And of course Shadowrun is a pen and paper RPG originally, even if I
>never actually played it, I had heard of it.

The only thing I knew about Shadowrun was that there was a popular
Shadowrun game on the older consoles. I wasn't even sure what genre it
was in. 

>You make a character and then you build it to be what you want, as
>opposed to a pre-assembled character you merely steer around or the
>nonsense that Diablo3 did where you could change anything at any time
>and which rendered replay value non-existent.

This annoyed me as well at first but then I ended up playing one
character for over a year in Diablo 3. So in regards to
replayability...  <<shrug>>

>Seriously why can't I hit a key like spacebar to continue in
>conversations, loading screens, etc, or bring up inventory by hitting I
>or the journal with J, and so on?

No hotkeys? That is odd.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697248
Author: Xocyll
Date: Sun, 25 Dec 2016 10:35
73 lines
4630 bytes
Mike S. <Mik...@nowhere.com> looked up from reading the entrails of the
porn spammer to utter  "The Augury is good, the signs say:

>On Sat, 24 Dec 2016 13:25:39 -0500, Xocyll <Xoc...@gmx.com> wrote:
>
>>It's the whole stat-building aspect of them.
>>That plus dialog options that change outcomes of interactions says "Role
>>playing" to me.
>
>Fair enough.
>
>>And of course Shadowrun is a pen and paper RPG originally, even if I
>>never actually played it, I had heard of it.
>
>The only thing I knew about Shadowrun was that there was a popular
>Shadowrun game on the older consoles. I wasn't even sure what genre it
>was in. 

Pre-dates consoles - think Cyberpunk D&D.

>>You make a character and then you build it to be what you want, as
>>opposed to a pre-assembled character you merely steer around or the
>>nonsense that Diablo3 did where you could change anything at any time
>>and which rendered replay value non-existent.
>
>This annoyed me as well at first but then I ended up playing one
>character for over a year in Diablo 3. So in regards to
>replayability...  <<shrug>>

You kinda just proved my point;   one character.

Not D2 style, play a sorceress focusing on meteor, or lightning, or a
teleporting nova user or - each character it's own different build.

Are you a whirlwind barb or a leap attack barb or another kind?
A strafe using Amazon or a multishot?

Each character, each build played differently, some better than others
in certain areas, each with their own "charm" if you will.

D3 you'd make one character of any class, because nothing was fixed and
you'd swap your skills around.
No decision had any consequence since it could be reversed at any time.
There were no builds, there was whatever you happened to be using this
second.

Why would you ever make a second character of any class, when no skills
are fixed?

Great for the ADHD console kiddies they were trying to attract I guess,
not so great for people who'd played the previous games and wanted an
actual Diablo game with depth and choices and consequences and replay
value.

>>Seriously why can't I hit a key like spacebar to continue in
>>conversations, loading screens, etc, or bring up inventory by hitting I
>>or the journal with J, and so on?
>
>No hotkeys? That is odd.

As it happens I have found 2 keys that actually do something F7 and F8
which change the screen resolution and go in and out of windowed mode.

Does not actually tell you what resolution you've changed to though, so
they're less useful than going to options and picking your chose
resolution.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697249
Author: Mike S.
Date: Sun, 25 Dec 2016 13:10
28 lines
3030 bytes
On Sun, 25 Dec 2016 05:35:48 -0500, Xocyll <Xoc...@gmx.com> wrote:

>You kinda just proved my point;   one character.

I played one character because I was more interested in getting
paragon points so my next character would be that much better off. And
also because I knew I could get exactly the items I wanted with enough
persistence and patience for my one character due to the way loot
works in Diablo 3. I loved this. I eventually got my barb decked out
in all ancient legendaries. I have never been so involved in one
single character in any RPG I have ever played as I was in Diablo 3. I
loved this. Replayability be damned.

Blizzard put the focus on max level rather then leveling itself. This
completely changed the dynamic of the game for me and it was a welcome
change. I became attached to my one character rather then having half
a dozen alts per class  like every other action RPG I have ever
played. I did not need to replay the same class. I had no desire to
replay the same class just to see him be less useful then the last one
I played and so, start from scratch again. The only consequence here
is wasted time having played a gimped build and yet another level 25
character you will completely and utterly forget about.  Every action
RPG works this way. Every last one.  Blizzard tried something
different. It worked out  for me. It did not work for you. Fine.

I am not an ADHD console kiddie. I am a Gen Xer. The last console I
owned was an Atari 2600. I jumped from that system to the Commodore 64
and from that one to the PC.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697250
Author: Xocyll
Date: Sun, 25 Dec 2016 14:00
102 lines
6582 bytes
Mike S. <Mik...@nowhere.com> looked up from reading the entrails of the
porn spammer to utter  "The Augury is good, the signs say:

>On Sun, 25 Dec 2016 05:35:48 -0500, Xocyll <Xoc...@gmx.com> wrote:
>
>>You kinda just proved my point;   one character.
>
>I played one character because I was more interested in getting
>paragon points so my next character would be that much better off. And
>also because I knew I could get exactly the items I wanted with enough
>persistence and patience for my one character due to the way loot
>works in Diablo 3. I loved this. I eventually got my barb decked out
>in all ancient legendaries. I have never been so involved in one
>single character in any RPG I have ever played as I was in Diablo 3. I
>loved this. Replayability be damned.

I was done with the game before Ancient items even existed.
I bought D3 day 1, sounds like you came to it quite a while later.

>Blizzard put the focus on max level rather then leveling itself. This
>completely changed the dynamic of the game for me and it was a welcome
>change. I became attached to my one character rather then having half
>a dozen alts per class  like every other action RPG I have ever
>played. I did not need to replay the same class. I had no desire to
>replay the same class just to see him be less useful then the last one
>I played and so, start from scratch again. The only consequence here
>is wasted time having played a gimped build and yet another level 25
>character you will completely and utterly forget about.  Every action
>RPG works this way. Every last one.  Blizzard tried something
>different. It worked out  for me. It did not work for you. Fine.

RPGs are about the journey;  Diablo and expansion, Diablo2 and expansion
are all about the journey.

D3 is World of Warcraft with Diablo names bolted on it and all about the
endgame and pointless raiding type nonsense.

MMO raiding is the most pointless activity known to man - raid the
dungeons endlessly to get the super-duper uber special items to make
raiding the dungeons slightly easier.

This nonsense was all over Guild Wars as well, with people doing endless
runs to collect material in order to craft the uber armor that had the
exact same stats as normal armor, it just looked different - pointless.

I can think of very little more mind numbingly tedious than that, which
is why I don't do that.

Play game to end, character "retires".
Roll new character of a different class or different build and play game
again.

>I am not an ADHD console kiddie. I am a Gen Xer. The last console I
>owned was an Atari 2600. I jumped from that system to the Commodore 64
>and from that one to the PC.

The console comment was that no choices are final and everything can be
undone instantly.   instant gratification and no work necessary.

My biggest problem with the game was that they had designed a game that
had no Diablo feel at all - more like a generic ARPG with some Diablo
names bolted onto it, and designed it around forcing you to hit the real
money auction house with drop rates that pretty much guaranteed you
would never have the gear needed to proceed unless you bought it.

This after Blizzard bitching and whining for years about 3rd party item
sellers twisting and ruining the game, then their next game is designed
around that and done so THEY would be the ones cashing in.

Even the free-to-play micro transactions games don't make it impossible
to proceed without buying from their cash stores, just difficult.
Blizzard made it almost impossible AND wanted full AAA title price up
front AND made you play single player online with random disconnections,
lag, etc in a game that never felt like Diablo at all.

I played Diablo for years and I played Diablo2 off and on for a decade,
usually not even uninstalling it during the fallow periods.  
D3 lasted a couple months at most and got promptly and permanently
uninstalled.   It had as far as I could see, no redeeming features
whatsoever. 

A cash store with a generic ARPG built around it and at the last second,
some Diablo flavor sprinkled on top.

Maybe that changed later, but accessing those changes meant giving those
greedy shits at Blizzard more money for expansions, and that wasn't
going to happen.

D3 was the last ever game I bought on release day (not waiting for
reviews) and the last product from Blizzard I will ever buy.

Up to D3 Blizzard had been a watchword for guaranteed quality gaming (at
least for single player games - never played WOW,) but they sold their
souls for the hope of micro transaction revenue and forever tarnished
that reputation.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697251
Author: Mike S.
Date: Sun, 25 Dec 2016 15:44
65 lines
4783 bytes
On Sun, 25 Dec 2016 09:00:27 -0500, Xocyll <Xoc...@gmx.com> wrote:

>I was done with the game before Ancient items even existed.
>I bought D3 day 1, sounds like you came to it quite a while later.

I bought it after the expansion pack. I am well aware the state the
game was in at launch.

>>Blizzard put the focus on max level rather then leveling itself. This
>>completely changed the dynamic of the game for me and it was a welcome
>>change. I became attached to my one character rather then having half
>>a dozen alts per class  like every other action RPG I have ever
>>played. I did not need to replay the same class. I had no desire to
>>replay the same class just to see him be less useful then the last one
>>I played and so, start from scratch again. The only consequence here
>>is wasted time having played a gimped build and yet another level 25
>>character you will completely and utterly forget about.  Every action
>>RPG works this way. Every last one.  Blizzard tried something
>>different. It worked out  for me. It did not work for you. Fine.
>
>RPGs are about the journey;  Diablo and expansion, Diablo2 and expansion
>are all about the journey.

Action RPGs are about min/maxing and loot to *me*. Diablo 3 caters to
this very well. As did Diablo 2. I did not care about the journey
after the first few playthroughs of the storyline.

>MMO raiding is the most pointless activity known to man - raid the
>dungeons endlessly to get the super-duper uber special items to make
>raiding the dungeons slightly easier.
>This nonsense was all over Guild Wars as well, with people doing endless
>runs to collect material in order to craft the uber armor that had the
>exact same stats as normal armor, it just looked different - pointless.
>
>I can think of very little more mind numbingly tedious than that, which
>is why I don't do that.

Well in all fairness, I don't like raiding in MMOs either, but I am
sure those who do like it can turn to some of the games you like, and
tell you how mind numbingly tedious some of the games you enjoy are to
them.  Hell, I could do it Xocyll. 

>D3 was the last ever game I bought on release day (not waiting for
>reviews) and the last product from Blizzard I will ever buy.

As I said, I am aware of the game's initial state. The always online
connection and real money auction house kept me away from the game.
The only reason I eventually bought Diablo 3 was because a friend
asked me to play with him and he told me it was half price which it
was.

I haven't bought a game at release since System Shock 2. Fortunately,
that one worked out.

>Up to D3 Blizzard had been a watchword for guaranteed quality gaming (at
>least for single player games - never played WOW,) but they sold their
>souls for the hope of micro transaction revenue and forever tarnished
>that reputation.
>
>Xocyll

I completely agree. They wanted the real money auction house in the
game because they wanted the game to generate continuous revenue the
way WOW does. This mistake most definitely tarnished their reputation.
Their track record up to that point (as far as I know) was perfect.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697237
Author: Toby Newman
Date: Sun, 25 Dec 2016 17:17
15 lines
2293 bytes
On 2016-12-24, rms <rsqui...@MOOyossmanMOO.net> wrote:
>>I don't care for Origin much but the game is great fun; I already have
>>it on Steam.
>
>     RA3 is supposed to be the best of the series isn't it?   And Origin 
> offered the C&C megapack for supercheap some time back, so I'm not 
> complaining!

I think RA2 is the best for hammy FMV and better gameplay. RA3 is
memorable to me for lovely water effects.
RA3 Uprising brings some of the RA2 silliness to RA3 which I love.

-- 
-Toby
Add the word afiduluminag to the subject to circumvent my email filters.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697238
Author: ANT... Ant
Date: Mon, 26 Dec 2016 12:53
23 lines
3038 bytes
Toby Newman <goo...@asktoby.com> wrote:
> On 2016-12-24, rms <rsqui...@MOOyossmanMOO.net> wrote:
> >>I don't care for Origin much but the game is great fun; I already have
> >>it on Steam.
> >
> >     RA3 is supposed to be the best of the series isn't it?   And Origin 
> > offered the C&C megapack for supercheap some time back, so I'm not 
> > complaining!

> I think RA2 is the best for hammy FMV and better gameplay. RA3 is
> memorable to me for lovely water effects.
> RA3 Uprising brings some of the RA2 silliness to RA3 which I love.

I didn't like RA3. Loved RA1&2, C&C:TD, C&C:G, C&C3, & C&C:R. Meh to 
C&C:TS, C&C4, etc.
-- 
Quote of the Week: "I got this aunt... Carpenter ant." --Girl and Crow
Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
  /\___/\   Ant(Dude) @ http://antfarm.home.dhs.org (Personal Web Site)
 / /\ /\ \                 Ant's Quality Foraged Links: http://aqfl.net
| |o   o| |
   \ _ /    Please nuke ANT if replying by e-mail privately. If credit-
    ( )     ing, then please kindly use Ant nickname and AQFL URL/link.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697252
Author: Xocyll
Date: Mon, 26 Dec 2016 13:48
144 lines
8551 bytes
Mike S. <Mik...@nowhere.com> looked up from reading the entrails of the
porn spammer to utter  "The Augury is good, the signs say:

>On Sun, 25 Dec 2016 09:00:27 -0500, Xocyll <Xoc...@gmx.com> wrote:
>
>>I was done with the game before Ancient items even existed.
>>I bought D3 day 1, sounds like you came to it quite a while later.
>
>I bought it after the expansion pack. I am well aware the state the
>game was in at launch.
>
>>>Blizzard put the focus on max level rather then leveling itself. This
>>>completely changed the dynamic of the game for me and it was a welcome
>>>change. I became attached to my one character rather then having half
>>>a dozen alts per class  like every other action RPG I have ever
>>>played. I did not need to replay the same class. I had no desire to
>>>replay the same class just to see him be less useful then the last one
>>>I played and so, start from scratch again. The only consequence here
>>>is wasted time having played a gimped build and yet another level 25
>>>character you will completely and utterly forget about.  Every action
>>>RPG works this way. Every last one.  Blizzard tried something
>>>different. It worked out  for me. It did not work for you. Fine.
>>
>>RPGs are about the journey;  Diablo and expansion, Diablo2 and expansion
>>are all about the journey.
>
>Action RPGs are about min/maxing and loot to *me*. Diablo 3 caters to
>this very well. As did Diablo 2. I did not care about the journey
>after the first few playthroughs of the storyline.

That was kind of my point though, at launch Diablo3 did NOT cater to it,
since the drops were so bad.
A loot based game where the drops are such crap you are forced to farm
endlessly and/or shell out real money in the auction house in order to
have any chance of continuing.

Consider the "secret level";
Diablo2 wirt's pegleg + book of town portal = portal to cows, easy
peasy.

Diablo3  need multiple ingredients each of which has a *chance* of
appearing at the location.
The fireplace one, not a huge problem but one of the others was
jump to area, check multiple locations to see if the *cave* spawned.
If it did, fight your way to the end of the cave to see if the specific
*boss* spawned.
If he did, kill him and see if he'd actually drop the item (and he had a
very low chance of that.)

Where the fuck is the fun in that?
Bad enough if it was *ONE* item you had to go through this for, but it
was multiple items.

That's not a game, that's a treadmill.

>>MMO raiding is the most pointless activity known to man - raid the
>>dungeons endlessly to get the super-duper uber special items to make
>>raiding the dungeons slightly easier.
>>This nonsense was all over Guild Wars as well, with people doing endless
>>runs to collect material in order to craft the uber armor that had the
>>exact same stats as normal armor, it just looked different - pointless.
>>
>>I can think of very little more mind numbingly tedious than that, which
>>is why I don't do that.
>
>Well in all fairness, I don't like raiding in MMOs either, but I am
>sure those who do like it can turn to some of the games you like, and
>tell you how mind numbingly tedious some of the games you enjoy are to
>them.  Hell, I could do it Xocyll. 

Actually no, because I don't play mind-numbing tedious games.

When I was younger there was that drive to finish every game I started
no matter how boring or uninteresting it got, but that's not been true
for a couple decades now.
Mostly that was because pre-internet, you found the game in a store and
couldn't look up any info on it, you bought it and hoped, and having
spent your cash on it you were determined to eke as much value as
possible out of it, no matter how awful it was, because you couldn't
return it.

These days it's more, is this something interesting that has replay
value?  If not, no sale.  
And if it's not as interesting as it seemed, it's gone, I'm not going to
waste my time playing rubbish.

Diablo and Diablo2 had replay value, D3 did not.
Borderlands had mega replay value, Borderlands2 did not and was the last
game I ever bought from that developer, it was so badly done.

Dungeon Siege - replayed many time,  DS2, never finished - it just
lacked something.

Lionheart:Legacy of the Crusader:  Starts great, loads of dialog and
role playing but then devolves into endless hack and slash when you
leave Barcelona - never finished it because it just wasn't interesting
anymore.

Hrm that might be worth a replay of the start of it.

>>D3 was the last ever game I bought on release day (not waiting for
>>reviews) and the last product from Blizzard I will ever buy.
>
>As I said, I am aware of the game's initial state. The always online
>connection and real money auction house kept me away from the game.
>The only reason I eventually bought Diablo 3 was because a friend
>asked me to play with him and he told me it was half price which it
>was.
>
>I haven't bought a game at release since System Shock 2. Fortunately,
>that one worked out.

Yeah SS2 is a great game.

Mostly I didn't but up until D3 Blizzard had been a company you didn't
need a review for, everything they made was a Diamond (even if a bit
rough cut at first,) but D3 was just a piece of a shattered safety glass
pretending to be a Diamond.

>>Up to D3 Blizzard had been a watchword for guaranteed quality gaming (at
>>least for single player games - never played WOW,) but they sold their
>>souls for the hope of micro transaction revenue and forever tarnished
>>that reputation.
>>
>>Xocyll
>
>I completely agree. They wanted the real money auction house in the
>game because they wanted the game to generate continuous revenue the
>way WOW does. This mistake most definitely tarnished their reputation.
>Their track record up to that point (as far as I know) was perfect.

I'd played a bunch of previous Blizzard games and they were always
great.
Lost Vikings 1+2, Blackthorne, Warcraft 1+2 (never played 3 since I did
not care for where 2 went with the removal of walls.) Diablo1 and 2 and
D2 expansion, Starcraft.
They also did the port of Battle Chess which I played back in the day.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 22
#697253
Author: Mike S.
Date: Mon, 26 Dec 2016 15:22
23 lines
2703 bytes
On Mon, 26 Dec 2016 08:48:29 -0500, Xocyll <Xoc...@gmx.com> wrote:

>That was kind of my point though, at launch Diablo3 did NOT cater to it,
>since the drops were so bad.
>A loot based game where the drops are such crap you are forced to farm
>endlessly and/or shell out real money in the auction house in order to
>have any chance of continuing.

One of the reasons I did not buy the game at launch was the broken
loot table. Those days are long gone. Today, Diablo 3 has the best
solo and group friendly loot table of any action RPG I have ever
played. Diablo 2 included.

>Actually no, because I don't play mind-numbing tedious games.

Actually, yes, you do. As far as I am concerned, yes you do.

>Dungeon Siege - replayed many time,  DS2, never finished - it just
>lacked something.

Exact opposite for me.  I thought the first Dungeon Siege was nothing
more then a boring game engine game. A game designed to showcase the
engine and nothing more. The sequel was better in every way.
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